three.js简易教程

three.js(10)-实现一个小人

2021-11-19  本文已影响0人  姜治宇

有了group,我们可以实现一个会动的小人出来了。

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
</head>

<body>
    <div id="webgl"></div>
</body>

</html>
<script>
    var axes = new THREE.AxesHelper(200);//50表示xyz轴的长度,红:x,绿:y,蓝:z
    var scene = new THREE.Scene();
    var ambient = new THREE.AmbientLight(0xffffff);//环境光
    scene.add(ambient); //环境光添加到场景中

    // 头部网格模型和组
    var headMesh = sphereMesh(10, 0, 0, 0);
    headMesh.name = "头"
    var leftEyeMesh = sphereMesh(1, 8, 5, 4);
    leftEyeMesh.name = "左眼"
    var rightEyeMesh = sphereMesh(1, 8, 5, -4);
    rightEyeMesh.name = "右眼"
    var headGroup = new THREE.Group();
    headGroup.name = "头部容器"
    headGroup.add(headMesh, leftEyeMesh, rightEyeMesh);//添加多个mesh模型
    // 身体网格模型和组
    var neckMesh = cylinderMesh(3, 10, 0, -15, 0);
    neckMesh.name = "脖子"
    var bodyMesh = cylinderMesh(14, 30, 0, -35, 0);
    bodyMesh.name = "腹部"
    var leftLegMesh = cylinderMesh(4, 60, 0, -80, -7);
    leftLegMesh.name = "左腿"
    var rightLegMesh = cylinderMesh(4, 60, 0, -80, 7);
    rightLegMesh.name = "右腿"
    var legGroup = new THREE.Group();
    legGroup.name = "腿"
    legGroup.add(leftLegMesh, rightLegMesh);
    var bodyGroup = new THREE.Group();
    bodyGroup.name = "躯干容器"
    bodyGroup.add(neckMesh, bodyMesh, legGroup);
    // 人Group
    var personGroup = new THREE.Group();
    personGroup.name = "人体容器"
    personGroup.add(headGroup, bodyGroup);
    scene.add(personGroup);

    // 球体网格模型创建函数
    function sphereMesh(R, x, y, z) {
        var geometry = new THREE.SphereGeometry(R, 25, 25); //球体几何体
        var material = new THREE.MeshLambertMaterial({
            color: 0xffff00
        }); //材质对象Material
        var mesh = new THREE.Mesh(geometry, material); // 创建网格模型对象
        mesh.position.set(x, y, z);
        return mesh;
    }
    // 圆柱体网格模型创建函数
    function cylinderMesh(R, h, x, y, z) {
        var geometry = new THREE.CylinderGeometry(R, R, h, 25, 25); //球体几何体
        var material = new THREE.MeshLambertMaterial({
            color: 0x00ffff
        }); //材质对象Material
        var mesh = new THREE.Mesh(geometry, material); // 创建网格模型对象
        mesh.position.set(x, y, z);
        return mesh;
    }

    //创建相机对象
    var camera = new THREE.PerspectiveCamera(45, 2, 0.1, 2000);
    camera.position.set(200, 100, 100); //设置相机位置
    camera.lookAt(scene.position); //设置相机方向(指向的场景对象)


    /**
     * 创建渲染器对象
     */
    var renderer = new THREE.WebGLRenderer({
        antialias: true //消除锯齿
    });
    renderer.setSize(1000, 500);//设置渲染区域尺寸
    renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色

    var cont = document.getElementById('webgl');
    cont.appendChild(renderer.domElement);
    render();
    function render() {
        renderer.render(scene, camera);//渲染必须有场景和相机两个对象
        personGroup.rotateY(0.1);//作为一个整体旋转

        requestAnimationFrame(render);//递归调用
    }
</script>
person.gif
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