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Flutter中与原生的通信方式详解

2024-03-19  本文已影响0人  黑炭长

Flutter与Native是通过Platform Channels进行通信的,Flutter中定义了三种不同的channel


image.png

BasicMessageChannel

iOS

channel = FlutterBasicMessageChannel(name: studyChannelName, binaryMessenger: controller.binaryMessenger)
channel.setMessageHandler { (message, reply) in
  print("===========收到了\(String(describing: message))")
}

// 发送
channel.sendMessage(["type":"4","adver":adver])

Flutter

  basicMessageChannel = BasicMessageChannel(ChannelName, StringCodec());
  basicMessageChannel.setMessageHandler((message) {
    print('消息:$message');
    return Future.value('收到了');
  });
/// 发送
String replyString =  await basicMessageChannel?.send("Flutter端!");

MethodChannel

iOS


// 注册测试插件方法
func testPlugin(message: FlutterBinaryMessenger) {
    let channel = FlutterMethodChannel(name: "IOS_method_channel", binaryMessenger: message)
    channel.setMethodCallHandler {
        (call: FlutterMethodCall, result: @escaping FlutterResult) in
        if (call.method == "one") {
            result(["result": "success", "code": 200] as [String : Any])
        }
        if (call.method == "two") {
            result(["result": "success", "code": 404] as [String : Any])
        }
    }
}

在 AppDelegate 中调用:

 let messager : FlutterBinaryMessenger = window?.rootViewController as!FlutterBinaryMessenger
testPlugin(message: messager);

Flutter

  // 调用 apple_one 方法
  Future<void> appleOne() async {
    MethodChannel _channel = const MethodChannel("IOS_method_channel");
    final result = await _channel.invokeMethod("one");
    Map map = result as LinkedHashMap<Object?, Object?>;
    print("result: ${map["result"]}");
    print("code: ${map["code"]}");
  }

  // 调用 apple_two 方法
  Future<void> appleTwo() async {
    MethodChannel _channel = const MethodChannel("IOS_method_channel");
    final result = await _channel.invokeMethod("two");
    Map map = result as LinkedHashMap<Object?, Object?>;
    print("result: ${map["result"]}");
    print("code: ${map["code"]}");
  }

EventChannel

IOS

@property (nonatomic, strong) FlutterEventChannel *eventChannel;
@property (nonatomic, strong) FlutterEventSink eventSink;
 
 self.eventChannel = [FlutterEventChannel eventChannelWithName:@"App/Event/Channel" binaryMessenger:self.flutterVC];
 [self.eventChannel setStreamHandler:self];


// 这个onListen是Flutter端开始监听这个channel时的回调,第二个参数 EventSink是用来传数据的载体。
- (FlutterError* _Nullable)onListenWithArguments:(id _Nullable)arguments
                                       eventSink:(FlutterEventSink)events {
    self.eventSink = events;
    return nil;
}
/// 不再接收
- (FlutterError* _Nullable)onCancelWithArguments:(id _Nullable)arguments {
    return nil;
}

/// 发送
NSMutableDictionary *dic = [[NSMutableDictionary alloc] init];
[dic setSafeValue:@"YES" forKey:@"logout"];
self.eventSink(dic);

Flutter

class _testPageState extends State {
  static const EventChannel eventChannel =
      const EventChannel('App/Event/Channel');//App/Event/Channel和iOS的一致
 
  @override
  void initState() {
    super.initState();
    //开始监听
    eventChannel
        .receiveBroadcastStream("init")
        .listen(_onEvent, onError: _onError);
  }
 
// 数据接收
  void _onEvent(Object value) {
    print('onEvent+$value');
  }
 
// 错误处理
  void _onError(dynamic) {}
}

底层原理

通信使用的格式为二进制格式,我们初始化一个channel,并向channel注册消息处理的时候 实际是生成了一个与之对应的binaryMessagerhandler,以Key(channel name)- value(binaryMessagerHandle)注册到 BinaryMessager,收到消息时,Binarymessager会根据channel找到 handler,处理消息
BinaryMessager在安卓是一个接口 具体实现是FlutterNativeView,在IOS是一个协议FlutterBinaryMesager,FlutterviewController实现了这个协议,这也是上文中使用rootviewcontroller强转后的属性binarymessager的原因

编解码器

编解码器分类

MessageCodec有多种不同的实现:

MethodCodec

与MessageCodec不同的是,MethodCodec用于MethodCall对象的编解码,一个MethodCall对象代表一次从Flutter端发起的方法调用。MethodCall有2个成员变量:String类型的method代表需要调用的方法名称,通用类型(Android中为Object,iOS中为id)的arguments代表需要调用的方法入参
由于处理的是方法调用,故相比于MessageCodec,MethodCodec多了对调用结果的处理。当方法调用成功时,使用encodeSuccessEnvelope将result编码为二进制数据,而当方法调用失败时,则使用encodeErrorEnvelope将error的code、message、detail编码为二进制数据
MethodCodec有两种实现:

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