ios绘图iOS之Swift功能细节

圆角头像的几种裁剪

2017-07-05  本文已影响102人  Thinkdifferents
效果1
.h 我就不写了
.m
#import "UIImage+Extension.h"

@implementation UIImage (Extension)
+ (instancetype)sw_icon:(UIImage *)image
{
    UIGraphicsBeginImageContext(image.size);
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height);
    CGContextAddEllipseInRect(ctx, rect);
    CGContextClip(ctx);
    [image drawInRect:rect];
    UIImage *icon = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return icon;
}
@end
效果2
以下方法 是我在控制器里写的, 如需写在分类, 需稍加改动
方法一
// CGContext 裁剪
- (UIImage *)CGContextClip:(UIImage *)img cornerRadius:(CGFloat)c {
    int w = img.size.width * img.scale;
    int h = img.size.height * img.scale;
    
    UIGraphicsBeginImageContextWithOptions(CGSizeMake(w, h), false, 1.0);
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextMoveToPoint(context, 0, c);
    CGContextAddArcToPoint(context, 0, 0, c, 0, c);
    CGContextAddLineToPoint(context, w-c, 0);
    CGContextAddArcToPoint(context, w, 0, w, c, c);
    CGContextAddLineToPoint(context, w, h-c);
    CGContextAddArcToPoint(context, w, h, w-c, h, c);
    CGContextAddLineToPoint(context, c, h);
    CGContextAddArcToPoint(context, 0, h, 0, h-c, c);
    CGContextAddLineToPoint(context, 0, c);
    CGContextClosePath(context);
    
    CGContextClip(context);     // 先裁剪 context,再画图,就会在裁剪后的 path 中画
    [img drawInRect:CGRectMake(0, 0, w, h)];       // 画图
    CGContextDrawPath(context, kCGPathFill);
    
    UIImage *ret = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    
    return ret;
}
方法二
// UIBezierPath 裁剪
- (UIImage *)UIBezierPathClip:(UIImage *)img cornerRadius:(CGFloat)c {
    int w = img.size.width * img.scale;
    int h = img.size.height * img.scale;
    CGRect rect = CGRectMake(0, 0, w, h);
    
    UIGraphicsBeginImageContextWithOptions(CGSizeMake(w, h), false, 1.0);
    [[UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:c] addClip];
    [img drawInRect:rect];
    UIImage *ret = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    
    return ret;
}

方法三
// 自定义裁剪算法
- (UIImage *)dealImage:(UIImage *)img cornerRadius:(CGFloat)c {
    // 1.CGDataProviderRef 把 CGImage 转 二进制流
    CGDataProviderRef provider = CGImageGetDataProvider(img.CGImage);
    void *imgData = (void *)CFDataGetBytePtr(CGDataProviderCopyData(provider));
    int width = img.size.width * img.scale;
    int height = img.size.height * img.scale;
    
    // 2.处理 imgData
//    dealImage(imgData, width, height);
    cornerImage(imgData, width, height, c);
    
    // 3.CGDataProviderRef 把 二进制流 转 CGImage
    CGDataProviderRef pv = CGDataProviderCreateWithData(NULL, imgData, width * height * 4, releaseData);
    CGImageRef content = CGImageCreate(width , height, 8, 32, 4 * width, CGColorSpaceCreateDeviceRGB(), kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast, pv, NULL, true, kCGRenderingIntentDefault);
    UIImage *result = [UIImage imageWithCGImage:content];
    CGDataProviderRelease(pv);      // 释放空间
    CGImageRelease(content);
    
    return result;
}

void releaseData(void *info, const void *data, size_t size) {
    free((void *)data);
}

// 在 img 上处理图片, 测试用
void dealImage(UInt32 *img, int w, int h) {
    int num = w * h;
    UInt32 *cur = img;
    for (int i=0; i<num; i++, cur++) {
        UInt8 *p = (UInt8 *)cur;
        // RGBA 排列
        // f(x) = 255 - g(x) 求负片
        p[0] = 255 - p[0];
        p[1] = 255 - p[1];
        p[2] = 255 - p[2];
        p[3] = 255;
    }
}

// 裁剪圆角
void cornerImage(UInt32 *const img, int w, int h, CGFloat cornerRadius) {
    CGFloat c = cornerRadius;
    CGFloat min = w > h ? h : w;
    
    if (c < 0) { c = 0; }
    if (c > min * 0.5) { c = min * 0.5; }
    
    // 左上 y:[0, c), x:[x, c-y)
    for (int y=0; y<c; y++) {
        for (int x=0; x<c-y; x++) {
            UInt32 *p = img + y * w + x;    // p 32位指针,RGBA排列,各8位
            if (isCircle(c, c, c, x, y) == false) {
                *p = 0;
            }
        }
    }
    // 右上 y:[0, c), x:[w-c+y, w)
    int tmp = w-c;
    for (int y=0; y<c; y++) {
        for (int x=tmp+y; x<w; x++) {
            UInt32 *p = img + y * w + x;
            if (isCircle(w-c, c, c, x, y) == false) {
                *p = 0;
            }
        }
    }
    // 左下 y:[h-c, h), x:[0, y-h+c)
    tmp = h-c;
    for (int y=h-c; y<h; y++) {
        for (int x=0; x<y-tmp; x++) {
            UInt32 *p = img + y * w + x;
            if (isCircle(c, h-c, c, x, y) == false) {
                *p = 0;
            }
        }
    }
    // 右下 y~[h-c, h), x~[w-c+h-y, w)
    tmp = w-c+h;
    for (int y=h-c; y<h; y++) {
        for (int x=tmp-y; x<w; x++) {
            UInt32 *p = img + y * w + x;
            if (isCircle(w-c, h-c, c, x, y) == false) {
                *p = 0;
            }
        }
    }
}

// 判断点 (px, py) 在不在圆心 (cx, cy) 半径 r 的圆内
static inline bool isCircle(float cx, float cy, float r, float px, float py) {
    if ((px-cx) * (px-cx) + (py-cy) * (py-cy) > r * r) {
        return false;
    }
    return true;
}

自定义裁剪 裁剪10000张图片 用时平均 11.3

GContext裁剪 裁剪10000张图片 用时平均 12.7

贝塞尔裁剪 裁剪10000张图片 用时平均 13.0

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