Android StateMachine学习

2019-08-21  本文已影响0人  JustCode

在看蓝牙源码的时候,发现蓝牙的连接状态以及绑定状态是通过StateMachine(状态机)来实现的。通过StateMachine来管理不同状态下的行为动作,提高灵活性。除了蓝牙,wifi、wps同样是通过StateMachine来处理状态。

先举两个个例子来看看StateMachine是如何使用的,例子是从源码注释里头直接copy来的。在StateMachine源码中可以看到它被@Hide了,所以开发中,我们是用不了。

class HelloWorld extends StateMachine {
    HelloWorld(String name) {
        super(name);
        addState(mState1);
        setInitialState(mState1);
    }

    public static HelloWorld makeHelloWorld() {
        HelloWorld hw = new HelloWorld("hw");
        hw.start();
        return hw;
    }

    class State1 extends State {

        @Override
        public void enter() {
            super.enter();
            log("State1 enter");
        }

        @Override
        public void exit() {
            super.exit();
            log("State1 exit");
        }

        Override 
        public boolean processMessage(Message message) {
            log("Hello World");
            return HANDLED;
        }
    }
    State1 mState1 = new State1();
}

// 测试代码
void testHelloWorld() {
    HelloWorld hw = makeHelloWorld();
    hw.sendMessage(hw.obtainMessage());
}

执行结果:

State1 enter
Hello World

从这个例子中可以了解到StateMachine的使用流程分三步走:

1. `add(state)` 添加状态,将所有的状态都add进去;
2. `setInitialState(state)` 设置初始状态
3. `start()` 启动状态机

从日志上可以看出,状态机启动之后,初始状态的enter()方法会被执行,然后往状态机里头发送message,初始状态的processMessage(msg)方法会被执行。由于没有切换到其他状态,所以exit()方法未被执行。

class Hsm1 extends StateMachine {
    public static final int CMD_1 = 1;
    public static final int CMD_2 = 2;
    public static final int CMD_3 = 3;
    public static final int CMD_4 = 4;
    public static final int CMD_5 = 5;

    public static Hsm1 makeHsm1() {
        log("makeHsm1 E");
        Hsm1 sm = new Hsm1("hsm1");
        sm.start();
        log("makeHsm1 X");
        return sm;
    }

    Hsm1(String name) {
        super(name);
        log("ctor E");

        // Add states, use indentation to show hierarchy
        addState(mP1);
        addState(mS1, mP1);
        addState(mS2, mP1);
        addState(mP2);

        // Set the initial state
        setInitialState(mS1);
        log("ctor X");
    }

    class P1 extends State {
        Override 
        public void enter() {
            log("mP1.enter");
        }
        Override 
        public boolean processMessage(Message message) {
            boolean retVal;
            log("mP1.processMessage what=" + message.what);
            switch(message.what) {
            case CMD_2:
                // CMD_2 will arrive in mS2 before CMD_3
                sendMessage(obtainMessage(CMD_3));
                deferMessage(message);
                transitionTo(mS2);
                retVal = HANDLED;
                break;
            default:
                // Any message we don't understand in this state invokes unhandledMessage
                retVal = NOT_HANDLED;
                break;
            }
            return retVal;
        }
        Override 
        public void exit() {
            log("mP1.exit");
        }
    }

    class S1 extends State {
        Override 
        public void enter() {
            log("mS1.enter");
        }
        Override 
        public boolean processMessage(Message message) {
            log("S1.processMessage what=" + message.what);
            if (message.what == CMD_1) {
                // Transition to ourself to show that enter/exit is called
                transitionTo(mS1);
                return HANDLED;
            } else {
                // Let parent process all other messages
                return NOT_HANDLED;
            }
        }
        Override 
        public void exit() {
            log("mS1.exit");
        }
    }

    class S2 extends State {
        Override 
        public void enter() {
            log("mS2.enter");
        }

        Override 
        public boolean processMessage(Message message) {
            boolean retVal;
            log("mS2.processMessage what=" + message.what);
            switch(message.what) {
            case(CMD_2):
                sendMessage(obtainMessage(CMD_4));
                retVal = HANDLED;
                break;
            case(CMD_3):
                deferMessage(message);
                transitionTo(mP2);
                retVal = HANDLED;
                break;
            default:
                retVal = NOT_HANDLED;
                break;
            }
            return retVal;
        }

        Override 
        public void exit() {
            log("mS2.exit");
        }
    }

    class P2 extends State {
        Override 
        public void enter() {
            log("mP2.enter");
            sendMessage(obtainMessage(CMD_5));
        }

        Override 
        public boolean processMessage(Message message) {
            log("P2.processMessage what=" + message.what);
            switch(message.what) {
            case(CMD_3):
                break;
            case(CMD_4):
                break;
            case(CMD_5):
                transitionToHaltingState();
                break;
            }
            return HANDLED;
        }

        Override 
        public void exit() {
            log("mP2.exit");
        }
    }

    Override
    void onHalting() {
        log("halting");
        synchronized (this) {
            this.notifyAll();
        }
    }

    P1 mP1 = new P1();
    S1 mS1 = new S1();
    S2 mS2 = new S2();
    P2 mP2 = new P2();
}


// 测试代码
Hsm1 hsm = makeHsm1();
synchronize(hsm) {
     hsm.sendMessage(obtainMessage(hsm.CMD_1));
     hsm.sendMessage(obtainMessage(hsm.CMD_2));
     try {
          // wait for the messages to be handled
          hsm.wait();
     } catch (InterruptedException e) {
          loge("exception while waiting " + e.getMessage());
     }
}

这个例子中有4个状态,5条命令,多次的状态切换。

StateMachine使用总结

  1. 在状态机的构造方法里头,通过addState()方法构建状态树;
  2. 通过setInitialState()设置初始状态;
  3. 通过start()方法启动状态机,初始状态执行enter()方法;
  4. sendMessage(msg)给状态机发送消息之后,当前状态会执行processMessage(msg),来处理消息,如果当前状态处理不了,则交给父状态处理,如果都处理不了,交给状态机处理;
  5. 通过transitionTo(state)来切换状态,oldState执行exit(),newState执行enter()
  6. deferMessage(msg)暂时将当前消息保存到消息队列的顶端, 一旦切换到新的状态,首先处理该消息;
  7. 切换到某个状态的时候,先会从当前状态开始往根状态依次执行各状态的exit()方法,直到与新状态相同的父状态Px为止。然后依次执行从Px到新状态路径下各状态的enter()方法(需要注意的是,公共父状态的enter和exit方法不会执行)。

参考1
参考2

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