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手撕 Volley(二)

2016-10-05  本文已影响2842人  SavySoda

手撕Volley(一)

rick-and-morty-9.png

来继续我们的源码之旅,这边文章将会包括一下内容

添加请求——RequestQueue 的 add 方法
缓存调度——CacheDispacher 的 run 方法
网络调度——NetWorkDispacher 的 run 方法
网络请求——BasicNetwork 的 performRequest 方法

添加请求

前面说到了 Volley 的入口是创建一个 RequestQueue 队列,然后开启一个缓存线程和一组网络线程,等待用户 add 新的 request。那我们现在看一下 add 方法里面,RequestQueue 做了哪些事情。

 /**
     * Adds a Request to the dispatch queue.
     * @param request The request to service
     * @return The passed-in request
     */
    public <T> Request<T> add(Request<T> request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request);
        }

        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");

        // If the request is uncacheable, skip the cache queue and go straight to the network.
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }

        // Insert request into stage if there's already a request with the same cache key in flight.
        synchronized (mWaitingRequests) {
            String cacheKey = request.getCacheKey();
            if (mWaitingRequests.containsKey(cacheKey)) {
                // There is already a request in flight. Queue up.
                Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
                if (stagedRequests == null) {
                    stagedRequests = new LinkedList<Request<?>>();
                }
                stagedRequests.add(request);
                mWaitingRequests.put(cacheKey, stagedRequests);
                if (VolleyLog.DEBUG) {
                    VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
                }
            } else {
                // Insert 'null' queue for this cacheKey, indicating there is now a request in
                // flight.
                mWaitingRequests.put(cacheKey, null);
                mCacheQueue.add(request);
            }
            return request;
        }
    }

这是一个泛型方法,来看一下他的流程图

add_flow.png

被添加到缓存队列中的 Request 就可以去缓存里面进行缓存调度查找匹配了。先看刚才流程,RquestQueue、Cache、mCurrentRequests、mWaitingRequests 手撕Volley(一)类图有介绍,那么疑问来了:

/**
 * Base class for all network requests.
 *
 * @param <T> The type of parsed response this request expects.
 */
public abstract class Request<T> implements Comparable<Request<T>> {
 public Request(int method, String url, Response.ErrorListener listener) {
        mMethod = method;
        mUrl = url;
        mIdentifier = createIdentifier(method, url);
        mErrorListener = listener;
        setRetryPolicy(new DefaultRetryPolicy());

        mDefaultTrafficStatsTag = findDefaultTrafficStatsTag(url);
    }

首先可以看到 Request 是一个抽象类,是所有请求的基类。
来看 Requst 的构造器,method、url 分别对应 Http 协议报文里面的 method 和 url。HTTP 协议就不展开说了,细节还是要看我手撕Volley(一)里面HTTP协议相关的的内容。

 private static String createIdentifier(final int method, final String url) {
        return InternalUtils.sha1Hash("Request:" + method + ":" + url +
                ":" + System.currentTimeMillis() + ":" + (sCounter++));
    }

而 mIdentifier 是根据当前毫秒和 method 以及 url 计算的哈希作为唯一标识。

/** Default tag for {@link TrafficStats}. */
    private final int mDefaultTrafficStatsTag;
 /**
     * @return The hashcode of the URL's host component, or 0 if there is none.
     */
    private static int findDefaultTrafficStatsTag(String url) {
        if (!TextUtils.isEmpty(url)) {
            Uri uri = Uri.parse(url);
            if (uri != null) {
                String host = uri.getHost();
                if (host != null) {
                    return host.hashCode();
                }
            }
        }
        return 0;
    }

mDefaultTrafficStatsTag 是 host (域名)的一个哈希,有啥用暂时未知。

/** The retry policy for this request. */
    private RetryPolicy mRetryPolicy;
/**
 * Retry policy for a request.
 */
public interface RetryPolicy {

    /**
     * Returns the current timeout (used for logging).
     */
    public int getCurrentTimeout();

    /**
     * Returns the current retry count (used for logging).
     */
    public int getCurrentRetryCount();

    /**
     * Prepares for the next retry by applying a backoff to the timeout.
     * @param error The error code of the last attempt.
     * @throws VolleyError In the event that the retry could not be performed (for example if we
     * ran out of attempts), the passed in error is thrown.
     */
    public void retry(VolleyError error) throws VolleyError;
}

RetryPolicy 也是一个接口,定义了默认超时时间以及重连次数。他的默认实现是 DefaultRetryPolicy,里面定义了几个常量当作默认实现。

 /** The default socket timeout in milliseconds */
    public static final int DEFAULT_TIMEOUT_MS = 2500;

