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UIVeiw与UIScrollView嵌套,手势/滚动冲突的解决

2018-08-12  本文已影响68人  MasonCoder

前言

在项目开发过程中,遇到一个这样的需求:

具体过程如图:

image

问题

实现这一功能,只能通过UIScrollView的嵌套或者UIView中添加UIScrollView方式(我能想到的,有更好的做法,可以留言指出)

但不管采用哪种方案,有一个重要的问题需要处理:事件冲突

在一般的情况下,只有UIScrollView及其子类才具备滚动的功能,不管是UIScrollView的嵌套还是在普通的UIView中添加UIScrollView,都会出现冲突

方案


采用UIView中添加UICollectionView,然后给UICollectionView添加手势,通过位置,拦截事件响应的对象。

实现


1.这个是UIView关于手势事件的拓展方法,返回值为NO时,表示不触发手势事件,该方法在此处运用时,即禁掉自定义添加的拖动手势,响应UICollecionView的滚动手势,我们可以在这个方法中获取到view的当前位置,以及手势的方向,根据这两个因素,就可以决定是否响应事件了
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {
    if ([gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]]) {
        UIPanGestureRecognizer *recognizer = (UIPanGestureRecognizer *)gestureRecognizer;
        if ([self.delegate respondsToSelector:@selector(fetchContainerViewWithStartY)]) {
            /*通过代理获取view的当前位置*/
            CGFloat startY = [self.baseCollectionViewdelegate fetchContainerViewWithStartY];
            CGPoint point = [recognizer translationInView:recognizer.view];//处理方向
            /*
             1.外层view是否在最顶部即frame的y值是否为0(在停止时,y值只有三种情况:0, 150, ScreenHeight-49)
             2.scrollview的偏移值 ( contentOffset.y < 0 偏下  >0 偏上)
             3.滑动方向:向上还是向下 ( point.y > 0:向下, point.y > 0:向上)
             */
if (startY <= 20) {
                if (point.y > 0) {//向下
                    if (self.contentOffset.y > 0) {// <0 偏下(目前的设置,不可能出现)   >0 偏上
                        return YES;
                    } else {
                        return NO;
                    }
                } else {
                    return YES;
                }
            } else {
                return NO;
            }
        }
    }
    return YES;
}

2.是否支持多种手势事件共存,这个也是解决问题的关键,这里需要返回YES,允许支持,我们对UICollectionView添加了自定义的拖动手势以及UICollectionView本身自带了系统的事件
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer



- (void)moveView:(UIPanGestureRecognizer *)recognizer {
    NSLog(@"手势滑动 > recognizer.state : %ld", recognizer.state);
    if (CGRectGetMinY(self.frame) > 20) {
        CGPoint location = [recognizer translationInView:self.superview];
        CGFloat y = location.y + CGRectGetMinY(self.frame);
        if (recognizer.state == UIGestureRecognizerStateBegan) {
            self.startMoveViewFrameY = CGRectGetMinY(self.frame);
        } else if (recognizer.state == UIGestureRecognizerStateChanged) {
            if (y < 20) {
                y = 20;
            } else if (y > SCREEN_HEIGHT - 49.f) {
                y = SCREEN_HEIGHT - 49.f;
            }
            self.frame = CGRectMake(0, y, SCREEN_WIDTH, SCREEN_HEIGHT - 69.f);
            if ([self.delegate respondsToSelector:@selector(scrollWithY:panDirection:animations:)]) {
                //回调处理,拖动的小图标
                [self.delegate scrollWithY:y panDirection:HZPanDirectionNone animations:NO];
            }
        } else if (recognizer.state == UIGestureRecognizerStateEnded || recognizer.state == UIGestureRecognizerStateCancelled) {
            CGPoint locan = [recognizer translationInView:self.collectionView];
            HZPanDirection panDirection = HZPanDirectionNone;
            if (self.startMoveViewFrameY < CGRectGetMinY(self.frame)) {//向下
                y = SCREEN_HEIGHT - 49.f;
                panDirection = HZPanDirectionDown;
            } else {
                panDirection = HZPanDirectionUp;
                if (y < 150) {
                    y = 20;
                } else {
                    y = 150.f;
                }
            }
            [UIView animateWithDuration:1.f animations:^{
                self.frame = CGRectMake(0, y, SCREEN_WIDTH, SCREEN_HEIGHT - 69.f);
            } completion:^(BOOL finished) {
                
            }];
            if ([self.delegate respondsToSelector:@selector(scrollWithY:panDirection:animations:)]) {
                //回调处理,拖动的小图标
                [self.delegate scrollWithY:y panDirection:panDirection animations:YES];
            }
        }
    } else if (CGRectGetMinY(self.frame) == 20) {
        CGPoint point = [recognizer translationInView:recognizer.view];//处理方向
        if (point.y > 0 && self.collectionView.contentOffset.y <= 0) {//向下
            [UIView animateWithDuration:1.f animations:^{
                self.frame = CGRectMake(0, SCREEN_HEIGHT - 49.f, SCREEN_WIDTH, SCREEN_HEIGHT - 69.f);
            } completion:^(BOOL finished) {
                
            }];
            if ([self.delegate respondsToSelector:@selector(scrollWithY:panDirection:animations:)]) {
                //回调处理,拖动的小图标
                [self.delegate scrollWithY:SCREEN_HEIGHT - 49.f panDirection:HZPanDirectionDown animations:YES];
            }
        }
    }
    [recognizer setTranslation:CGPointZero inView:self.superview];
}

这里是阐述比较核心的几个方法,具体的使用,可以下载demo : 传送门

TODO:接下来两周会整理以下模块

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