Java学习第9天

2016-12-07  本文已影响0人  _Raye

Java面向对象实例

1. 奥特曼打小怪兽
public class Ultraman {

    private String name;
    private int hp;//生命值
    private int mp;//魔法值
    
     public Ultraman(String name,int hp,int mp){
         this.name = name;
         this.hp = hp;
         this.mp = mp;
     }
     
    public String getName() {
        return name;
    }

    public int getHp() {
        return hp;
    }

    public void setHp(int hp) {
        this.hp = hp < 0 ? 0 : hp;
    }

    public int getMp() {
        return mp;
    }

    public void setMp(int mp) {
        this.mp = mp;
    }

    public String info(){
        return String.format("%s奥特曼 - 生命值:%d 魔法值:%d",name, hp, mp);
    }
    
    public void attack(Monster m){
        int injury = (int) (Math.random() * 11 + 10);
        m.setHp(m.getHp() - injury);
    }
    
    public void hugeAttack(Monster m){//究极必杀技
        if (mp >= 40) {
        int injury = m.getHp() / 4 * 3 > 50 ? m.getHp() / 4 * 3 : 50;
        m.setHp(m.getHp() - injury);
        mp -= 40;
        }
    }
    
    public void magicalAttack(Monster[] mArray){
        if (mp >= 15) {
            for (Monster m : mArray) {
                if (m.getHp() > 0) {
                    int injury = (int) (Math.random() * 11 + 15);
                    m.setHp(m.getHp() - injury);
                }
            }
            mp -= 15;
        }
    }

    public void resumeMp() {
        mp += 4;
    }
}
public class Monster {

    private String name;
    private int hp;
    
    //构造器
    public Monster(String name,int hp){
        this.name = name;
        this.setHp(hp);
    }
    
    public String info(){
        return String.format("%s怪兽 - 生命值:%d",name, getHp());
    }
    
    //小怪兽的攻击方法
    public void against(Ultraman u){
        int injury = (int) (Math.random() * 11 + 5);
        u.setHp(u.getHp() - injury);
    }

    public String getName() {
        return name;
    }

    public int getHp() {
        return hp;
    }

    public void setHp(int hp) {//修改器 - 修改生命值
        this.hp = hp < 0 ? 0 : hp;
    }
}
public class AttackMain {
    
    public static Monster selectOne(Monster[] mArray){//用了static,不用创建对象,可直接调用
        Monster temp = null;                    //没有加static的方法,必须创建了对象才能调用
        do {
            int randomIndex = (int) (Math.random() * mArray.length);
            temp = mArray[randomIndex];
        } while (temp.getHp() == 0);
        return temp;
    }

    public static void showMonstersInfo(Monster[] mArray){
        for (Monster monster : mArray) {
            System.out.println(monster.info());
        }
    }
    
    public static boolean isAllDead(Monster[] mArray){
        for (Monster monster : mArray) {
            if (monster.getHp() > 0) {
                return false;
            }
        }
        return true;
    }
    
    public static void main(String[] args) {
        Ultraman u = new Ultraman("迪迦", 250, 100);
        System.out.println(u.info());
        Monster m1 = new Monster("阿尔法", 130);
        Monster m2 = new Monster("jack", 130);
        Monster m3 = new Monster("ben", 130);
        Monster m4 = new Monster("tony", 130);
        Monster[] mArray = {m1,m2,m3,m4};
        showMonstersInfo(mArray);
        int round = 1;
        do {
            System.out.println("========第" + round + "回合========");
            int random = (int) (Math.random() * 10 + 1);
            Monster m = selectOne(mArray);
            if (random <= 7) {
                useNomalAttack(u, m);
            }
            else if(random <= 9) {
                if (u.getMp() >= 15) {
                    System.out.println("奥特曼使用了魔法攻击");
                    u.magicalAttack(mArray);
                    for (Monster monster : mArray) {
                        if (monster.getHp() > 0) {
                            monster.against(u);
                        }
                    } 
                }
                useNomalAttack(u, m);
            }
            else{
                if(u.getMp() >= 40){
                System.out.println("奥特曼使用了究极必杀技");
                u.hugeAttack(m);
                if (m.getHp() > 0) {
                    m.against(u);
                    }
                }
                else {
                    useNomalAttack(u, m);
                }
            }
            if (u.getHp() > 0) {
                u.resumeMp();
            }
            System.out.println(u.info());
            showMonstersInfo(mArray);
            round += 1;
        } while (u.getHp() > 0 && !isAllDead(mArray));
        if (u.getHp() > 0) {
            System.out.println(u.getName() + "奥特曼胜利");
        }
        else {
            System.out.println("小怪兽胜利");
        }
    }

    private static void useNomalAttack(Ultraman u, Monster m) {//使用普通攻击
        System.out.println("奥特曼使用了普通攻击");
        u.attack(m);
        if (m.getHp() > 0) {
            m.against(u);
        }
    }
}
2. 手机类
public class MobilePhone {

    private String brand;//品牌
    private double size;//大小
    private String owner;//机主
    private double price;//价格
    private boolean isSmart;//是否是智能机
    private String[] installedApps;
    private int numberOfApps;
    
    
public MobilePhone(String brand, double size, double price, boolean isSmart) {
        this.brand = brand;
        this.size = size;
        this.price = price;
        this.isSmart = isSmart;
        if (isSmart) {
            installedApps = new String[100];
        }
    }

