iOSiOS DevelopmentiOS 常见问题汇总

iOS 加载等待动画

2018-03-02  本文已影响137人  梦回蓝桥

先来看看实现的效果图

donghuagif2.gif

类似于猫眼电影加载等待动画的效果(盯着猫眼好好看,有惊喜!)

maoyangif.gif

这是我在之前公司项目中使用的加载等待动画,现项目中使用的还是系统的UIActivityIndicatorView,等后期项目优化会让UI做些图片更换,说多了,来说说这种类似gif动画的实现方式吧.

一种是使用系统的动画类(基于CAAnimation)来实现视图的旋转效果.
另一种是使用UIImageView加载动态视图(一系列帧视图)来实现.

本文就是使用的第二种.

关于实现:无非就是在window或者当前VC中加载一个UIView,在此UIView上加载UIImageView+UILabel,设置UIImageView.animationImages 加载需要播放的帧视图数组,调用[self.imageView startAnimating];实现动画的播放!

这里我创建了两个视图,一个是底部的view(SXLoadingView),另一个是加在SXLoadingView上面的动画播放的视图(SXAnimationIndicator).

其中SXLoadingView.h

#import <UIKit/UIKit.h>
#import "SXAnimationIndicator.h"
@interface SXLoadingView : UIView

@property (nonatomic, weak) SXAnimationIndicator *animationIndicator;


+(SXLoadingView *)loadingView;

/**
 *  加载并开始动画,默认将视图SXLoadingView加载在window上
 */
+ (SXLoadingView *)loadingViewAndStartAnimation;


/**
 *
 *  加载并开始动画,默认将SXLoadingView视图加载在window上
 *
 *  @param frame  frame
 *
 *  @param title  显示的标题(加载中...)
 */
+ (SXLoadingView *)loadingViewAndStartAnimationWithFrame:(CGRect)frame title:(NSString *)title;


/**
 *
 *  @param frame  frame
 *
 *  @param title  显示的标题(加载中...)
 *
 *  @param view   loadView父视图
 *
 */
+ (SXLoadingView *)loadingViewAndStartAnimationWithFrame:(CGRect)frame title:(NSString *)title InView:(UIView *)view;


@end

SXLoadingView.m

#import "SXLoadingView.h"
#import "UIView+SX.h"

@implementation SXLoadingView

#define ScreenSize ([UIScreen mainScreen].bounds.size)
/** 设备为iphonex */
#define DEVICE_IS_iPhoneX ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(1125, 2436), [[UIScreen mainScreen] currentMode].size) : NO)
/** 距屏幕上边距离 */
#define TOP_HEIGHT (DEVICE_IS_iPhoneX ? 88 : 64)
/** 距屏幕下边距离 */
#define BOTTOM_HEIGHT (DEVICE_IS_iPhoneX ? 34 : 0)

+ (SXLoadingView *) loadingView
{
    return [[self alloc]init];
}

- (instancetype) init
{
    if (self = [super init]) {
        self.alpha = 1;
        SXAnimationIndicator *indicator = [[SXAnimationIndicator alloc]initWithFrame:CGRectMake(0, (ScreenSize.height - TOP_HEIGHT - 80)/2, ScreenSize.width, 50+10+20)];
        indicator.imageView.centerX = ScreenSize.width/2;
        indicator.label.centerX = ScreenSize.width/2;
        [self addSubview:indicator];
        self.animationIndicator = indicator;
    }
    return self;
}

/**
 *  加载并开始动画,默认将视图SXLoadingView加载在window上
 */
+ (SXLoadingView *)loadingViewAndStartAnimation
{
    SXLoadingView *loadView = [SXLoadingView loadingView];
    loadView.frame = CGRectMake(0, TOP_HEIGHT,ScreenSize.width, ScreenSize.height);
    UIWindow *window = [[[UIApplication sharedApplication] delegate] window];
    loadView.layer.zPosition = INT8_MAX;
    [window addSubview:loadView];
    [loadView.animationIndicator startAnimation];
    return loadView;
}

/**
 *
 *  加载并开始动画,默认将SXLoadingView视图加载在window上
 *
 *  @param frame  frame
 *
 *  @param title  显示的标题(加载中...)
 */
+ (SXLoadingView *)loadingViewAndStartAnimationWithFrame:(CGRect)frame title:(NSString *)title
{
    SXLoadingView *loadView = [SXLoadingView loadingView];
    if (CGRectIsNull(frame)) {
        frame = CGRectMake(0, TOP_HEIGHT,ScreenSize.width, ScreenSize.height);
    }
    [loadView showTitle:title];
    loadView.frame = frame;
    //使用keyWindow当你的app需要跳转到别的app然后返回本app的时候, 有可能会导致UI错乱
    //UIWindow* window = [UIApplication sharedApplication].keyWindow;
    UIWindow *window = [[[UIApplication sharedApplication] delegate] window];

    // 解决了loadview被VC中view覆盖没法显示的问题(查看视图层级还是被覆盖了)
    loadView.layer.zPosition = INT8_MAX;
    [window addSubview:loadView];
    [loadView.animationIndicator startAnimation];
    return loadView;
}


/**
 *
 *  @param frame  frame
 *
 *  @param title  显示的标题(加载中...)
 *
 *  @param view   loadView父视图
 *
 */
+ (SXLoadingView *)loadingViewAndStartAnimationWithFrame:(CGRect)frame title:(NSString *)title InView:(UIView *)view
{
    SXLoadingView *loadView = [SXLoadingView loadingView];
    [loadView showTitle:title];
    if (CGRectIsNull(frame)) {
        frame = CGRectMake(0, TOP_HEIGHT,ScreenSize.width, ScreenSize.height);
    }
    loadView.frame = frame;
    [view addSubview:loadView];
    [loadView.animationIndicator startAnimation];
    return loadView;
}

