如何用python制作五子棋

2022-01-05  本文已影响0人  Alex是大佬

hi,大家好,今天就来将你如何用python制作五子棋

话不多说,直接上代码!

import pygame

EMPTY = 0

BLACK = 1

WHITE = 2

black_color = [0, 0, 0]

white_color = [255, 255, 255]

class RenjuBoard(object):

    def __init__(self):

        self._board = [[]] * 15

        self.reset()

    def reset(self):

        for row in range(len(self._board)):

            self._board[row] = [EMPTY] * 15

    def move(self, row, col, is_black):

        if self._board[row][col] == EMPTY:

            self._board[row][col] = BLACK if is_black else WHITE

            return True

        return False

    def draw(self, screen):

        for index in range(1, 16):

            pygame.draw.line(screen, black_color,

                            [40, 40 * index], [600, 40 * index], 1)

            pygame.draw.line(screen, black_color,

                            [40 * index, 40], [40 * index, 600], 1)

        pygame.draw.rect(screen, black_color, [36, 36, 568, 568], 4)

        pygame.draw.circle(screen, black_color, [320, 320], 5, 0)

        pygame.draw.circle(screen, black_color, [160, 160], 5, 0)

        pygame.draw.circle(screen, black_color, [480, 480], 5, 0)

        pygame.draw.circle(screen, black_color, [480, 160], 5, 0)

        pygame.draw.circle(screen, black_color, [160, 480], 5, 0)

        for row in range(len(self._board)):

            for col in range(len(self._board[row])):

                if self._board[row][col] != EMPTY:

                    ccolor = black_color \

                        if self._board[row][col] == BLACK else white_color

                    pos = [40 * (col + 1), 40 * (row + 1)]

                    pygame.draw.circle(screen, ccolor, pos, 20, 0)

def main():

    board = RenjuBoard()

    is_black = True

    pygame.init()

    pygame.display.set_caption('五子棋')

    screen = pygame.display.set_mode([640, 640])

    screen.fill([255, 255, 0])

    board.draw(screen)

    pygame.display.flip()

    running = True

    while running:

        for event in pygame.event.get():

            if event.type == pygame.QUIT:

                running = False

            elif event.type == pygame.KEYUP:

                pass

            elif event.type == pygame.MOUSEBUTTONDOWN\

                    and event.button == 1:

                x, y = event.pos

                row = round((y - 40) / 40)

                col = round((x - 40) / 40)

                if board.move(row, col, is_black):

                    is_black = not is_black

                    screen.fill([255, 255, 0])

                    board.draw(screen)

                    pygame.display.flip()

    pygame.quit()

if __name__ == '__main__':

    main()

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