futter学习Flutter

Flutter(7)-手势

2019-09-26  本文已影响0人  BoxJing

在移动应用中,手势非常的重要,在Flutter中文网手势篇我们可以学到一些基本的知识,本篇文章带着大家写两个简单的手势的示例。

1. 跟着手指移动的部件

我们在开发的过程中基本上是需要从Widget层监听手势,所以直接使用GestureDetector来搞定这个功能,先看一下GestureDetector的大致源码:

GestureDetector({
    ...
    this.onTapDown,
    this.onTapUp,
    this.onTap,
    this.onTapCancel,
    this.onSecondaryTapDown,
    this.onSecondaryTapUp,
    this.onSecondaryTapCancel,
    this.onDoubleTap,
    this.onLongPress,
    this.onLongPressStart,
    this.onLongPressMoveUpdate,
    this.onLongPressUp,
    this.onLongPressEnd,
    this.onVerticalDragDown,
    this.onVerticalDragStart,
    this.onVerticalDragUpdate,
    this.onVerticalDragEnd,
    this.onVerticalDragCancel,
    this.onHorizontalDragDown,
    this.onHorizontalDragStart,
    this.onHorizontalDragUpdate,
    this.onHorizontalDragEnd,
    this.onHorizontalDragCancel,
    ...
    this.onPanDown,
    this.onPanStart,
    this.onPanUpdate,
    this.onPanEnd,
    this.onPanCancel,
    this.onScaleStart,
    this.onScaleUpdate,
    this.onScaleEnd,
    ...
  })

可以看到在GestureDetector中系统提供了非常丰富的手势事件,比如onPanStart(开始拖动),onPanUpdate(拖动中),onPanEnd(拖动结束),onDoubleTap(双击),这些事件足以让我们完成一个View跟着手指来移动的功能,直接上源码:

class BoxPanView extends StatefulWidget {
  @override
  _BoxPanViewState createState() => _BoxPanViewState();
}

class _BoxPanViewState extends State<BoxPanView> with TickerProviderStateMixin {

  double _offsetX = 0.0;
  double _tmpX = 0.0;
  double _offsetY = 0.0;
  double _tmpY = 0.0;

  Offset _tmpOffset = Offset.zero;

  AnimationController _animationController;
  Animation<double> _values;

  @override
  void initState() {
    super.initState();
    _animationController =
        AnimationController(vsync: this, duration: Duration(milliseconds: 300));
    _values = Tween(begin: 1.0, end: 0.0).animate(_animationController);
    _animationController.addListener(() {
      setState(() {
        _offsetX = _tmpX * _values.value;
        _offsetY = _tmpY * _values.value;
      });
    });
  }

  @override
  void dispose() {
    _animationController?.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: GestureDetector(
        onDoubleTap: () {
          if (!_animationController.isAnimating) {
            _tmpX = _offsetX;
            _tmpY = _offsetY;
            _animationController.reset();
            _animationController.forward();
          }
        },
        onPanStart: (details) {
          if (!_animationController.isAnimating) {
            _tmpOffset = details.globalPosition;
            _tmpX = _offsetX;
            _tmpY = _offsetY;
          }
        },
        onPanUpdate: (details) {
          if (!_animationController.isAnimating) {
            setState(() {
              _offsetX = _tmpX + (details.globalPosition.dx - _tmpOffset.dx);
              _offsetY = _tmpY + (details.globalPosition.dy - _tmpOffset.dy);
            });
          }
        },
        child: Container(
          color: Colors.white,
          child: Center(
            child: Transform.translate(
              offset: Offset(_offsetX, _offsetY),
              child: Container(
                width: 100,
                height: 100,
                color: Colors.red,
              ),
            ),
          ),
        ),
      ),
    );
  }
}

在这个示例中,我们实现了Widget跟随手指移动和双击恢复初始位置的功能,看下运行效果,还是非常不错的:


2. 手指旋转锚点在底部的部件

这个手势是在后面的项目开发中需要使用到的一个手势,所以正好借着现在在学习Flutter中的手势,就尝试着开发一下:

class _BoxDownRotationViewState extends State<BoxDownRotationView> with TickerProviderStateMixin{
  double _offsetX = 0.0;
  double _tmpX = 0.0;

  double _tmpY = 0.0;

  Offset _tmpOffset = Offset.zero;

  AnimationController _animationController;
  Animation<double> _values;


  @override
  void initState() {
    super.initState();
    _animationController =
        AnimationController(vsync: this, duration: Duration(milliseconds: 300));
    _values = Tween(begin: 1.0, end: 0.0).animate(_animationController);
    _animationController.addListener(() {
      setState(() {
        _offsetX = _tmpX * _values.value;
      });
    });
  }

  @override
  void dispose() {
    _animationController?.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: GestureDetector(
        onDoubleTap: () {
          if (!_animationController.isAnimating) {
            _tmpX = _offsetX;
            _animationController.reset();
            _animationController.forward();
          }
        },
        onHorizontalDragStart: (details) {
          if (!_animationController.isAnimating) {
            _tmpOffset = details.globalPosition;
            _tmpX = _offsetX;
            _tmpY=_tmpOffset.dy;
            debugPrint('offsetY:$_tmpY');
          }
        },
        onHorizontalDragUpdate: (details) {
          if (!_animationController.isAnimating) {
            setState(() {
              _offsetX = _tmpX + (details.globalPosition.dx - _tmpOffset.dx);
              debugPrint('offsetX:$_offsetX');
            });
          }
        },
        onHorizontalDragEnd: (details) {
          if (!_animationController.isAnimating) {
            _tmpX = _offsetX;
            _animationController.reset();
            _animationController.forward();
          }
        },
        child: Container(
          color: Colors.white,
          child: Center(
            child: Transform.rotate(
              angle: _offsetX>0 ? acos((560.0-_tmpY)/sqrt((560.0-_tmpY)*(560.0-_tmpY)+_offsetX*_offsetX)) : -acos((560.0-_tmpY)/sqrt((560.0-_tmpY)*(560.0-_tmpY)+_offsetX*_offsetX)),
              origin: Offset(0, 560),
              child: Container(
                width: 300,
                height: 560,
                decoration: BoxDecoration(
                  color: Colors.green,
                  border: Border.all(color: Colors.green, width: 1),
                  borderRadius: BorderRadius.all(//圆角
                      Radius.circular(20.0)
                  ),
                ),
              ),
            ),
          ),
        ),
      ),
    );
  }
}

看下运行效果:


代码写的比较粗糙,只是简单地使用到了GestureDetector,也就是说在Transform.rotate中锚点origin和弧度angle是非常重要的两个值,需要计算一个余弦值,来设置当前需要旋转的Widget的弧度,默认旋转中心点在部件的中心,我们需要将旋转的锚点origin设置到部件的正下方某个点,这样手势操作出来效果会更好一点,看起来就像要旋转到屏幕外边了,代码中在松手后又回到了初始的位置,用了一个Animation来实现的。
文中所有的代码都可以在Github:BoxJ/Flutter-daydayup中下载,本篇代码的文件夹是boxdemo_007,欢迎一起交流!
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