Metal每日分享,调整对比度滤镜效果

2022-12-06  本文已影响0人  弹吉他的少年

本案例的目的是理解如何用Metal实现调整对比度效果滤镜,调整对比度就是在保证平均亮度不变的情况下,扩大或缩小亮的点和暗的点之间的差异;


Demo

实操代码

// 对比度
let filter = C7Contrast.init(contrast: 2.0)

// 方案1:
ImageView.image = try? BoxxIO(element: originImage, filters: [filter, filter2, filter3]).output()

// 方案2:
ImageView.image = originImage.filtering(filter, filter2, filter3)

// 方案3:
ImageView.image = originImage ->> filter ->> filter2 ->> filter3

效果对比图

0.5 1.5 2.0
WX20221205-104121.png WX20221205-104138.png WX20221205-104034.png

实现原理

这款滤镜采用并行计算编码器设计.compute(kernel: "C7Contrast"),参数因子[contrast]

对外开放参数

/// 对比度
public struct C7Contrast: C7FilterProtocol {
    
    public static let range: ParameterRange<Float, Self> = .init(min: 0, max: 2.0, value: 1.0)
    
    /// The adjusted contrast, from 0 to 2.0, with a default of 1.0 being the original picture.
    public var contrast: Float = range.value
    
    public var modifier: Modifier {
        return .compute(kernel: "C7Contrast")
    }
    
    public var factors: [Float] {
        return [contrast]
    }
    
    public init(contrast: Float = range.value) {
        self.contrast = contrast
    }
}

对每个像素颜色使用对比度系数(contrast)和对比度0(对比度为0的颜色(rgb = 0.5))进行差值;

kernel void C7Contrast(texture2d<half, access::write> outputTexture [[texture(0)]],
                       texture2d<half, access::read> inputTexture [[texture(1)]],
                       constant float *contrast [[buffer(0)]],
                       uint2 grid [[thread_position_in_grid]]) {
    const half4 inColor = inputTexture.read(grid);
    
    const half3 zero = half3(0.5h);// 平均亮度
    const half4 outColor((zero + (inColor.rgb - zero) * half3(*contrast)), inColor.a);
    
    outputTexture.write(outColor, grid);
}

Harbeth功能清单

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