小米VR一体机开发(三)unity 人物移动

2021-03-23  本文已影响0人  安宇辛

InputManager.ControllerState.IsTouching 判断是否是在触摸

InputManager.ControllerState.TouchPosition 判断触摸板位置

using MIVR;

using UnityEngine;

using UnityEngine.UI;

public class Player : MonoBehaviour {

    public GameObject cube;

    void Start ()

    {



    }

    void Update()

    {

        print("MIVR"+ InputManager.ControllerState.TouchPosition);

        if (InputManager.ControllerState.IsTouching)

        {

            //上

            if (InputManager.ControllerState.TouchPosition.y <= 0.25 && InputManager.ControllerState.TouchPosition.y > 0)

            {

                cube.transform.Translate(Vector3.forward * Time.deltaTime);

            }

            //下

            if (InputManager.ControllerState.TouchPosition.y >= 0.75)

            {

                cube.transform.Translate(Vector3.back * Time.deltaTime);

            }

            //左

            if (InputManager.ControllerState.TouchPosition.x <= 0.25 && InputManager.ControllerState.TouchPosition.x > 0)

            {

                cube.transform.Rotate(0, -45 * Time.deltaTime, 0);

            }

            //右

            if (InputManager.ControllerState.TouchPosition.x >= 0.75)

            {

                cube.transform.Rotate(0, 45 * Time.deltaTime, 0);

            }

        }



    }

}
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