// 此接口可开放出去
- (SXAnimationIndicator *)showTitle:(NSString *)title
{
    self.animationIndicator.label.text = title;
    return self.animationIndicator;
}

@end

SXAnimationIndicator.h

#import <UIKit/UIKit.h>

@interface SXAnimationIndicator : UIView


@property (nonatomic, weak)   UIImageView *imageView;
@property (nonatomic, strong) UILabel *label;
@property (nonatomic, assign) BOOL isAnimating;

- (id) initWithFrame:(CGRect)frame;

- (void) startAnimation;

- (void) stopAnimation;


@end

SXAnimationIndicator.m

#import "SXAnimationIndicator.h"

@implementation SXAnimationIndicator
#define ScreenSize ([UIScreen mainScreen].bounds.size)

- (id) initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        _isAnimating = NO;
        UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 50, 50)];
        [self addSubview:imageView];
        _imageView = imageView;
        _imageView.animationImages = [self getImageArray];
        _label = [[UILabel alloc]initWithFrame:CGRectMake(0, CGRectGetMaxY(_imageView.frame)+10, ScreenSize.width, 20)];
        _label.textAlignment = NSTextAlignmentCenter;
        _label.textColor = [UIColor lightGrayColor];
        _label.font = [UIFont systemFontOfSize:13];
        [self addSubview:_label];
        self.layer.hidden = YES;
    }
    return self;
}

- (NSArray *)getImageArray {

    NSMutableArray *imageArray = [[NSMutableArray alloc] init];
    for (int i = 1; i <= 8; i++) {
    NSString *imageName = [NSString stringWithFormat:@"animation%d.png", i];

    // 性能优化,直接以文件路径的形式创建image,没有缓存,自动释放,imageNamed: 有缓存退出程序释放
    NSString *path = [[NSBundle mainBundle] pathForResource:@"animationImage" ofType:@"bundle"];
    NSString *imagePath = [NSString stringWithFormat:@"%@/%@", path, imageName];
    
    UIImage *image = [UIImage imageWithContentsOfFile:imagePath];
        
    [imageArray addObject:image];
    }
    return imageArray;
}

- (void)startAnimation
{
    _isAnimating = YES;
    self.layer.hidden = NO;
    [self doAnimation];
}

-(void)doAnimation{

    //设置动画总时间
    self.imageView.animationDuration = 1;
    //设置重复次数,0表示无限
    self.imageView.animationRepeatCount = 0;
    //开始动画
    [self.imageView startAnimating];
}

- (void) stopAnimation
{
    _isAnimating = NO;
    [self.imageView stopAnimating];
    self.imageView.animationImages = nil;
}


@end

使用样例 直接在你需要展示的VC中

- (void)viewDidLoad {

    [super viewDidLoad];
    
    /* 将各参数分开
    SXLoadingView* loadingView = [SXLoadingView loadingView];
    [self.view addSubview:loadingView];
    loadingView.frame = CGRectMake(0, TOP_HEIGHT, ScreenSize.width, ScreenSize.height);
    loadingView.animationIndicator.label.text = @"加载中...";
    [loadingView.animationIndicator startAnimation];
    self.loadingView = loadingView;
    */
    // 将参数封装在一起
    self.loadingView = [SXLoadingView loadingViewAndStartAnimationWithFrame:CGRectMake(0, TOP_HEIGHT, ScreenSize.width, ScreenSize.height) title:@"加载中..." InView:self.view];

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        [self.loadingView.animationIndicator stopAnimation];
        [self.loadingView removeFromSuperview];
    });
}

最后来说说实现过程中遇到以及需要注意的问题.

1. 关于加载帧动画图片性能优化的处理

使用的是imageWithContentsOfFile 来加载图片,而非imageNamed:
前者还需要将图片放入.bundle文件中,是否过于麻烦?
关于这个问题不做过多讲解了,参考下面这篇文章
http://blog.csdn.net/zyr124/article/details/50053185

2. 关于内存泄漏的处理

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        // 以前只是简单的将视图移除了
        [self.loadingView removeFromSuperview];
    });


修改后

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    [self.loadingView.animationIndicator stopAnimation];
    [self.loadingView removeFromSuperview];
});

3. window为nil

//window为nil
UIWindow *window = [UIApplication sharedApplication].keyWindow;


更改后

UIWindow *window = [[[UIApplication sharedApplication] delegate] window];


此时window是不为nil了,但是加在window上面的loadView,被VC视图遮挡(紫色部分)

屏幕快照 2018-03-02 下午4.52.43.png

于是我想到了使用 bringSubviewToFront 来实现,可是不起作用.

直到做了下面的处理之后

 /* 
  * 改变图层的显示顺序(但不能改变的事件的传递顺序,所以视图层级还是原来那样,该覆盖的还是覆盖)给zPosition提高一个像素 (视图都非常薄,0.1也能做到)
  * 和UIView严格的二维坐标系不同,CALayer存在于一个三维空间当中。
  * zPosition最实用的功能就是改变图层的显示顺序了
  */
loadView.layer.zPosition = INT8_MAX;//你传递 1 也可以


运行效果正常

weizhigif.gif

可是打开视图层级,发现层级跟上面的还是一样是被覆盖的(虽然运行效果正常!!!)


屏幕快照 2018-03-02 下午5.10.16.png

这是因为使用 loadView.layer.zPosition = INT8_MAX;只是改变了视图层级的“显示顺序”,事件的传递以及层级还是跟原来一样,并未改变.

上一篇下一篇

猜你喜欢

热点阅读