序列帧动画

2018-06-15  本文已影响0人  叫我颜先生

昨天,一个妹子问我,Unity实现序列帧动画,然后说他们老师说要结合Animation,今天想了一下,一起进步,嘿嘿

1.序列帧图


boy.png

2.sprite editor


image.png
3.Animation
Animation

4.实现效果


Ani.gif

也看到很多大佬写的一些脚本实现,自己就简单代码实现一下

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    [RequireComponent(typeof(Image))]
    public class ImgAni : MonoBehaviour
    {
        private Image ImageCom;
        public List<Sprite> SpriteList;
        private int spriteId = 0;
    
        private float perTime = 0.2f;
        private float curTime = 0;
    
        public bool isLoop=false;
        private bool keepLoop = true;
        private void Awake()
        {
            ImageCom = GetComponent<Image>();
        }
        
        void Update()
        {
            if (SpriteList.Count == 0|| keepLoop == false)
            {
                return;
            }
    
            curTime += Time.deltaTime;
            if (perTime < curTime)
            {
                if (spriteId > SpriteList.Count - 1)
                {
                    spriteId = spriteId - SpriteList.Count;
                    if (!isLoop)
                    {
                        keepLoop = false;
                    }
                }
                ImageCom.sprite = SpriteList[spriteId];
                spriteId++;
                curTime = 0;
            }
        }
    }
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