【Shader】绘制攻击范围
2017-04-13 本文已影响0人
东丶野
效果图
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实现
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c;
IN.uv_MainTex = IN.uv_MainTex - float2(0.5, 0.5); //移动圆心到中间【默认情况圆心在左下角】
float dis = sqrt(IN.uv_MainTex.x * IN.uv_MainTex.x + IN.uv_MainTex.y * IN.uv_MainTex.y); //计算半径
if(dis>_Border){
c = float4(1, 1, 1, 1);
}else if(dis<_Border && dis<_Border-_Width){
c = float4(1, 1, 1, 1);
}else{
c = float4(1, 0, 0, 1);
}
o.Albedo = c.rgb;
o.Alpha = 1;
}