纯前端超酷炫鼠标烟花特效!基于sketch.js (非原创)
2019-02-19 本文已影响0人
zzzmh
![](https://img.haomeiwen.com/i15934130/3799bee9d51d3941.png)
前言
先申明一下,代码并非本人原创!
是在jq22无意看到一款炒鸡酷炫的鼠标烟花特效
地址如下:http://www.jq22.com/jquery-info3511
原作者ID: @菲利克斯诗音
本着不重复发明轮子的想法。
本人只是在原代码内做了一个精简,
只保留下了烟花的部分。
方便以后直接套用。
最终效果
![](https://img.haomeiwen.com/i15934130/25927ca0e20bf040.gif)
在线演示
在线演示: https://tczmh.gitee.io/fireworks
源码地址
Gitee: https://gitee.com/tczmh/fireworks
Github: https://github.com/18121259693/fireworks
主要内容
烟花的核心部分只有3个
一个透明全屏的div
<div id="fireworks"></div>
div推荐样式
position: fixed;
top: 0px;
z-index: 9999;
引入依赖 sketch.min.js
<script src="js/sketch.min.js"></script>
以及引入最终的实现的js
(默认绘画在id=fireworks的DIV上,可以在代码里修改)
<script src="js/fireworks.js"></script>
核心代码就是fireworks.js
function Particle(x, y, radius) {
this.init(x, y, radius);
}
Particle.prototype = {
init: function (x, y, radius) {
this.alive = true;
this.radius = radius || 10;
this.wander = 0.15;
this.theta = random(TWO_PI);
this.drag = 0.92;
this.color = '#fff';
this.x = x || 0.0;
this.y = y || 0.0;
this.vx = 0.0;
this.vy = 0.0;
},
move: function () {
this.x += this.vx;
this.y += this.vy;
this.vx *= this.drag;
this.vy *= this.drag;
this.theta += random(-0.5, 0.5) * this.wander;
this.vx += sin(this.theta) * 0.1;
this.vy += cos(this.theta) * 0.1;
this.radius *= 0.96;
this.alive = this.radius > 0.5;
},
draw: function (ctx) {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, TWO_PI);
ctx.fillStyle = this.color;
ctx.fill();
}
};
let MAX_PARTICLES = 280;
let COLOURS = ['#69D2E7', '#A7DBD8', '#E0E4CC', '#F38630', '#FA6900',
'#FF4E50', '#F9D423'];
let particles = [];
let pool = [];
let demo = Sketch.create({
container: document.getElementById('fireworks')
});
demo.spawn = function (x, y) {
if (particles.length >= MAX_PARTICLES)
pool.push(particles.shift());
particle = pool.length ? pool.pop() : new Particle();
particle.init(x, y, random(5, 40));
particle.wander = random(0.5, 2.0);
particle.color = random(COLOURS);
particle.drag = random(0.9, 0.99);
theta = random(TWO_PI);
force = random(2, 8);
particle.vx = sin(theta) * force;
particle.vy = cos(theta) * force;
particles.push(particle);
};
demo.update = function () {
let i, particle;
for (i = particles.length - 1; i >= 0; i--) {
particle = particles[i];
if (particle.alive)
particle.move();
else
pool.push(particles.splice(i, 1)[0]);
}
};
demo.draw = function () {
demo.globalCompositeOperation = 'lighter';
for (let i = particles.length - 1; i >= 0; i--) {
particles[i].draw(demo);
}
};
demo.mousemove = function () {
let touch, max, i, j, n;
for (i = 0, n = demo.touches.length; i < n; i++) {
touch = demo.touches[i], max = random(1, 4);
for (j = 0; j < max; j++) {
demo.spawn(touch.x, touch.y);
}
}
};
其余内容不再一一赘述,建议直接参考码云或Github上的代码。
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