Android自定义View(15) 《手写一个丝滑过渡的开关》

2021-09-15  本文已影响0人  非典型程序猿

概述

今天再写一个之前很想尝试的开关按钮,大概的效果是这样的。

运行效果

custom_switch.gif

开关组成

动画效果

选中时会由白色慢慢变成绿色,然后中间的圆形按钮阴影逐渐向左移,且整个圆形按钮也在不断往右移,切换未选中状态时则相反,那么接下来我们开始coding~

参数定义

    // 初始化画笔
    var paint = Paint()
    // 定义绘制背景的路径
    var path = Path()
    // 定义动画
    private lateinit var animator : ValueAnimator
    init {
        paint.isAntiAlias = true
        setLayerType(LAYER_TYPE_SOFTWARE,null)
    }
    // 控件的宽
    var w = 0f
    // 控件的高
    var h = 0f
    // 圆形按钮的半径
    var radius = 0f
    // 圆形按钮的中心的x坐标
    var centerX = 0f
    // 圆形按钮中心的y坐标
    var centerY = 0f
    // 底层的颜色背景
    var color = Color.rgb(255,255,255)
    // 当前状态的圆形按钮的中心的x坐标
    var currentCenterX = 0f
    // 动画执行时间
    var animatorDuration = 500L
    // 定义的未选中时的阴影偏移量
    var shadowOffSet = 10f
    // 绘制的当前状态的阴影偏移量
    var currentShadow = 10f

绘制背景

我们在这里实现渐变是在底层给了一个白色的背景,然后再绘制一层绿色背景,并不断修改绿色背景的透明度来实现颜色渐变的过程这样实现并不是最优解有尝试过渐变但效果不佳,可能是没有正确运用吧~改天再琢磨琢磨

    private fun initPath(){
        path.moveTo(radius,centerY-radius)
        path.lineTo(radius*3,centerY-radius)
        var rightRect = RectF()
        rightRect.left = radius*2
        rightRect.top = centerY-radius
        rightRect.right = radius*4
        rightRect.bottom = centerY+radius
        path.arcTo(rightRect,-90f,180f)
        path.lineTo(radius,centerY+radius)
        var leftRect = RectF()
        leftRect.left = 0f
        leftRect.top = centerY-radius
        leftRect.right = radius*2
        leftRect.bottom = centerY+radius
        path.arcTo(leftRect,90f,180f)
    }
 private fun drawBg(canvas: Canvas){
        paint.style = Paint.Style.FILL
        paint.setShadowLayer(5f,2f,2f,Color.BLACK)
        paint.color = Color.WHITE
        canvas.drawPath(path,paint)
        paint.color = this.color
        canvas.drawPath(path,paint)
    }

绘制圆形按钮

很简单哦,就是绘制一个带阴影的圆

    private fun drawSwitch(canvas: Canvas){
        paint.shader = null
        paint.color = Color.WHITE
        paint.style = Paint.Style.FILL
        paint.strokeWidth = 5f
        paint.setShadowLayer(10f,currentShadow,shadowOffSet,Color.parseColor("#DDA69E9E"))
        canvas.drawCircle(centerX,centerY,radius/10*9,paint)
    }

初始化动画

动画里主要会发生变化的就是中心点半径,绿色的背景的颜色值变化,以及阴影在x轴上的偏移量的变化。

    private fun initAnimator(){
        animator = ValueAnimator.ofFloat(0f,100f)
        animator.duration = animatorDuration
        animator.interpolator = LinearInterpolator()
        animator.addUpdateListener { valueAnimator ->
            var currentValue = valueAnimator.animatedValue as Float
            Log.d("animator","currentValue $currentValue")
            if (isChecked){
                centerX = (3*radius-currentCenterX)*(currentValue/100f)+currentCenterX
                color = Color.argb((currentValue/100f*255).toInt(),0,255,0)
                currentShadow = (shadowOffSet-20*((currentValue/100f)))
            }else{
                centerX = currentCenterX - (currentCenterX-radius)*(currentValue/100f)
                color = Color.argb((255-currentValue/100f*255).toInt(),0,255,0)
                currentShadow = 20*((currentValue/100f))-shadowOffSet
            }
            postInvalidate()
        }
        animator.addListener(object  : Animator.AnimatorListener{
            override fun onAnimationStart(p0: Animator?) {
                Log.d("animator","onAnimationStart")
            }

            override fun onAnimationEnd(p0: Animator?) {
                currentCenterX = centerX
                Log.d("animator","onAnimationEnd")
            }

            override fun onAnimationCancel(p0: Animator?) {
                Log.d("animator","onAnimationCancel")
            }

            override fun onAnimationRepeat(p0: Animator?) {
                Log.d("animator","onAnimationRepeat")
            }
        })
    }

完整代码

package com.tx.txcustomview.view

import android.animation.Animator
import android.animation.ValueAnimator
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.util.Log
import android.view.MotionEvent
import android.view.animation.LinearInterpolator


