springboot+websocket白板应用简单实践

2020-03-11  本文已影响0人  LittleApe

先上个效果图


1.png

<meta charset="utf-8">

实现思路大概是:当用户按下鼠标,移动鼠标,直到放开鼠标,将鼠标指向的点的坐标储存在一个数组中。放下鼠标后就将这个数组发送至服务器,服务器将这个数据转发到其他连接到服务器上的页面,页面收到数组后,将这个数组在画布上绘制出来就行了

2.png 3.png

下面上html代码


<html>

<head>

    <meta charset="utf-8">

    <title>canvas画板</title>

</head>

<body>

    <div style="width:600px;height:350px;">

        <canvas style="background-color:#efefef;border:1px solid #ddd;" id="myCanvas"></canvas>

    </div>

    <div style="width:600px;text-align:center;margin-top:30px;">

        <button onclick="clean();">清 空</button>

        <button onclick="save();">生成图片</button>

    </div>

    <img id='img' alt='' />

    <script type="text/javascript">

        var canvas, board, img;

        canvas = document.getElementById('myCanvas');

        img = document.getElementById('img');

        canvas.height = 350;

        canvas.width = 600;

        board = canvas.getContext('2d');

        var mousePress = false;

        var last = null;

        var points = [];

        function beginDraw() {

            mousePress = true;

            console.log("开始绘图");

            points = [];

            points.push(pos(event));

        }

        function drawing(event) {

            event.preventDefault();

            if (!mousePress) return;

            var xy = pos(event);

            points.push(xy);

            if (last != null) {

                board.beginPath();

                board.moveTo(last.x, last.y);

                board.lineTo(xy.x, xy.y);

                console.log(xy.x, xy.y);

                board.stroke();

            }

            last = xy;

        }

        function endDraw(event) {

            console.log("结束绘图");

            send(points);

            mousePress = false;

            event.preventDefault();

            last = null;

        }

        function pos(event) {

            var x, y;

            if (isTouch(event)) {

                x = event.touches[0].pageX;

                y = event.touches[0].pageY;

            } else {

                x = event.offsetX + event.target.offsetLeft;

                y = event.offsetY + event.target.offsetTop;

            }

            return { x: x, y: y };

        }

        function log(msg) {

            var log = document.getElementById('log');

            var val = log.value;

            log.value = msg + 'n' + val;

        }

        function isTouch(event) {

            var type = event.type;

            if (type.indexOf('touch') >= 0) {

                return true;

            } else {

                return false;

            }

        }

        function save() {

            var dataUrl = canvas.toDataURL();

            img.src = dataUrl;

        }

        function clean() {

            board.clearRect(0, 0, canvas.width, canvas.height);

        }

        board.lineWidth = 1;

        board.strokeStyle = "#2AA6C0";

        canvas.onmousedown = beginDraw;

        canvas.onmousemove = drawing;

        canvas.onmouseup = endDraw;

        canvas.addEventListener('touchstart', beginDraw, false);

        canvas.addEventListener('touchmove', drawing, false);

        canvas.addEventListener('touchend', endDraw, false);

        var websocket = null;

        if ('WebSocket' in window) {

            websocket = new WebSocket("ws://127.0.0.1:27979/websocket/" + getQueryString("id"));

        } else {

            alert("您的浏览器不支持websocket");

        }

        websocket.onerror = function () {

            setMessageInHtml("send error!");

        }

        websocket.onopen = function () {

            setMessageInHtml("connection success!")

            //send();

        }

        websocket.onmessage = function (event) {

            console.log("接收", event.data);

            points = JSON.parse(event.data);

            last = null;

            for (j = 0; j < points.length; j++) {

                //console.log(points[j]);

                if (last == null) {

                    last = points[j];

                } else {

                    board.beginPath();

                    board.moveTo(last.x, last.y);

                    board.lineTo(points[j].x, points[j].y);

                    board.stroke();

                    last = points[j];

                }

            }

            last = null;

        }

        websocket.onclose = function () {

            setMessageInHtml("closed websocket!")

        }

        window.onbeforeunload = function () {

            clos();

        }

        function setMessageInHtml(message) {

            //document.getElementById('message').innerHTML += message;

        }

        function clos() {

            websocket.close(3000, "强制关闭");

        }

        function send(msg) {

            websocket.send(JSON.stringify(msg));

            console.log("发送信息:{}", JSON.stringify(msg));

        }

        function getQueryString(name) {

            var reg = new RegExp("(^|&)" + name + "=([^&]*)(&|$)");

            var r = window.location.search.substr(1).match(reg);

            if (r != null) return unescape(r[2]); return null;

        }

    </script>

</body>

</html>

springboot的pom新增依赖

<!--web socket-->
        <dependency>
            <groupId>org.springframework.boot</groupId>
            <artifactId>spring-boot-starter-thymeleaf</artifactId>
        </dependency>
        <dependency>
            <groupId>org.springframework</groupId>
            <artifactId>spring-websocket</artifactId>
            <version>4.3.8.RELEASE</version>
        </dependency>
        <!--web socket end-->

application类新增

@Bean
    public ServerEndpointExporter serverEndpointExporter() {
        return new ServerEndpointExporter();
    }
4.png

websocket类

@ServerEndpoint("/websocket/{pageCode}")
@Component
public class WebSocket {
 
    private static final String loggerName=WebSocket.class.getName();

    private static final org.slf4j.Logger log= LoggerFactory.getLogger(WebSocket.class);
    //concurrent包的线程安全Set,用来存放每个客户端对应的MyWebSocket对象。若要实现服务端与单一客户端通信的话,可以使用Map来存放,其中Key可以为用户标识
    public static Map<String, List<Session>> electricSocketMap = new ConcurrentHashMap<String, List<Session>>();
 
    /**
     * 连接建立成功调用的方法
     *
     * @param session 可选的参数。session为与某个客户端的连接会话,需要通过它来给客户端发送数据
     */
    @OnOpen
    public void onOpen(@PathParam("pageCode") String pageCode, Session session) {
        List<Session> sessions = electricSocketMap.get(pageCode);
        log.info("{}页面连接成功",pageCode);
        if(null==sessions){
            List<Session> sessionList = new ArrayList<>();
            sessionList.add(session);
            electricSocketMap.put(pageCode,sessionList);
        }else{
            sessions.add(session);
        }
    }
 
    /**
     * 连接关闭调用的方法
     */
    @OnClose
    public void onClose(@PathParam("pageCode") String pageCode,Session session) {
        if (electricSocketMap.containsKey(pageCode)){
            electricSocketMap.get(pageCode).remove(session);
        }
    }
 
    /**
     * 收到客户端消息后调用的方法
     *
     * @param message 客户端发送过来的消息
     * @param session 可选的参数
     */
    @OnMessage
    public void onMessage(String message, Session session) {
        System.out.println("websocket received message:" + message);
//        JSONObject object = JSON.parseObject(message);
//        System.out.println("x坐标" + object.get("x"));
//        System.out.println("y坐标" + object.get("y"));

        for (String s : electricSocketMap.keySet()) {
            List<Session> sessions = electricSocketMap.get(s);
            sessions.forEach(e -> {
                try {
                    e.getBasicRemote().sendText(message);
                } catch (IOException e1) {
                    e1.printStackTrace();
                }
            });
        }


    }
 
    /**
     * 发生错误时调用
     *
     * @param session
     * @param error
     */
    @OnError
    public void onError(Session session, Throwable error) {
        System.out.println("发生错误");;
    }
}

onMessage方法中直接将接收到的消息发送到所有页面


5.png

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