Note_Pedagogy of Game Design

2016-10-18  本文已影响19人  王兵

About Presenter:

Michael John(UCSC), teach game design

Learning Craft: Apprenticeship

About credibility:

  1. Train a person to be perceived as credible (by the game development community)

    • roles and teamwork
    • scrum and agile methodologies
    • play testing and user research
    • production pipeline
  2. Game credibility

    • sth > intuitive
    • game consultant: play the game for 15min and tell me what's wrong with it and how to fix it.
    • e.g. People keep driving left and off the road when using a PS controller to play a driving game. Problem solve: thumb angle about 45-degree and overcorrect the straight direction by about 30-degree. Simply correct the angle input by script program.
    • Define What Game is:
      • An interactive system comprised of loop of activities, designed to create an experience in the mind and heart of the player.
      • interactive system == loop of {action -> outcome -> state -> action}
      • use player experience to interpret the loop {action -> feedback -> affordance -> action}

Additional Game Theory


Reference

Pedagogy of Game Design

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