/**
 * create by xu.tian
 * @date 2021/9/14
 */
class CustomSwitch(context: Context?, attrs: AttributeSet?) : androidx.appcompat.widget.AppCompatCheckBox(
    context!!, attrs) {
    // 初始化画笔
    var paint = Paint()
    // 定义绘制背景的路径
    var path = Path()
    // 定义动画
    private lateinit var animator : ValueAnimator
    init {
        paint.isAntiAlias = true
        setLayerType(LAYER_TYPE_SOFTWARE,null)
    }
    // 控件的宽
    var w = 0f
    // 控件的高
    var h = 0f
    // 圆形按钮的半径
    var radius = 0f
    // 圆形按钮的中心的x坐标
    var centerX = 0f
    // 圆形按钮中心的y坐标
    var centerY = 0f
    // 底层的颜色背景
    var color = Color.rgb(255,255,255)
    // 当前状态的圆形按钮的中心的x坐标
    var currentCenterX = 0f
    // 动画执行时间
    var animatorDuration = 500L
    // 定义的未选中时的阴影偏移量
    var shadowOffSet = 10f
    // 绘制的当前状态的阴影偏移量
    var currentShadow = 10f

    override fun onDraw(canvas: Canvas) {
        drawBg(canvas)
        drawSwitch(canvas)
    }

    override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
        super.onSizeChanged(w, h, oldw, oldh)
        this.w = w.toFloat()
        this.h= h.toFloat()
        radius = (w/4).toFloat()
        centerX = radius
        centerY = (h/2).toFloat()
        currentCenterX = centerX
        initPath()
        initAnimator()
    }

    override fun onTouchEvent(event: MotionEvent?): Boolean {
        when (event?.action){
            MotionEvent.ACTION_UP -> {
                isChecked = !isChecked
                startAnim()
            }
        }
        return true
    }
    /**
     * 绘制背景
     */
    private fun drawBg(canvas: Canvas){
        paint.style = Paint.Style.FILL
        paint.setShadowLayer(5f,2f,2f,Color.BLACK)
        paint.color = Color.WHITE
        canvas.drawPath(path,paint)
        paint.color = this.color
        canvas.drawPath(path,paint)
    }
    /**
     * 初始化绘制背景的路径
     */
    private fun initPath(){
        path.moveTo(radius,centerY-radius)
        path.lineTo(radius*3,centerY-radius)
        var rightRect = RectF()
        rightRect.left = radius*2
        rightRect.top = centerY-radius
        rightRect.right = radius*4
        rightRect.bottom = centerY+radius
        path.arcTo(rightRect,-90f,180f)
        path.lineTo(radius,centerY+radius)
        var leftRect = RectF()
        leftRect.left = 0f
        leftRect.top = centerY-radius
        leftRect.right = radius*2
        leftRect.bottom = centerY+radius
        path.arcTo(leftRect,90f,180f)
    }
    /**
     * 绘制中心的圆形按钮
     */
    private fun drawSwitch(canvas: Canvas){
        paint.shader = null
        paint.color = Color.WHITE
        paint.style = Paint.Style.FILL
        paint.strokeWidth = 5f
        paint.setShadowLayer(10f,currentShadow,shadowOffSet,Color.parseColor("#DDA69E9E"))
        canvas.drawCircle(centerX,centerY,radius/10*9,paint)
    }
    /**
     * 初始化动画
     */
    private fun initAnimator(){
        animator = ValueAnimator.ofFloat(0f,100f)
        animator.duration = animatorDuration
        animator.interpolator = LinearInterpolator()
        animator.addUpdateListener { valueAnimator ->
            var currentValue = valueAnimator.animatedValue as Float
            Log.d("animator","currentValue $currentValue")
            if (isChecked){
                centerX = (3*radius-currentCenterX)*(currentValue/100f)+currentCenterX
                color = Color.argb((currentValue/100f*255).toInt(),0,255,0)
                currentShadow = (shadowOffSet-20*((currentValue/100f)))
            }else{
                centerX = currentCenterX - (currentCenterX-radius)*(currentValue/100f)
                color = Color.argb((255-currentValue/100f*255).toInt(),0,255,0)
                currentShadow = 20*((currentValue/100f))-shadowOffSet
            }
            postInvalidate()
        }
        animator.addListener(object  : Animator.AnimatorListener{
            override fun onAnimationStart(p0: Animator?) {
                Log.d("animator","onAnimationStart")
            }

            override fun onAnimationEnd(p0: Animator?) {
                currentCenterX = centerX
                Log.d("animator","onAnimationEnd")
            }

            override fun onAnimationCancel(p0: Animator?) {
                Log.d("animator","onAnimationCancel")
            }

            override fun onAnimationRepeat(p0: Animator?) {
                Log.d("animator","onAnimationRepeat")
            }
        })
    }
    /**
     * 开始执行动画
     */
    private fun startAnim(){
        animator.start()
    }
    /**
     * remove view时取消动画,防止内存泄漏
     */
    override fun onDetachedFromWindow() {
        super.onDetachedFromWindow()
        animator.cancel()
    }
}

总结

今天的开关就写到这里了,整体来说实现这个开关还是比较简单的,下篇再见了~

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