示例10:彩色三角形
2021-07-02 本文已影响0人
WebGiser
效果
![](https://img.haomeiwen.com/i11354300/6d6ef2e49711f9a6.png)
代码
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<script src="./cuon-matrix.js"></script>
</head>
<body>
<canvas id="canvas" width="600" height="600" style="border: 1px solid #ff0000;"></canvas>
<script>
let canvas = document.getElementById('canvas');
let gl = canvas.getContext('webgl');
// 顶点着色器
let VSHADER_SOURCE =
"attribute vec4 a_Position;\n"+
"void main(){\n"+
"gl_Position = a_Position;\n"+
"}\n";
// 片元着色器
let FSHADER_SOURCE =
"precision mediump float;\n"+
"uniform float u_Width;\n"+
"uniform float u_Height;\n"+
"void main(){\n"+
" gl_FragColor = vec4(gl_FragCoord.x/u_Width, 0.0, gl_FragCoord.y/u_Height, 1.0);\n"+
"}\n";
// 初始化着色器
function initShaders(gl, vSource, fSource){
let vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vSource);
gl.compileShader(vShader);
let fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fSource);
gl.compileShader(fShader);
let program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.useProgram(program);
gl.program = program;
}
// 设置定点位置-缓冲区对象
function initVertexBuffers(gl){
let vertices = new Float32Array([
0.0, 0.5,
-0.5, -0.5,
0.5, -0.5
]);
let n = 3;
// 创建顶点位置大小颜色缓冲区对象
let vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
let fsize = vertices.BYTES_PER_ELEMENT;
let a_Position = gl.getAttribLocation(gl.program, 'a_Position');
gl.vertexAttribPointer(a_Position, 2, gl.FLOAT, false, fsize*2, fsize*0);
gl.enableVertexAttribArray(a_Position);
return n;
}
initShaders(gl, VSHADER_SOURCE, FSHADER_SOURCE);
initVertexBuffers(gl);
let u_Width = gl.getUniformLocation(gl.program, 'u_Width');
gl.uniform1f(u_Width, gl.drawingBufferWidth);
let u_Height = gl.getUniformLocation(gl.program, 'u_Height');
gl.uniform1f(u_Width, gl.drawingBufferHeight);
gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 3);
</script>
</body>
</html>