Elastic job 执行过程分析源码分析

2018-08-15  本文已影响112人  pcgreat

Elastic job AbstractElasticJobExecutor 执行过程的核心类 ,execute 方法则是 执行方法 , 补偿机制 这里会写

   /**
     * 执行作业.
     */
    public final void execute() {
        try {
            //zk服务器时间与本地时间如果超过 maxTimeDiffSeconds 会报异常 , 默认 -1 不开启 , 不开启 会有什么问题呢 
            jobFacade.checkJobExecutionEnvironment();
        } catch (final JobExecutionEnvironmentException cause) {
            jobExceptionHandler.handleException(jobName, cause);
        }
         //返回分片上下文 在[分片中有介绍](https://www.jianshu.com/p/44893e3c216d)
        ShardingContexts shardingContexts = jobFacade.getShardingContexts();
        if (shardingContexts.isAllowSendJobEvent()) {
            //shardingContexts.isAllowSendJobEvent() : 默认返回true  , 直接 发送trace event  ,job start

            jobFacade.postJobStatusTraceEvent(shardingContexts.getTaskId(), State.TASK_STAGING, String.format("Job '%s' execute begin.", jobName));
        }
        // 判断当前有运行的分片 ,有 ,会在 sharding/分片id/misfire 创建节点 value 为 “”  当前调度 发送trace event 后 结束 
        if (jobFacade.misfireIfRunning(shardingContexts.getShardingItemParameters().keySet())) {
            if (shardingContexts.isAllowSendJobEvent()) {
                jobFacade.postJobStatusTraceEvent(shardingContexts.getTaskId(), State.TASK_FINISHED, String.format(
                        "Previous job '%s' - shardingItems '%s' is still running, misfired job will start after previous job completed.", jobName, 
                        shardingContexts.getShardingItemParameters().keySet()));
            }
            return;
        }
        try {
            //类似于 jobFacade.afterJobExecuted 在[doAsfterJobExecutedAtLastCompleted]
            jobFacade.beforeJobExecuted(shardingContexts);
            //CHECKSTYLE:OFF
        } catch (final Throwable cause) {
            //CHECKSTYLE:ON
            jobExceptionHandler.handleException(jobName, cause);
        }
        execute(shardingContexts, JobExecutionEvent.ExecutionSource.NORMAL_TRIGGER);
        //如果有Misfired 分片 ,清除 sharding/分片id/misfire  ,然后为Misfired 分片  调用execute

        while (jobFacade.isExecuteMisfired(shardingContexts.getShardingItemParameters().keySet())) {
            jobFacade.clearMisfire(shardingContexts.getShardingItemParameters().keySet());
            execute(shardingContexts, JobExecutionEvent.ExecutionSource.MISFIRE);
        }
        //处理失败分片,默认不启用 ,暂时不分析
        jobFacade.failoverIfNecessary();
        try {
            jobFacade.afterJobExecuted(shardingContexts);
            //CHECKSTYLE:OFF
        } catch (final Throwable cause) {
            //CHECKSTYLE:ON
            jobExceptionHandler.handleException(jobName, cause);
        }
    }

jobFacade.checkJobExecutionEnvironment() : zk服务器时间与本地时间如果超过 maxTimeDiffSeconds 会报异常 , 默认 -1 不开启 , 不开启 会有什么问题呢
jobFacade.getShardingContexts(): 返回分片上下文 在分片中有介绍
shardingContexts.isAllowSendJobEvent() : 默认返回true , 直接 发送trace event ,job start
jobFacade.misfireIfRunning : 判断当前有运行的分片 ,有 ,会在 sharding/分片id/misfire 创建节点 value 为 “” 当前调度 发送trace event 后 结束
jobFacade.beforeJobExecuted :类似于 jobFacade.afterJobExecuted 在doAsfterJobExecutedAtLastCompleted 有分析
execute中调用的private execute 方法 ,执行分片任务 ,执行完后 ,如果有Misfired 分片 ,清除 sharding/分片id/misfire ,然后为Misfired 分片 调用execute
jobFacade.failoverIfNecessary():处理失败分片,默认不启用 ,暂时不分析

private execute 方法

 private void execute(final ShardingContexts shardingContexts, final JobExecutionEvent.ExecutionSource executionSource) {
        // 如果分片为 empty
        if (shardingContexts.getShardingItemParameters().isEmpty()) {
            if (shardingContexts.isAllowSendJobEvent()) {
                // no shard ,  task finished  
                jobFacade.postJobStatusTraceEvent(shardingContexts.getTaskId(), State.TASK_FINISHED, String.format("Sharding item for job '%s' is empty.", jobName));
            }
            return;
        }
        jobFacade.registerJobBegin(shardingContexts);
        String taskId = shardingContexts.getTaskId();
        if (shardingContexts.isAllowSendJobEvent()) {
            jobFacade.postJobStatusTraceEvent(taskId, State.TASK_RUNNING, "");
        }
        try {
            process(shardingContexts, executionSource);
        } finally {
            // TODO 考虑增加作业失败的状态,并且考虑如何处理作业失败的整体回路
            jobFacade.registerJobCompleted(shardingContexts);
            if (itemErrorMessages.isEmpty()) {
                if (shardingContexts.isAllowSendJobEvent()) {
                    jobFacade.postJobStatusTraceEvent(taskId, State.TASK_FINISHED, "");
                }
            } else {
                if (shardingContexts.isAllowSendJobEvent()) {
                    jobFacade.postJobStatusTraceEvent(taskId, State.TASK_ERROR, itemErrorMessages.toString());
                }
            }
        }
    }