    /** The default number of retries */
    public static final int DEFAULT_MAX_RETRIES = 0;

    /** The default backoff multiplier */
    public static final float DEFAULT_BACKOFF_MULT = 1f;

最后,附上类图:


request.png retry_policy.png

到了这里,add 方法我们就基本理解了,刚才说到,add 方法的最后 request 被添加到 缓存队列里面去匹配,那下面就来看缓存队列里做了什么

缓存调度

还记的前面说过 CacheDispacher 继承了 Thread,是一个线程类,他的 run 方法是一个 while true 死循环,有一个标记位 mQuit 来退出循环。
先看成员变量

 private static final boolean DEBUG = VolleyLog.DEBUG;

    /** The queue of requests coming in for triage. */
    private final BlockingQueue<Request<?>> mCacheQueue;

    /** The queue of requests going out to the network. */
    private final BlockingQueue<Request<?>> mNetworkQueue;

    /** The cache to read from. */
    private final Cache mCache;

    /** For posting responses. */
    private final ResponseDelivery mDelivery;

    /** Used for telling us to die. */
    private volatile boolean mQuit = false;
CacheDispather.png

  @Override
    public void run() {
        if (DEBUG) VolleyLog.v("start new dispatcher");
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

        // Make a blocking call to initialize the cache.
        mCache.initialize();

        Request<?> request;
        while (true) {
            // release previous request object to avoid leaking request object when mQueue is drained.
            request = null;
            try {
                // Take a request from the queue.
                request = mCacheQueue.take();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }
            try {
                request.addMarker("cache-queue-take");

                // If the request has been canceled, don't bother dispatching it.
                if (request.isCanceled()) {
                    request.finish("cache-discard-canceled");
                    continue;
                }

                // Attempt to retrieve this item from cache.
                Cache.Entry entry = mCache.get(request.getCacheKey());
                if (entry == null) {
                    request.addMarker("cache-miss");
                    // Cache miss; send off to the network dispatcher.
                    mNetworkQueue.put(request);
                    continue;
                }

                // If it is completely expired, just send it to the network.
                if (entry.isExpired()) {
                    request.addMarker("cache-hit-expired");
                    request.setCacheEntry(entry);
                    mNetworkQueue.put(request);
                    continue;
                }

                // We have a cache hit; parse its data for delivery back to the request.
                request.addMarker("cache-hit");
                Response<?> response = request.parseNetworkResponse(
                        new NetworkResponse(entry.data, entry.responseHeaders));
                request.addMarker("cache-hit-parsed");

                if (!entry.refreshNeeded()) {
                    // Completely unexpired cache hit. Just deliver the response.
                    mDelivery.postResponse(request, response);
                } else {
                    // Soft-expired cache hit. We can deliver the cached response,
                    // but we need to also send the request to the network for
                    // refreshing.
                    request.addMarker("cache-hit-refresh-needed");
                    request.setCacheEntry(entry);

                    // Mark the response as intermediate.
                    response.intermediate = true;

                    // Post the intermediate response back to the user and have
                    // the delivery then forward the request along to the network.
                    final Request<?> finalRequest = request;
                    mDelivery.postResponse(request, response, new Runnable() {
                        @Override
                        public void run() {
                            try {
                                mNetworkQueue.put(finalRequest);
                            } catch (InterruptedException e) {
                                // Not much we can do about this.
                            }
                        }
                    });
                }
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
            }
        }
    }

run方法流程图如下:

cachedispacher_run.png

我们注意到

 /**
     * Data and metadata for an entry returned by the cache.
     */
    public static class Entry {
        /** The data returned from cache. */
        public byte[] data;

        /** ETag for cache coherency. */
        public String etag;

        /** Date of this response as reported by the server. */
        public long serverDate;

        /** The last modified date for the requested object. */
        public long lastModified;

        /** TTL for this record. */
        public long ttl;

        /** Soft TTL for this record. */
        public long softTtl;

        /** Immutable response headers as received from server; must be non-null. */
        public Map<String, String> responseHeaders = Collections.emptyMap();

    /** True if the entry is expired. */
        public boolean isExpired() {
            return this.ttl < System.currentTimeMillis();
        }

        /** True if a refresh is needed from the original data source. */
        public boolean refreshNeeded() {
            return this.softTtl < System.currentTimeMillis();
        }
    }

这里再贴一次 Cahce 接口的内部类 Entry,因为他真的太重要了,我们看连个判断过期和需要刷新的方法分别是,两个成员变量跟当前时间的对比。而 data 是二进制数组,我们都知道在 HTTP 中 start line 和 headers 是明文存储的,而 Entity 是没有规定的,一般我们都用二进制流传输,可以减少传输流量,并且安全,data 这里就是用来保存 Entity 的。
Cache 的默认实现是 DiskBasedCache,

