Flutter之根据运行的platform显示对应风格的widg
2019-02-10 本文已影响17人
入魔的冬瓜
Flutter中的Cupertino和Material小部件
介绍
最近也在想,要如何实现FLutter在Android平台上显示Material风格的UI,在ios平台显示Cupertino风格的UI,刚好看到一篇外国文章:Do Flutter apps dream of platform aware widgets?,讲的就是这个问题,于是自己也跟着实现了一下。总的来说,不难,主要是抽象出一个BasePlatformWidget就可以了。
背景
Flutter是一个新的跨平台应用程序开发框架。Flutter中有两套UI组件,分别适用于ios和Android,分别叫做Cupertino和Material。
但是如果希望在各自的平台上继续保持原来的风格的话,比如在Android手机上保持Material风格,在ios上保持Cupertino风格的话,那应该如何实现呢?
如果要写两套代码的话,就太麻烦了。因为两套代码其实有大部分东西是一样的,只是因为风格不一样,而用了不一样的Widget而已。在FLutter中还要注意的一点问题就是,某一些小部件需要一个属于同一“平台特定”库的祖先。举个例子,RaisedButton和Switch属于Material包库,它需要一个Material小部件作为其祖先之一,如果没有的话,则运行的时候会报出下面的错误。
image实现思路:我们可以创建个抽象的组件,并让它根据其运行的平台,显示不同风格的Widget。
代码实现
创建一个抽象类,子类只需要重写对应平台的抽象方法就可以了。
/**
* 会根据平台,去适配所在平台的小部件
* Flutter中包含了适用于IOS和Android的两套原生小部件,名为Cupertino和Material
*/
abstract class BasePlatformWidget<A extends Widget, I extends Widget>
extends StatelessWidget {
A createAndroidWidget(BuildContext context);
I createIosWidget(BuildContext context);
@override
Widget build(BuildContext context) {
/**如果是IOS平台,返回ios风格的控件
* Android和其他平台都返回materil风格的控件
*/
if (Platform.isIOS) {
return createIosWidget(context);
}
return createAndroidWidget(context);
}
}
下面根据这个基础的平台类,去创建一些基本的Widget。比如去创建一个在Android平台显示AppBar,在ios平台显示CupertinoNavigationBar的Widget。
/**
* 脚手架
*/
class PlatformScaffold
extends BasePlatformWidget<Scaffold, CupertinoPageScaffold> {
PlatformScaffold({this.appBar, this.body});
final PlatformAppBar appBar;
final Widget body;
@override
Scaffold createAndroidWidget(BuildContext context) {
return Scaffold(
appBar: appBar.createAndroidWidget(context),
body: body,
);
}
@override
CupertinoPageScaffold createIosWidget(BuildContext context) {
return CupertinoPageScaffold(
navigationBar: appBar.createIosWidget(context),
child: body,
);
}
}
/**
* AppBar
*/
class PlatformAppBar
extends BasePlatformWidget<AppBar, CupertinoNavigationBar> {
final Widget title;
final Widget leading;
PlatformAppBar({this.title, this.leading});
@override
AppBar createAndroidWidget(BuildContext context) {
return new AppBar(leading: leading, title: title,);
}
@override
CupertinoNavigationBar createIosWidget(BuildContext context) {
return new CupertinoNavigationBar(leading: leading, middle: title,);
}
}
/**
* 对话框
*/
class PlatformAlertDialog
extends BasePlatformWidget<AlertDialog, CupertinoAlertDialog> {
final Widget title;
final Widget content;
final List<Widget> actions;
PlatformAlertDialog({this.title, this.content, this.actions});
@override
AlertDialog createAndroidWidget(BuildContext context) {
return new AlertDialog(title: title, content: content, actions: actions,);
}
@override
CupertinoAlertDialog createIosWidget(BuildContext context) {
return new CupertinoAlertDialog(
title: title, content: content, actions: actions,);
}
}
/**
* Switch
*/
class PlatformSwicth extends BasePlatformWidget<Switch, CupertinoSwitch> {
final bool value;
final ValueChanged<bool> onChanged;
PlatformSwicth({this.value, this.onChanged});
@override
Switch createAndroidWidget(BuildContext context) {
return new Switch(value: value, onChanged: onChanged);
}
@override
CupertinoSwitch createIosWidget(BuildContext context) {
return new CupertinoSwitch(value: value, onChanged: onChanged);
}
}
/**
* Button
*/
class PlatformButton extends BasePlatformWidget<FlatButton, CupertinoButton> {
final VoidCallback onPressed;
final Widget child;
PlatformButton({this.onPressed, this.child});
@override
FlatButton createAndroidWidget(BuildContext context) {
return new FlatButton(onPressed: onPressed, child: child);
}
@override
CupertinoButton createIosWidget(BuildContext context) {
return new CupertinoButton(child: child, onPressed: onPressed);
}
}
运行实例
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
void initState() {
super.initState();
}
bool androidSelected = false;
bool iosSelected = false;
@override
Widget build(BuildContext context) {
return new PlatformScaffold(
appBar: new PlatformAppBar(
title: new Text(widget.title),
),
body: new SafeArea(child: new Container(
child:
new Column(
children: <Widget>[
new CupertinoButton(
child: new Text("显示ios风格的对话框"), onPressed: () {
showDialog(context: context, builder: (context) {
return new CupertinoAlertDialog(
title: new Text("title"),
content: new Text("content"),
actions:
<Widget>[
new CupertinoButton(onPressed: () {},
child: new Text("Cancel")),
new CupertinoButton(onPressed: () {},
child: new Text("Confirm")),
]
,
);
});
}),
new FlatButton(child: new Text("显示android风格的对话框"), onPressed: () {
showDialog(context: context, builder: (context) {
return new AlertDialog(
title: new Text("title"),
content: new Text("content"),
actions:
<Widget>[
new FlatButton(onPressed: () {},
child: new Text("Cancel")),
new FlatButton(onPressed: () {},
child: new Text("Confirm")),
]
,
);
});
}),
//下面这段代码在ios平台运行会出错,在android平台可以运行,所以暂时注释掉,原因就是Switch需要有一个Material的祖先
// new Switch(
// value: androidSelected, onChanged: (value) {
// setState(() {
// androidSelected = value;
// });
// },),
new CupertinoSwitch(value: iosSelected, onChanged: (value) {
setState(() {
iosSelected = value;
});
}),
],
)
),),
);
}
}
demo源码
欢迎大家关注我的公众号,会推送关于Flutter和Android学习的一些文章
image