Android SVG

2018-12-08  本文已影响0人  流星弑永恒
本文参考文章 https://github.com/xchengx/ChinaMap https://github.com/jiahuanyu/SVGMapView
示例图:
lamb.gif

项目地址 https://gitee.com/zhanpples/kotlin

数据解析:
  // dom4j https://mvnrepository.com/artifact/dom4j/dom4j
  implementation 'dom4j:dom4j:1.6.1'
/**
 * 解析path数据类
 */
data class SvgPathData(var path: Path, var fillColor: Int = Color.TRANSPARENT, var strokeColor: Int = Color.TRANSPARENT)

class XmlParseTools {
    companion object {
        private const val TAG = "XmlParseTools"
        /**
         * svg 数据解析
         */
        fun parseSvg(context: Context, rawRes: Int): List<SvgPathData> {
            val saxReader = SAXReader()
            val rawResource = context.resources.openRawResource(rawRes)
            val document = saxReader.read(rawResource)
            val rootElement = document.rootElement
            Log.e(TAG, "rootElement.name:${rootElement.name}")
            val listOf = arrayListOf<SvgPathData>()
            addPath(rootElement, listOf)
            val elementsG = rootElement.elements("g")
            Log.e(TAG, "elements.name:${elementsG.size}")
            elementsG?.forEach {
                addPath(it as Element, listOf)
            }
            return listOf
        }
        /**
         * 添加path 数据
         */
        private fun addPath(
            rootElement: Element,
            listOf: ArrayList<SvgPathData>
        ) {
            val elements = rootElement.elements("path")
            Log.e(TAG, "elements.name:${elements.size}")
            elements.forEach {
                val element: Element = it as Element
                val fillColor = element.attribute("fill")
                val strokeColor = element.attribute("stroke")
                val pathData = element.attribute("d")
                val parser = SvgPathHelper().parserSvgPath(pathData.value)
                val svgPathData = SvgPathData(parser)
                if (fillColor != null) {
                    svgPathData.fillColor = Color.parseColor(fillColor.value)
                }
                if (strokeColor != null) {
                    svgPathData.strokeColor = Color.parseColor(strokeColor.value)
                }
                Log.e(TAG, "rootElement.svgPathData:$svgPathData}")
                listOf.add(svgPathData)
            }
        }

        /**
         * vector 数据解析
         */
        fun parseSvgVector(context: Context, rawRes: Int): List<SvgPathData> {
            val saxReader = SAXReader()
            val rawResource = context.resources.openRawResource(rawRes)
            val document = saxReader.read(rawResource)
            val rootElement = document.rootElement
            Log.e(TAG, "rootElement.name:${rootElement.name}")
            val elements = rootElement.elements("path")
            val listOf = arrayListOf<SvgPathData>()
            elements.forEach {
                val element: Element = it as Element
                val fillColor = element.attribute("fillColor")
                val strokeColor = element.attribute("strokeColor")
                val pathData = element.attribute("pathData")
                val parser = SvgPathHelper().parserSvgPath(pathData.value)
                val svgPathData = SvgPathData(parser)
                if (fillColor != null) {
                    svgPathData.fillColor = Color.parseColor(fillColor.value)
                }
                if (strokeColor != null) {
                    svgPathData.strokeColor = Color.parseColor(strokeColor.value)
                }
                listOf.add(svgPathData)
            }
            return listOf
        }
    }
}
绘制path:
 //绘制逻辑
 override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)
        svgList?.let { svg ->
            svg.forEach {
                    strokePaint.color = it.strokeColor
                    fillPaint.color = it.fillColor
                    canvas.drawPath(it.path, fillPaint)
                    canvas.drawPath(it.path, strokePaint)
             }
        }
 }
优化:

根据Path 的computeBounds(RectF bounds, boolean exact)函数可获取path绘制矩形局域,遍历所以path,获取整张svg图的大小,再更具控件大小缩放canvas 实现适配:

{
  svgList?.let { svg ->
            val rectF1 = RectF()
            if (svg.isNotEmpty()) {
                svg[0].path.computeBounds(rectF, true)
                svg.forEach {
                    it.path.computeBounds(rectF1, true)
                    if (rectF.left > rectF1.left) {
                        rectF.left = rectF1.left
                    }
                    if (rectF.right < rectF1.right) {
                        rectF.right = rectF1.right
                    }
                    if (rectF.top > rectF1.top) {
                        rectF.top = rectF1.top
                    }
                    if (rectF.bottom < rectF1.bottom) {
                        rectF.bottom = rectF1.bottom
                    }
                }
}
 //适配View大小
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
        super.onSizeChanged(w, h, oldw, oldh)
        scale = min(measuredWidth / rectF.width(), measuredHeight / rectF.height())
        dX = (measuredWidth - scale * rectF.width()) / 2
        dY = (measuredHeight - scale * rectF.height()) / 2
        Log.e(TAG, "$scale---$dX--$dY")
 }
//绘制逻辑
 override fun onDraw(canvas: Canvas) {
       super.onDraw(canvas)
       canvas.scale(scale, scale)
       canvas.translate(dX / scale, dY / scale)
          ``````
          ``````
          ``````
}
动画:

根据PathMeasure测量path长度以及截取指定长度的path实现绘制动画

 //存储绘制结束的path
    private val drawPath = arrayListOf<SvgPathData>()
    //path截取长度
    private var pathEnd: Float = 0F
    //截取后的Path
    private var desPath = Path()

    /**
     * 每次绘制跨度
     */
    var drawStep: Float = 50f
    /**
     * 绘制速度单位毫秒
     */
    var drawSpeedTime: Long = 100L
//绘制动画逻辑
private var runnable = object : Runnable {
        override fun run() {
            svgList?.let { svg ->
                if (pathEnd >= pathMeasure.length) {
                    val path = Path()
                    path.lineTo(0F, 0F)//解决绘制bug
                    pathMeasure.getSegment(0F, pathMeasure.length, path, true)
                    drawPath.add(SvgPathData(path, svg[index].fillColor, svg[index].strokeColor))
                    if (pathMeasure.nextContour()) {
                        pathEnd = 0F
                    } else {
                        index++
                        if (index > svg.size - 1) {
                            invalidate()
                            postDelayed({
                                if (isCanAgain) {
                                    index = 0
                                    pathEnd = 0F
                                    drawPath.clear()
                                    pathMeasure.setPath(svg[index].path, true)
                                    post(this)
                                }
                            }, againTime)
                            return
                        }
                        pathMeasure.setPath(svg[index].path, true)
                    }
                }
                pathEnd += drawStep
                invalidate()
                postDelayed(this, drawSpeedTime)
            }
      }
 }
//绘制逻辑
override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)
            canvas.scale(scale, scale)
            canvas.translate(dX / scale, dY / scale)
            drawPath.forEach {
                strokePaint.color = Color.RED
                fillPaint.color = it.fillColor
                canvas.drawPath(it.path, fillPaint)
                canvas.drawPath(it.path, strokePaint)
            }
            desPath.reset()
            desPath.lineTo(0F, 0F)//解决绘制bug
            pathMeasure.getSegment(0F, pathEnd, desPath, true)
            strokePaint.color = Color.MAGENTA
            canvas.drawPath(desPath, strokePaint)
        }
 }

扩展,基于path触摸事件Region:

public boolean setPath(Path path, Region clip)//将path和clip的两个区域取交集
public boolean contains(int x, int y)//是否包含指定的点(x,y)

项目地址 https://gitee.com/zhanpples/kotlin

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