车削几何体

2019-11-12  本文已影响0人  Codifier
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Lathe Geometry</title>
    <script src="../../three-part/threejs/three.js"></script>
    <script src="../../three-part/utils/stats.min.js"></script>
    <script src="../../three-part/utils/dat.gui.min.js"></script>
    <script src="../controls/TrackballControls.js"></script>
    <script src="../util/util.js"></script>
    <style>
        body {
            margin: 0;
            overflow: hidden;
        }
    </style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript">
    init();
    function init() {
        // show FPS
        let stats = initStats();
        // resize
        window.addEventListener('resize', onResize, false);

        let scene = new THREE.Scene();
        let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.x = -30;
        camera.position.y = 40;
        camera.position.z = 30;
        camera.lookAt(scene.position);

        let renderer = new THREE.WebGLRenderer();
        renderer.setClearColor(new THREE.Color(0x000000));
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.shadowMap.enabled = true;
        document.getElementById("container").appendChild(renderer.domElement);

        // init trackball control
        let trackballControls = initTrackballControls(camera, renderer);
        let clock = new THREE.Clock();

        // add ambient light
        let ambientLight = new THREE.AmbientLight("#606008", 1);
        scene.add(ambientLight);

        let directionalLight = new THREE.DirectionalLight("#ffffff");
        directionalLight.position.set(-10, 50, -10);
        directionalLight.intensity = 2;
        directionalLight.castShadow = true;
        scene.add(directionalLight);

        // add a plane
        let planeGeometry = new THREE.PlaneGeometry(100, 100, 1, 1);
        let planeMaterial = new THREE.MeshLambertMaterial({
            color: 0xffffff
        });
        let plane = new THREE.Mesh(planeGeometry, planeMaterial);
        plane.receiveShadow = true;
        plane.rotation.x = -0.5 * Math.PI;
        plane.position.set(0, -20, 0);
        scene.add(plane);

        let group, latheMesh;

        // attributes which can be modified in GUI
        const controls = {
            "segments" : 10,
            "phiStart" : 0,
            "phiLength" : Math.PI * 2,
            "redraw" : function(){
                renderer.setClearColor(new THREE.Color(0x000000));
                generateLathe(this.segments, this.phiStart, this.phiLength);
            }
        };
        // init GUI
        initGUI();
        generateLathe(controls);
        renderScene();

        function initGUI(){
            let gui = new dat.GUI();

            gui.add(controls, 'segments', 0, 50, 1).onChange(function (e) {
                controls.segments = e;
            });

            gui.add(controls, 'phiStart', 0, 2 * Math.PI, 0.1).onChange(function (e) {
                controls.phiStart = e;
            });

            gui.add(controls, 'phiLength', 0, 2 * Math.PI, 0.1).onChange(function (e) {
                controls.phiLength = e;
            });

            gui.add(controls, 'redraw');
        }

        function generateLathe() {
            if(group){
                scene.remove(group);
            }
            if(latheMesh){
                scene.remove(latheMesh);
            }
            // random point
            let points = [];
            let height = 5;
            let count = 30;
            for(let i=0; i<count; ++i) {
                points.push(new THREE.Vector2(
                    (Math.sin(i * 0.2) + Math.cos(i * 0.3)) * height + 12,
                    (i - count) + count / 2));
            }

            group = new THREE.Object3D(controls);
            let material = new THREE.MeshBasicMaterial({
                color: 0xff0000,
                transparent: false
            });
            points.forEach(v => {
                let spGeom = new THREE.SphereGeometry(0.2);
                let spMesh = new THREE.Mesh(spGeom, material);
                spMesh.position.set(v.x, v.y, 0);
                group.add(spMesh);
            });
            scene.add(group);

            /**
             * LatheGeometry(points : Array, segments : Integer, phiStart : Float, phiLength : Float)
             * points — Array of Vector2s. The x-coordinate of each point must be greater than zero.
             * segments — the number of circumference segments to generate. Default is 12.
             * phiStart — the starting angle in radians. Default is 0.
             * phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
             * @type {LatheGeometry}
             */
            let latheGeometry = new THREE.LatheGeometry(points, controls.segments, controls.phiStart, controls.phiLength);
            let latheMaterial = new THREE.MeshNormalMaterial();
            latheMesh = new THREE.Mesh(latheGeometry, latheMaterial);
            scene.add(latheMesh);
        }

        function onResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        }

        function renderScene(){
            trackballControls.update(clock.getDelta());
            stats.update();
            requestAnimationFrame(renderScene);
            renderer.render(scene, camera);
        }
    }
</script>
</body>
</html>

运行结果:


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