canvas基础学习笔记(三)
2017-05-01 本文已影响172人
开心糖果的夏天
一、曲线绘制
context.arc(centerx,centery,radius,startingAngle,endingAngle,anticlockwise=false);
其中,(centerx,centery)代表绘制的中心点坐标,radius代表曲线半径,startingAngle,endingAngle,分别代表绘制的起始位置和结束位置,anticlockwise=false代表按顺时针绘制(不设置时默认为顺时针绘制),示例如下:
<script type="text/javascript">
window.onload=function(){
var canvas=document.getElementById('canvas');
canvas.width=1024;
canvas.height=768;
var context=canvas.getContext('2d');
//绘制多段弧线
context.lineWidth=5;
context.strokeStyle="#005588";
for(var i=0;i<10;i++){
context.beginPath();
context.arc(50+i*100,60,40,0,2*Math.PI*(i+1)/10);
context.closePath();//会自动将画好的图形首尾连接起来
context.stroke();
}
for(var i=0;i<10;i++){
context.beginPath();
context.arc(50+i*100,150,40,0,2*Math.PI*(i+1)/10);
context.stroke();
}
//逆时针
for(var i=0;i<10;i++){
context.beginPath();
context.arc(50+i*100,300,40,0,2*Math.PI*(i+1)/10,true);
context.closePath();//会自动将画好的图形首尾连接起来
context.stroke();
}
for(var i=0;i<10;i++){
context.beginPath();
context.arc(50+i*100,420,40,0,2*Math.PI*(i+1)/10,true);
context.stroke();
}
//填充
context.fillStyle="#005588"
for(var i=0;i<10;i++){
context.beginPath();
context.arc(50+i*100,540,40,0,2*Math.PI*(i+1)/10,true);
context.closePath();
context.stroke();
context.fill();
}
}
</script>
二、绘制圆角矩形
圆角矩形绘制思路.jpg示例代码如下:
<script type="text/javascript">
window.onload=function(){
var canvas=document.getElementById('canvas');
canvas.width=800;
canvas.height=800;
var context=canvas.getContext('2d');
drawRoundRect(context,100,100,600,500,50);
}
//绘制(x,y)代表左上角的位置 width,height代表矩形的宽高)
function drawRoundRect(cxt,x,y,width,height,radius){
cxt.save();
cxt.translate(x,y);
pathRoundRect(cxt,width,height,radius);
cxt.strokeStyle="black";
cxt.stroke();
cxt.restore();
}
function pathRoundRect(cxt,width,height,radius){
cxt.beginPath();
cxt.arc(width-radius,height-radius,radius,0,Math.PI/2);
cxt.lineTo(radius,height);
cxt.arc(radius,height-radius,radius,Math.PI/2,Math.PI);
cxt.lineTo(0,radius);
cxt.arc(radius,radius,radius,Math.PI,Math.PI*3/2);
cxt.lineTo(width-radius,0);
cxt.arc(width-radius,radius,radius,Math.PI*3/2,Math.PI*2);
cxt.closePath();
}
</script>
三、圆弧绘制
圆弧绘制.jpgcontext.moveTo(x0,y0);
context.arcTo(x1,y1,x2,y2,radius);
其中(x0,y0)为起始点并非是圆弧的开始的位置,(x1,y1)为控制点,(x2,y2)为终止点,并非是圆弧结束的位置。示例代码如下:
<script type="text/javascript">
window.onload=function(){
var canvas=document.getElementById('canvas');
canvas.width=800;
canvas.height=800;
var context=canvas.getContext('2d');
//arcTo
context.beginPath();
context.moveTo(150,150);//起始点
context.arcTo(650,150,650,650,300);
context.lineWidth=5;
context.strokeStyle="red";
context.stroke();
context.beginPath();
context.moveTo(150,150);
context.lineTo(650,150);
context.lineTo(650,650);
context.lineWidth=2;
context.strokeStyle="gray";
context.stroke();
}
</script>
四、绘制弯月
绘制弯月示意图.jpg由上图可知:R=(AC*AH)/HC,代码如下:
<script type="text/javascript">
window.onload=function(){
var canvas=document.getElementById('canvas');
canvas.width=800;
canvas.height=800;
var context=canvas.getContext('2d');
//开始绘制
context.arc(400,400,300,0.5*Math.PI,1.5*Math.PI,true);
context.moveTo(400,100);
context.arcTo(1200,400,400,700,(400-100)*dis(400,100,1200,400)/(1200-400));
context.stroke();
}
function dis(x1,y1,x2,y2){
return Math.sqrt((x1-x2)*(x1-x2)+(y2-y1)*(y2-y1));
}
</script>
五、贝塞尔曲线
1.二次贝塞尔曲线