* Cache implementation that caches files directly onto the hard disk in the specified
 * directory. The default disk usage size is 5MB, but is configurable.
 */
public class DiskBasedCache implements Cache {

    /** Map of the Key, CacheHeader pairs */
    private final Map<String, CacheHeader> mEntries =
            new LinkedHashMap<String, CacheHeader>(16, .75f, true);

可以看到默认大小为5M,但是可以自己配置,内部用了一个 LinkedHashMap 来保存 request 的 CacheHeader ,CacheHeader 是为了存储 Entity 中的 header 和 data 的 size,我觉得是为了避免存大量的 data 吧。
LinkedHashMap 是为了实现 FIFO 的缓存替换策略,我们知道,在空间不足时向 HashMap 中 put 数据就需要删除一些内容用来保证最新 put数据的成功。

 /**
     * Prunes the cache to fit the amount of bytes specified.
     * @param neededSpace The amount of bytes we are trying to fit into the cache.
     */
    private void pruneIfNeeded(int neededSpace) {
        if ((mTotalSize + neededSpace) < mMaxCacheSizeInBytes) {
            return;
        }
        if (VolleyLog.DEBUG) {
            VolleyLog.v("Pruning old cache entries.");
        }

        long before = mTotalSize;
        int prunedFiles = 0;
        long startTime = SystemClock.elapsedRealtime();

        Iterator<Map.Entry<String, CacheHeader>> iterator = mEntries.entrySet().iterator();
        while (iterator.hasNext()) {
            Map.Entry<String, CacheHeader> entry = iterator.next();
            CacheHeader e = entry.getValue();
            boolean deleted = getFileForKey(e.key).delete();
            if (deleted) {
                mTotalSize -= e.size;
            } else {
               VolleyLog.d("Could not delete cache entry for key=%s, filename=%s",
                       e.key, getFilenameForKey(e.key));
            }
            iterator.remove();
            prunedFiles++;

            if ((mTotalSize + neededSpace) < mMaxCacheSizeInBytes * HYSTERESIS_FACTOR) {
                break;
            }
        }

        if (VolleyLog.DEBUG) {
            VolleyLog.v("pruned %d files, %d bytes, %d ms",
                    prunedFiles, (mTotalSize - before), SystemClock.elapsedRealtime() - startTime);
        }
    }

pruneIfNeeded 方法是在 put 方法的第一行执行的,做的就是这件事,Volley 并没有使用 LRU。而是使用的 FIFO。DiskBasedCache 剩下的就是一些文件操作了,就不挨着看了。

DiskBasedCache 更多介绍在这里

网络调度

同缓存调度,NetworkDispatcher 也是一个 Thread 子类,主要看它的成员变量和 run 方法,说干就干

public class NetworkDispatcher extends Thread {
    /** The queue of requests to service. */
    private final BlockingQueue<Request<?>> mQueue;
    /** The network interface for processing requests. */
    private final Network mNetwork;
    /** The cache to write to. */
    private final Cache mCache;
    /** For posting responses and errors. */
    private final ResponseDelivery mDelivery;
    /** Used for telling us to die. */
    private volatile boolean mQuit = false;

NetworkDispatcher 类图

NetworkDispatcher .png

好了师徒四人凑齐了,可以去取经了。开个玩笑,以上四种类型前面手撕Volley(一)介绍,忘记的可以去前面查,这里就不再介绍了。再看 run 方法。

 @Override
    public void run() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        Request<?> request;
        while (true) {
            long startTimeMs = SystemClock.elapsedRealtime();
            // release previous request object to avoid leaking request object when mQueue is drained.
            request = null;
            try {
                // Take a request from the queue.
                request = mQueue.take();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                request.addMarker("network-queue-take");

                // If the request was cancelled already, do not perform the
                // network request.
                if (request.isCanceled()) {
                    request.finish("network-discard-cancelled");
                    continue;
                }

                addTrafficStatsTag(request);

                // Perform the network request.
                NetworkResponse networkResponse = mNetwork.performRequest(request);
                request.addMarker("network-http-complete");

                // If the server returned 304 AND we delivered a response already,
                // we're done -- don't deliver a second identical response.
                if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                    request.finish("not-modified");
                    continue;
                }

                // Parse the response here on the worker thread.
                Response<?> response = request.parseNetworkResponse(networkResponse);
                request.addMarker("network-parse-complete");

