小米VR一体机开发(三)unity 人物移动
2021-03-23 本文已影响0人
安宇辛
InputManager.ControllerState.IsTouching 判断是否是在触摸
InputManager.ControllerState.TouchPosition 判断触摸板位置
using MIVR;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour {
public GameObject cube;
void Start ()
{
}
void Update()
{
print("MIVR"+ InputManager.ControllerState.TouchPosition);
if (InputManager.ControllerState.IsTouching)
{
//上
if (InputManager.ControllerState.TouchPosition.y <= 0.25 && InputManager.ControllerState.TouchPosition.y > 0)
{
cube.transform.Translate(Vector3.forward * Time.deltaTime);
}
//下
if (InputManager.ControllerState.TouchPosition.y >= 0.75)
{
cube.transform.Translate(Vector3.back * Time.deltaTime);
}
//左
if (InputManager.ControllerState.TouchPosition.x <= 0.25 && InputManager.ControllerState.TouchPosition.x > 0)
{
cube.transform.Rotate(0, -45 * Time.deltaTime, 0);
}
//右
if (InputManager.ControllerState.TouchPosition.x >= 0.75)
{
cube.transform.Rotate(0, 45 * Time.deltaTime, 0);
}
}
}
}