2018-11-18

2018-11-18  本文已影响0人  ZoltanJin

RollABubble

Intension

The core idea -- as well as the creative point -- of this game is the control mechanism. Lots of the first person VR games share the same control mechanism -- users have to aim at a certain point by the VR controller and then press a button in order to move to that point. However, in this game, our character is a bubble which will just roll to move around. Our users will circle the VR controller in order to force the bubble to roll.

The most surprising puzzle of all is a clock-time-shadow system. Player can control a clock by swinging their arms and thus to change sunlight direction. When the sunlight is in a certain direction, some of our objects in the scene together with their shadows will format a hinted pattern, which will enable player to reach the final goal.

Screenshot & Video Demo

上一篇下一篇

猜你喜欢

热点阅读