iOS造轮子——动画效果的按钮
2016-04-11 本文已影响928人
Realank
一时兴起,准备做一个可以动画显示的开关,用户制定大小,根据大小布局内容,在开关切换的时候会有平滑的动画:
动画效果
代码如下,大家也可以去我的GitHub中查看完整项目
头文件如下:
//
// AnimateSwitch.h
// animateSwitch
//
// Created by Realank on 16/4/11.
// Copyright © 2016年 realank. All rights reserved.
//
#import <UIKit/UIKit.h>
typedef void(^ActionBlock_T)(BOOL isOn);
@interface AnimateSwitch : UIView
@property (nonatomic, assign, getter=isOn) BOOL on;
- (instancetype)initWithFrame:(CGRect)frame andActionBlock:(ActionBlock_T)actionBlock;
@end
实现文件:
//
// AnimateSwitch.m
// animateSwitch
//
// Created by Realank on 16/4/11.
// Copyright © 2016年 realank. All rights reserved.
//
#import "AnimateSwitch.h"
#define LINE_WIDTH 2
@interface AnimateSwitch ()
@property (nonatomic, weak) UIView *roundButton;
@property (nonatomic, weak) CAShapeLayer* buttonShapeLayer;
@property (nonatomic, assign) NSInteger step; //动画完成程度,0刚开始,100结束
@property (nonatomic,strong) CADisplayLink *timeLink;
@property (nonatomic, weak) ActionBlock_T actionBlock;
@end
@implementation AnimateSwitch
#pragma mark - init
- (instancetype)initWithFrame:(CGRect)frame andActionBlock:(ActionBlock_T)actionBlock{
if (self = [super initWithFrame:frame]) {
_on = NO;
_step = 100;
_actionBlock = actionBlock;
[self configUI];
}
return self;
}
- (void)configUI{
self.layer.cornerRadius = self.bounds.size.height / 2;
self.layer.borderColor = [UIColor whiteColor].CGColor;
self.layer.borderWidth = LINE_WIDTH;
self.layer.shadowColor = [UIColor blackColor].CGColor;
self.layer.shadowOffset = CGSizeMake(1, 1);
self.layer.shadowOpacity = 0.1;
[self addGestureRecognizer:[[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(triggeredButton)]];
UISwipeGestureRecognizer* swipeGes = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(triggeredButton)];
swipeGes.direction = UISwipeGestureRecognizerDirectionLeft | UISwipeGestureRecognizerDirectionRight;
[self addGestureRecognizer:swipeGes];
UIView *roundButton = [[UIView alloc]initWithFrame:[self roundButtonFrame]];
_roundButton = roundButton;
roundButton.backgroundColor = [UIColor whiteColor];
roundButton.layer.cornerRadius = roundButton.bounds.size.width / 2;
[self addSubview:roundButton];
CAShapeLayer* buttonShapeLayer = [CAShapeLayer layer];
buttonShapeLayer.frame = roundButton.bounds;
// buttonShapeLayer.strokeColor = [UIColor redColor].CGColor;
buttonShapeLayer.fillColor = [UIColor clearColor].CGColor;
buttonShapeLayer.lineWidth = LINE_WIDTH * 3;
buttonShapeLayer.lineCap = kCALineCapRound;
buttonShapeLayer.lineJoin = kCALineJoinRound;
// buttonShapeLayer.shadowColor = [UIColor blackColor].CGColor;
// buttonShapeLayer.shadowOffset = CGSizeMake(0, 0);
// buttonShapeLayer.shadowOpacity = 0.3;
[roundButton.layer addSublayer:buttonShapeLayer];
_buttonShapeLayer = buttonShapeLayer;
// buttonShapeLayer.shouldRasterize = YES;
[self animateUI];
}
- (CGRect)roundButtonFrame{
CGFloat border = 2 * LINE_WIDTH;
CGFloat r = self.bounds.size.height / 2 - border;
CGFloat centerX = border + r;
if (_on) {
centerX = self.bounds.size.width - r - border;
}
CGFloat centerY = self.bounds.size.height / 2;
return CGRectMake(centerX - r, centerY - r, r * 2, r * 2);
}
#pragma mark - action
- (void)triggeredButton {
self.on = ! self.isOn;
}
- (void)setOn:(BOOL)on {
_on = on;
if (_actionBlock) {
