iOS 最简单socket 通讯

2019-03-25  本文已影响0人  微笑城ios

iOS 最简单socket 通讯

已在谈到关于socket 但是实际开发的工作中没有用到. 忘记的差不多, 今天做练习特此记录一下

server 服务搭建

我使用的是python3 实现我的服务端

import socket 
import threading
print("watting to be connected ....")
HostPort = ('127.0.0.1', 6666) # 绑定端口号 6666 
s = socket.socket(socket.AF_INEF, socket.SOCK_STREAM)
s.bind(HostPort)
s.listen(1)
conn, addr = s.accept()
true = True
addr = str(addr)
print('连接到 : %s', %addr);
def Receve(conn):                                               # 将接收定义成一个函数
    global true                                                 # 声明全局变量,当接收到的消息为quit时,则触发全局变量 true = False,则会将socket关闭
    while true:
        data = conn.recv(1024).decode('utf8')          
        if len(data) > 0 :
            print("you have receve: " + data + " from" + addr)
        if data == 'quit':
            true=False
            # 当接收的值为'quit'时,退出接收线程,否则,循环接收并打印
thrd=threading.Thread(target=Receve,args=(conn,))               # 线程实例化,target为方法,args为方法的参数 
thrd.start()                                                    # 启动线程
while true:
    user_input = input('>>>')
    conn.send(user_input.encode('utf8'))                        # 循环发送消息
    if user_input == 'quit':                                    # 当发送为‘quit’时,关闭socket
        true = False
    #conn.close()
s.close()

iOS 客户端

// 导入 socket 代理
@interface ViewController ()<NSStreamDelegate>{
    NSInputStream *_inputStream; // 对应的输入流
    NSOutputStream *_outputStream; //对应的输出流
}

// 加载socket
- (void)loadSocket
{
    NSString *host = @"127.0.0.1";
    int port = 9999;
    
    CFReadStreamRef readStream;
    CFWriteStreamRef writeStream;
    CFStreamCreatePairWithSocketToHost(NULL, (__bridge CFStringRef)host, port, &readStream, &writeStream);
    
    _inputStream = (__bridge NSInputStream *)(readStream);
    _outputStream = (__bridge NSOutputStream *)(writeStream);
    
    // 设置代理
    _inputStream.delegate = self;
    _outputStream.delegate = self;
    
    // 把输入输出流添加到主运行循环
    // 不添加主运行循环 代理有可能不工作
    [_inputStream scheduleInRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
    [_outputStream scheduleInRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
    
    // 打开输入输出流
    [_inputStream open];
    [_outputStream open];
}

// NSStreamDelegate 代理方法
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
{
 switch (eventCode) {
        case NSStreamEventOpenCompleted:
            NSLog(@"输入输出流打开完成");
            break;
        case NSStreamEventHasBytesAvailable:
            NSLog(@"有字节可读");
            [self readData];
            break;
        case NSStreamEventHasSpaceAvailable:
            NSLog(@"可以发送字节");
            break;
        case NSStreamEventErrorOccurred:
            NSLog(@" 连接出现错误");
            break;
        case NSStreamEventEndEncountered:
            NSLog(@"连接结束");
            
            // 关闭输入输出流
            [_inputStream close];
            [_outputStream close];
            
            // 从主运行循环移除
            [_inputStream removeFromRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
            [_outputStream removeFromRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
            break;
        default:
            break;
    }
}

- (void)readData{
    // 建立一个缓冲区 
    uint8_t buf[1024];

    NSInteger len = [_inputStream read:buf maxLength:sizeof(buf)];
    NSData *data = [NSData dataWithBytes:buf length:len];
     // 从服务器接收到的数据
    NSString *recStr =  [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
    
    NSLog(@"%@",recStr);
    [self sendMsg:@"好的 我知道了"];
}

- (void)sendMsg: (NSString *)msg
{
    NSData *data = [msg dataUsingEncoding:NSUTF8StringEncoding];
    
    [_outputStream write:data.bytes maxLength:data.length];
}

- (void)dealloc
{
    [self sendMsg:@"quit"];
}

好多年前 刚学iOS的时候 读过这段代码, 那时候不懂, 一股脑的死记硬背, 现在看 看着吧 好像还能讲讲故事

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