Vue

vue3+three 开发3D汽车展示

2021-07-07  本文已影响0人  啊力哥_a36e

在掘金看到一篇three.js开发汽车展示厅的教程,就动手用vue3实现一个,模型在sketchFab上找的特斯拉模型,ui操作用vue
实现,three的基本概念在掘金也很多,就不多说了。废话少说

先上效果

屏幕录制2021-07-06 下午7.54.48.gif

再上代码

<template>
    <div class="maskLoading" v-if="isLoading">
        <div class="loading">
            <div :style="{width : loadingWidth +'%' }"></div>
        </div>
        <div style="padding-left: 10px;">{{parseInt(loadingWidth)}}%</div>
    </div>
    <div class="mask">
        <p>x : {{x}} y:{{y}} z :{{z}}</p>
        <button @click="isAutoFun">转动车</button>
        <button @click="stop">停止</button>
        <div class="flex">
            <div @click="setCarColor(index)" v-for="(item,index) in colorAry" :style="{backgroundColor : item}"></div>
        </div>
    </div>
</template>

<script setup>
    import {onMounted, reactive, ref, toRefs} from 'vue'
    import {
        Color,
        DirectionalLight,
        DirectionalLightHelper,
        HemisphereLight,
        HemisphereLightHelper,
        Mesh,
        MeshPhongMaterial,
        PerspectiveCamera,
        PlaneGeometry,
        Scene,
        WebGLRenderer
    } from 'three'
    import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js'
    import {GLTFLoader} from 'three/examples/jsm/loaders/GLTFLoader'

    const colorAry = [
        "rgb(216, 27, 67)", "rgb(142, 36, 170)", "rgb(81, 45, 168)", "rgb(48, 63, 159)", "rgb(30, 136, 229)", "rgb(0, 137, 123)",
        "rgb(67, 160, 71)", "rgb(251, 192, 45)", "rgb(245, 124, 0)", "rgb(230, 74, 25)", "rgb(233, 30, 78)", "rgb(156, 39, 176)",
        "rgb(94, 53, 177)", "rgb(57, 73, 171)", "rgb(33, 150, 243)", "rgb(0, 150, 136)", "rgb(76, 175, 80)", "rgb(253, 216, 53)",
        "rgb(251, 140, 0)", "rgb(244, 81, 30)", "rgb(236, 64, 100)", "rgb(171, 71, 188)", "rgb(103, 58, 183)", "rgb(92, 107, 192)",
        "rgb(66, 165, 245)", "rgb(38, 166, 154)", "rgb(129, 199, 132)", "rgb(255, 235, 59)", "rgb(255, 167, 38)", "rgb(255, 87, 34)",
        "rgb(240, 98, 125)", "rgb(186, 104, 200)", "rgb(126, 87, 194)", "rgb(121, 134, 203)", "rgb(100, 181, 246)", "rgb(128, 203, 196)", "rgb(165, 214, 167)", "rgb(255, 241, 118)", "rgb(255, 183, 77)", "rgb(255, 138, 101)", "rgb(244, 143, 160)", "rgb(206, 147, 216)", "rgb(149, 117, 205)", "rgb(159, 168, 218)", "rgb(144, 202, 249)", "rgb(178, 223, 219)", "rgb(200, 230, 201)", "rgb(255, 245, 157)", "rgb(255, 204, 128)", "rgb(255, 171, 145)", "rgb(255, 255, 255)", "rgb(224, 224, 224)", "rgb(182, 182, 182)", "rgb(153, 153, 153)", "rgb(137, 137, 137)", "rgb(90, 90, 90)", "rgb(55, 55, 55)", "rgb(35, 35, 35)", "rgb(22, 22, 22)", "rgb(0, 0, 0)"]
    //const lightColor = new Color(colorAry[Math.floor(Math.random() * colorAry.length)])
    const loader = new GLTFLoader()
    const defaultMap = {
        x: 510,
        y: 128,
        z: 0,
    }
    const map = reactive(defaultMap)
    const {x, y, z} = toRefs(map)
    let scene, camera, renderer, controls, floor, dhelper, hHelper, directionalLight, hemisphereLight
    let isLoading = ref(true)
    let loadingWidth = ref(0)