context.moveTo(x0,y0);
context.quadraticCurveTo(x1,y1,x2,y2);
其中(x0,y0)为曲线的起点,(x1,y1)为控制点,(x2,y2)为曲线的终点。示例代码如下:
<script type="text/javascript">
window.onload=function(){
var canvas=document.getElementById('canvas');
canvas.width=800;
canvas.height=800;
var context=canvas.getContext('2d');
context = canvas.getContext("2d")
context.lineWidth = 6;
context.strokeStyle = "#333";
context.beginPath();
context.moveTo(100, 250);
context.quadraticCurveTo(250, 100, 400, 250);
context.stroke();
}
</script>
2.三次贝塞尔曲线
context.moveTo(x0,y0);
context.bezierCurveTo(x1,y1,x2,y2,x3,y3);
其中(x0,y0)为曲线的起点,(x1,y1),(x2,y2)为控制点,(x3,y3)为曲线的终点。示例代码如下:
<script type="text/javascript">
window.onload=function(){
var canvas=document.getElementById('canvas');
canvas.width=800;
canvas.height=800;
var context=canvas.getContext('2d');
context = canvas.getContext("2d")
context.lineWidth = 6;
context.strokeStyle = "#333";
context.beginPath();
context.moveTo(212, 275);
context.bezierCurveTo(150, 100, 350, 100, 276, 282);
context.stroke();
}
</script>
六、总结
利用前面所学知识绘制一片星空,代码如下:
<script type="text/javascript">
window.onload=function(){
var canvas=document.getElementById('canvas');
canvas.width=1024;
canvas.height=800;
var context=canvas.getContext('2d');
var skyStyle=context.createRadialGradient(canvas.width/2,canvas.height,0,canvas.width/2,canvas.height,canvas.height);
skyStyle.addColorStop(0.0,'#035');
skyStyle.addColorStop(1.0,'black');
context.fillStyle=skyStyle;
context.fillRect(0,0,canvas.width,canvas.height);
for(var i=0;i<200;i++){
var R=Math.random()*5+5;//星星可以变小
var x=Math.random()*canvas.width;
var y=Math.random()*canvas.height*0.65;//js 中的Math.random()随机产生0-1之间的数 星星产生的竖直位置从0到画布高度的65%
var a=Math.random()*360;
drawStar(context,R,x,y,a);
}
fillMoon(context,2,900,200,50,30);
drawLand(context);//绘制绿地,只需要传入上下文的绘图环境
}
//******************************************绘制星星
//rot为旋转的角度 -rot是顺时针转度数
function drawStar(cxt,R,x,y,rot){
cxt.save();
cxt.translate(x,y);//位移
cxt.rotate(rot/180*Math.PI);//旋转
cxt.scale(R,R);
starPath(cxt);//函数的作用是绘制标准的五角星的路径
cxt.fillStyle="#fb3";
cxt.fill();
cxt.restore();
}
function starPath(cxt){
cxt.beginPath();
for(var i=0;i<5;i++){
cxt.lineTo(Math.cos((18+i*72)/180*Math.PI),-Math.sin((18+i*72)/180*Math.PI));
cxt.lineTo(Math.cos((54+i*72)/180*Math.PI)*0.5,-Math.sin((54+i*72)/180*Math.PI)*0.5);
}
cxt.closePath();
}
//******************************************绘制月亮
//d为控制点横坐标的值 x,y表示弯月的位置 R表示弯月的半径
function fillMoon(cxt,d,x,y,R,rot,fillColor){
cxt.save();
cxt.translate(x,y);
cxt.rotate(rot*Math.PI/180);
cxt.scale(R,R);
pathMoon(cxt,d);//绘制弯月的轮廓
cxt.fillStyle=fillColor||"#fb3";
cxt.fill();
cxt.restore();
}
function pathMoon(cxt,d){
cxt.beginPath();
cxt.arc(0,0,1,0.5*Math.PI,1.5*Math.PI,true);
cxt.moveTo(0,-1);
cxt.arcTo(d,0,0,1,dis(0,-1,d,0)/d);//内弧结束的位置为0,1
cxt.closePath();
}
function dis(x1,y1,x2,y2){
return Math.sqrt((x1-x2)*(x1-x2)+(y2-y1)*(y2-y1));
}
//******************************************绘制绿地
function drawLand(cxt){
cxt.save();
cxt.beginPath();
cxt.moveTo(0,600);
cxt.bezierCurveTo(540,400,660,800,1200,600);
cxt.lineTo(1200,800);
cxt.lineTo(0,800);
cxt.closePath();
//填充线性渐变色
var landStyle=cxt.createLinearGradient(0,800,0,0);
landStyle.addColorStop(0.0,'#030');
landStyle.addColorStop(1.0,'#580');
cxt.fillStyle=landStyle;
cxt.fill();
cxt.restore();
}
</script>