__weak __typeof(self) weakSelf = self;
dispatch_async(dispatch_get_main_queue(), ^{
weakSelf.actionBlock(self.isOn);
});
}
if (!self.timeLink) {
_step = 0;
_timeLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(changeStep)];
// _timeLink.frameInterval = 9;
[_timeLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
}
}
- (void)changeStep{
_step += 7;
if (_step > 100) {
_step = 100;
[_timeLink invalidate];
_timeLink = nil;
}
[self animateUI];
}
#pragma mark - animate
- (void)animateUI {
CGFloat percentOfOn = 0; // 如果为1 则为全开 如果为0 则为全关,其余为中间状态
if (self.isOn) {
percentOfOn = _step / 100.0;
}else {
percentOfOn = 1 - _step / 100.0;
}
[self changePathToRoundButtonWithPercent:percentOfOn];
[self changeRoundButtonPositionWithPercent:percentOfOn];
[self changeBackgroundColorWithPercent:percentOfOn];
}
- (void)changePathToRoundButtonWithPercent:(CGFloat)percentOfOn {
CGFloat startPercentOfOn = 0.2;
if (percentOfOn < startPercentOfOn) {
percentOfOn = 0;
}else if (percentOfOn < (1 - startPercentOfOn)){
percentOfOn = (percentOfOn - startPercentOfOn) / (1 - 2*startPercentOfOn);
}else {
percentOfOn = 1;
}
UIBezierPath* path = [UIBezierPath bezierPath];
CGFloat r = self.buttonShapeLayer.bounds.size.width / 2.0;
CGFloat width = r * 2 * 0.5;
CGFloat startX = (r * 2 - width)/2.0;
CGFloat endX = startX;
CGFloat hookHeadHeight = r / 2 * percentOfOn;
CGFloat startY = r - hookHeadHeight;
CGFloat endY = r;
[path moveToPoint: CGPointMake(startX, startY)];
[path addLineToPoint:CGPointMake(endX, endY)];
startX = endX;
endX = startX + width;
[path addLineToPoint:CGPointMake(endX, endY)];
CGAffineTransform transform = CGAffineTransformMakeTranslation(r * 2 * 0.1 * percentOfOn, 0);
self.buttonShapeLayer.affineTransform = CGAffineTransformRotate(transform, - M_PI_4 * percentOfOn);
self.buttonShapeLayer.path = path.CGPath;
}
- (void)changeRoundButtonPositionWithPercent:(CGFloat)percentOfOn{
CGRect roundButtonFrame = self.roundButton.frame;
CGFloat border = 2 * LINE_WIDTH;
CGFloat r = self.bounds.size.height / 2 - border;
CGFloat startLeftX = border;
CGFloat distance = (self.bounds.size.width - 2 * border - 2 * r) * percentOfOn;
roundButtonFrame.origin.x = startLeftX + distance;
self.roundButton.frame = roundButtonFrame;
}
- (void) changeBackgroundColorWithPercent:(CGFloat)percentOfOn {
self.backgroundColor = [UIColor colorWithRed:0.8 * (1-percentOfOn) green:0.8 + 0.2 * percentOfOn blue:0.8 * (1-percentOfOn) alpha:1];
_buttonShapeLayer.strokeColor = self.backgroundColor.CGColor;
}
@end
如何使用:
//
// ViewController.m
// animateSwitch
//
// Created by Realank on 16/4/11.
// Copyright © 2016年 realank. All rights reserved.
//
#import "ViewController.h"
#import "AnimateSwitch.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
AnimateSwitch *mySwitch1 = [[AnimateSwitch alloc]initWithFrame:CGRectMake(100, 100, 200, 100) andActionBlock:^(BOOL isOn) {
NSLog(@"%d",isOn);
}];
[self.view addSubview:mySwitch1];
AnimateSwitch *mySwitch2 = [[AnimateSwitch alloc]initWithFrame:CGRectMake(100, 300, 100, 50) andActionBlock:^(BOOL isOn) {
NSLog(@"%d",isOn);
}];
[self.view addSubview:mySwitch2];
AnimateSwitch *mySwitch3 = [[AnimateSwitch alloc]initWithFrame:CGRectMake(100, 500, 50, 25) andActionBlock:^(BOOL isOn) {
NSLog(@"%d",isOn);
}];
[self.view addSubview:mySwitch3];
}
@end