                // Write to cache if applicable.
                // TODO: Only update cache metadata instead of entire record for 304s.
                if (request.shouldCache() && response.cacheEntry != null) {
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                    request.addMarker("network-cache-written");
                }

                // Post the response back.
                request.markDelivered();
                mDelivery.postResponse(request, response);
            } catch (VolleyError volleyError) {
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                parseAndDeliverNetworkError(request, volleyError);
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
                VolleyError volleyError = new VolleyError(e);
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                mDelivery.postError(request, volleyError);
            }
        }
    }

长的一匹,跟缓存调度很像,流程图如下:


networkdispatcher.png

Network的具体的实现之前已经分析是BasicNetwork,先看成员变量

/**
 * A network performing Volley requests over an {@link HttpStack}.
 */
public class BasicNetwork implements Network {
    protected static final boolean DEBUG = VolleyLog.DEBUG;

    private static int SLOW_REQUEST_THRESHOLD_MS = 3000;

    private static int DEFAULT_POOL_SIZE = 4096;

    protected final HttpStack mHttpStack;

    protected final ByteArrayPool mPool;

类图如下

network.png

再看实现的 performRequest 方法

  @Override
    public NetworkResponse performRequest(Request<?> request) throws VolleyError {
        long requestStart = SystemClock.elapsedRealtime();
        while (true) {
            HttpResponse httpResponse = null;
            byte[] responseContents = null;
            Map<String, String> responseHeaders = Collections.emptyMap();
            try {
                // Gather headers.
                Map<String, String> headers = new HashMap<String, String>();
                addCacheHeaders(headers, request.getCacheEntry());
                httpResponse = mHttpStack.performRequest(request, headers);
                StatusLine statusLine = httpResponse.getStatusLine();
                int statusCode = statusLine.getStatusCode();

                responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                // Handle cache validation.
                if (statusCode == HttpStatus.SC_NOT_MODIFIED) {

                    Entry entry = request.getCacheEntry();
                    if (entry == null) {
                        return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null,
                                responseHeaders, true,
                                SystemClock.elapsedRealtime() - requestStart);
                    }

                    // A HTTP 304 response does not have all header fields. We
                    // have to use the header fields from the cache entry plus
                    // the new ones from the response.
                    // http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.3.5
                    entry.responseHeaders.putAll(responseHeaders);
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data,
                            entry.responseHeaders, true,
                            SystemClock.elapsedRealtime() - requestStart);
                }
                
                // Handle moved resources
                if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
                    String newUrl = responseHeaders.get("Location");
                    request.setRedirectUrl(newUrl);
                }

                // Some responses such as 204s do not have content.  We must check.
                if (httpResponse.getEntity() != null) {
                  responseContents = entityToBytes(httpResponse.getEntity());
                } else {
                  // Add 0 byte response as a way of honestly representing a
                  // no-content request.
                  responseContents = new byte[0];
                }

                // if the request is slow, log it.
                long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
                logSlowRequests(requestLifetime, request, responseContents, statusLine);

                if (statusCode < 200 || statusCode > 299) {
                    throw new IOException();
                }
                return new NetworkResponse(statusCode, responseContents, responseHeaders, false,
                        SystemClock.elapsedRealtime() - requestStart);
            } catch (SocketTimeoutException e) {
                attemptRetryOnException("socket", request, new TimeoutError());
            } catch (ConnectTimeoutException e) {
                attemptRetryOnException("connection", request, new TimeoutError());
            } catch (MalformedURLException e) {
                throw new RuntimeException("Bad URL " + request.getUrl(), e);
            } catch (IOException e) {
                int statusCode = 0;
                NetworkResponse networkResponse = null;
                if (httpResponse != null) {
                    statusCode = httpResponse.getStatusLine().getStatusCode();
                } else {
                    throw new NoConnectionError(e);
                }
                if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || 
                        statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
                    VolleyLog.e("Request at %s has been redirected to %s", request.getOriginUrl(), request.getUrl());
                } else {
                    VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
                }
                if (responseContents != null) {
                    networkResponse = new NetworkResponse(statusCode, responseContents,
                            responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
                    if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
                            statusCode == HttpStatus.SC_FORBIDDEN) {
                        attemptRetryOnException("auth",
                                request, new AuthFailureError(networkResponse));
                    } else if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || 
                                statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
                        attemptRetryOnException("redirect",
                                request, new RedirectError(networkResponse));
                    } else {
                        // TODO: Only throw ServerError for 5xx status codes.
                        throw new ServerError(networkResponse);
                    }
                } else {
                    throw new NetworkError(e);
                }
            }
        }
    }

流程图如下:


network_performrequest

最终的网络执行还是在HTTPStack中,待续。。

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