    const setFloor = () => {
        let floorGeometry = new PlaneGeometry(5000, 5000, 1, 1.1)
        let floorMaterial = new MeshPhongMaterial({
            color: 0x77F28F,
            // wireframe: true
        })
        floor = new Mesh(floorGeometry, floorMaterial)
        floor.rotation.x = -0.5 * Math.PI
        floor.position.y = -2.1
        scene.add(floor)
    }


    const setLight = () => {
        directionalLight = new DirectionalLight(0xffffff, 0.5)
        directionalLight.position.set(-4, 8, 4)
        dhelper = new DirectionalLightHelper(directionalLight, 5, 0xff0000)
        hemisphereLight = new HemisphereLight(0xffffff, 0xffffff, 0.4)
        hemisphereLight.position.set(0, 8, 0)
        hHelper = new HemisphereLightHelper(hemisphereLight, 5)
        scene.add(directionalLight)
        scene.add(hemisphereLight)
    }

    const setCamera = () => {
        const {x, y, z} = defaultMap
        scene = new Scene()
        camera = new PerspectiveCamera(60, innerWidth / innerHeight, 1, 1000)
        camera.position.set(x, y, z)
        renderer = new WebGLRenderer()
        renderer.setSize(innerWidth, innerHeight)
        document.body.appendChild(renderer.domElement)

    }
    const setControls = () => {
        controls = new OrbitControls(camera, renderer.domElement)
      controls.maxPolarAngle = 0.9 * Math.PI / 2
        controls.enableZoom = true
        controls.addEventListener('change', render)
    }


    const init = async () => {
        const gltf = await loadFile('src/assets/3d/tesla_2018_model_3/scene.gltf')
        setCamera()
        setLight()
        //setFloor()
        setControls()
        scene.add(gltf.scene)
        loop()
    }

    const loop = () => {
        requestAnimationFrame(loop)
        renderer.render(scene, camera)
        controls.update()
    }
    const isAutoFun = () => {
        controls.autoRotate = true
    }
    const stop = () => {
        controls.autoRotate = false
    }

    const render = () => {
        map.x = Number.parseInt(camera.position.x)
        map.y = Number.parseInt(camera.position.y)
        map.z = Number.parseInt(camera.position.z)
    }

    const setCarColor = (index) => {
        const currentColor = new Color(colorAry[index])
        scene.traverse(child => {
            if (child.isMesh) {
                console.log(child.name)
                if (child.name.includes('door_')) {
                    child.material.color.set(currentColor)
                }
            }
        })
    }


    const loadFile = (url) => {
        return new Promise(((resolve, reject) => {
            loader.load(url,
                (gltf) => {
                    resolve(gltf)
                }, ({loaded,total}) => {
                    let load = Math.abs(loaded /total * 100)
                    loadingWidth.value = load

                    if (load >= 100) {
                        setTimeout(() => {
                            isLoading.value = false
                        }, 1000)
                    }
                    console.log((loaded / total * 100) + '% loaded')
                },
                (err) => {
                    reject(err)
                }
            )
        }))
    }
    const onResizeFun = (ev)=>{
        setCamera()
    }


    onMounted(() => {
        init()
        window.addEventListener('resize',onResizeFun)
    })
</script>

<style>
    body {
        margin: 0;
    }

    .maskLoading {
        background: #000;
        position: fixed;
        display: flex;
        justify-content: center;
        align-items: center;
        top: 0;
        left: 0;
        bottom: 0;
        right: 0;
        z-index: 1111111;
        color: #fff;
    }

    .maskLoading .loading {
        width: 400px;
        height: 20px;
        border: 1px solid #fff;
        background: #000;
        overflow: hidden;
        border-radius: 10px;

    }

    .maskLoading .loading div {
        background: #fff;
        height: 20px;
        width: 0;
        transition-duration: 500ms;
        transition-timing-function: ease-in;
    }

    canvas {
        width: 100%;
        height: 100%;
        margin: auto;
    }

    .mask {
        color: #fff;
        position: absolute;
        top: 0;
        left: 0;
        width: 100%;
    }

    .flex {
        display: flex;
        flex-wrap: wrap;
        padding: 20px;

    }

    .flex div {
        width: 10px;
        height: 10px;
        margin: 5px;
        cursor: pointer;
    }
</style>

上一篇 下一篇

猜你喜欢

热点阅读