    //修改器 - 属性的setter方法
    public void setOwner(String owner){
        this.owner = owner;
    }
    
    //访问器 - 属性的getter方法
    public String getOwner(){
        return owner;
    }
    
    public void show(){
    System.out.println(owner + "的价值" + price + "元的" + size + "英寸的" + brand + "手机");
    }
    
    public void call(String tel){
        System.out.println(owner + "正在呼叫" + tel + "...");
    }
    
    public void sendShortMessage(String[] tels, String content){
        for (String tel : tels) {
            System.out.println("向" + tel + "发送信息: " + content);
        }
    }
    
    public void installApp(String appName){
        if (isSmart && numberOfApps < installedApps.length) {
            System.out.println("正在安装" + appName);
            installedApps[numberOfApps] = appName;
            numberOfApps += 1;
        }
        else {
            System.out.println("不能安装应用程序.");
        }
    }
    
    public void uninstallApp(String appName){
        if (isSmart) {
            for (int i = 0; i < numberOfApps; i++) {
                if (installedApps[i].equals(appName)) {
                    System.out.println("正在卸载" + appName);
                    for (int j = i; j < numberOfApps - 1; j++) {
                        installedApps[j] = installedApps[j + 1];
                    }
                    numberOfApps -= 1;
                    return;
                }
            } 
        }
        else{
            System.out.println("不能卸载应用");
        }
    }
    
    public void runApp(String appName){
        for(int i = 0; i < numberOfApps; i++){
            if (installedApps[i].equals(appName)) {
                System.out.println("启动应用" + appName);
                return ;
            }
        }
    }
}
3. 矩形类
public class RecTangle {

    private double length;
    private double width;

    public RecTangle(double length, double width){
        this.length = length;
        this.width = width;
    }
    
    public double area(){
        return length * width;
    }
    
    public double perimeter(){
        return (length + width) * 2;
    }

    public double getLength() {
        return length;
    }

    public void setLength(double length) {
        this.length = length;
    }

    public double getWidth() {
        return width;
    }

    public void setWidth(double width) {
        this.width = width;
    }
}
public class RecTangleTest {

    public static void main(String[] args) {
        RecTangle recTangle = new RecTangle(5.5, 4.5);
        System.out.println("周长" + recTangle.perimeter());
        System.out.println("面积" + recTangle.area());
        recTangle.setWidth(5.5);
        System.out.println("周长" + recTangle.perimeter());
        System.out.println("面积" + recTangle.area());
    }
}
5. 定义坐标类,可以算坐标之间的距离
/**
 * 平面上的点
 * @author Apple
 * @since 0.1
 */
public class Point {

    private double x;   //横坐标
    private double y;   //纵坐标
    
    /**
     * 构造器
     * @param x 横坐标
     * @param y 纵坐标
     */
    public Point (double x,double y) {
//      this.x = x;
//      this.y = y;
        this.moveTo(x, y);
    }
    
    /**
     * 移动到
     * @param newX 新的横坐标
     * @param newY 新的纵坐标
     */
    public void moveTo(double newX,double newY){//移动到
        x = newX;
        y = newY;
    }
    
    /**
     * 移动了
     * @param dx 横坐标的增量
     * @param dy 纵坐标的增量
     */
    public void moveBy(double dx,double dy){//移动了
        x += dx;
        y += dy;
    }
    
    /**
     * 计算到另一个点的距离
     * @param other 另一个点
     * @return 两个点的距离
     */
    public double distanceTo(Point other){
        //this到other的距离
        double dx = this.x - other.x;
        double dy = this.y - other.y;
        return Math.sqrt(dx * dx + dy * dy);
    }
    
    @Override
    public String toString() {//可以将对象变成一个表达式
        return "(" + x + "," + y + ")";
    }
}
public class PointTest {

    public static void main(String[] args) {
        Point p1 = new Point(3.1, 5.2);
        System.out.println(p1);//不用谢p1.toString。会自动调用
        Point p2 = new Point(-2.3,-3.5);
        System.out.println(p2);
        System.out.println(p1.distanceTo(p2));
        p1.moveTo(1, 1);
        p2.moveTo(2, 2);
        System.out.println(p1.distanceTo(p2));
    }
}
6. 定义线段类,计算线段长度
/**
 * 平面上的线条
 * @author apple
 *
 */
public class Line {

    private Point start;
    private Point end;
    
    /**
     * 构造器
     * @param start 线段的起点
     * @param end 线段的重点
     */
    public Line(Point start, Point end){
        this.start = start;
        this.end = end;
    }
    
    /**
     * 获取线段的长度
     * @return 线段的长度
     */
    public double length(){
        return start.distanceTo(end);
    }
}
public class LineTest {

    public static void main(String[] args) {
        Point p1 = new Point(3.1, 5.2);
        Point p2 = new Point(-2.3,-3.5);
        Line line = new Line(p1, p2);
        System.out.println(line.length());
    }
}
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