如果 分片为empty 则 no shard , task finished 如果有 jobFacade.registerJobBegin(shardingContexts) 方法 在monitorExecution 为true 会为对应分片创建sharding/shardid/running 临时节点。
发送TASK_RUNNING Trace Event

调用 process 方法 ,如果分片只有1 , 当前线程执行另一process 方法 ,如果分片数 >1 则会交给 [线程池] https://www.jianshu.com/p/0d0e7339c9b0 , 结束当前调用 。

 private void process(final ShardingContexts shardingContexts, final JobExecutionEvent.ExecutionSource executionSource) {
        Collection<Integer> items = shardingContexts.getShardingItemParameters().keySet();
        if (1 == items.size()) {
            int item = shardingContexts.getShardingItemParameters().keySet().iterator().next();
            JobExecutionEvent jobExecutionEvent =  new JobExecutionEvent(shardingContexts.getTaskId(), jobName, executionSource, item);
            process(shardingContexts, item, jobExecutionEvent);
            return;
        }
        final CountDownLatch latch = new CountDownLatch(items.size());
        for (final int each : items) {
            final JobExecutionEvent jobExecutionEvent = new JobExecutionEvent(shardingContexts.getTaskId(), jobName, executionSource, each);
            if (executorService.isShutdown()) {
                return;
            }
            executorService.submit(new Runnable() {
                
                @Override
                public void run() {
                    try {
                        process(shardingContexts, each, jobExecutionEvent);
                    } finally {
                        latch.countDown();
                    }
                }
            });
        }
        try {
            latch.await();
        } catch (final InterruptedException ex) {
            Thread.currentThread().interrupt();
        }
    }

最后的process 方法

 private void process(final ShardingContexts shardingContexts, final int item, final JobExecutionEvent startEvent) {
        if (shardingContexts.isAllowSendJobEvent()) {
            jobFacade.postJobExecutionEvent(startEvent);
        }
        log.trace("Job '{}' executing, item is: '{}'.", jobName, item);
        JobExecutionEvent completeEvent;
        try {
            process(new ShardingContext(shardingContexts, item));
            completeEvent = startEvent.executionSuccess();
            log.trace("Job '{}' executed, item is: '{}'.", jobName, item);
            if (shardingContexts.isAllowSendJobEvent()) {
                jobFacade.postJobExecutionEvent(completeEvent);
            }
            // CHECKSTYLE:OFF
        } catch (final Throwable cause) {
            // CHECKSTYLE:ON
            completeEvent = startEvent.executionFailure(cause);
            jobFacade.postJobExecutionEvent(completeEvent);
            itemErrorMessages.put(item, ExceptionUtil.transform(cause));
            jobExceptionHandler.handleException(jobName, cause);
        }
    }

向jobEventBus 发送 startEvent ,调用 你实现job 类的proccess 方法 ,向jobEventBus 发送
success completeEvent 如果出现异常 向jobEventBus 发送 error completeEvent ,处理异常等等

回过头来想想补偿机制 job 每1s 调度一次 , job 实际执行需要3s ,会是怎么样的输出呢 ,看源码是根据sharding/分片id/running 判断 , 第二次 以及第三次调度 ,实际会变成2次 调度 ,也就是说 会丢失一次调度的 这种情况 需要注意

quartz SimpleThreadPool 1 个线程 ,misfire 策略 MISFIRE_INSTRUCTION_DO_NOTHING 这种情况 quartz misfire 策略 就没有意义了 , 一个线程调度 execute 方法中不会出现 misfire , 但事实上出现了的misfire 是怎么回事呢 JobTriggerListener 会给你答案


/**
 * 作业触发监听器.
 * 
 * @author zhangliang
 */
@RequiredArgsConstructor
public final class JobTriggerListener extends TriggerListenerSupport {
    
    private final ExecutionService executionService;
    
    private final ShardingService shardingService;
    
    @Override
    public String getName() {
        return "JobTriggerListener";
    }
    
    @Override
    public void triggerMisfired(final Trigger trigger) {
        if (null != trigger.getPreviousFireTime()) {
            executionService.setMisfire(shardingService.getLocalShardingItems());
        }
    }
}


JobTriggerListener 这里 PreviousFireTime 不为null 情况下 , 置本地分片 zk misfire 。

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