Picasso图片加载框架 —— 源码解析(一)
图片加载是Android开发中的常见情景,在日常项目中,也一直在用Picasso来处理各种加载需求。用的多了,也就自然想了解下其实现过程。这里,将深入源码,学习Picasso框架的实现过程和设计思想。计划用三篇文章来对Picasso做一个全面的分析,而这第一篇的目标则是梳理一下Picasso加载图片的整体思路和核心流程。这样有了主干,学习起来才能全而不乱。
一、Picasso简介
Picasso是Square公司推出的开源图片加载库。体量轻、功能完善、使用简单,配合OkHttp使用效果极佳。
官方链接:http://square.github.io/picasso/
若想在项目中使用Picasso,只需在gradle中添加依赖即可:
//2.5.0为版本号
dependencies {
compile 'com.squareup.picasso:picasso:2.5.0'
}
本文所涉及到的源码均为Picasso 2.5.0版本
二、源码分析
在分析源码之前,我们先看下Picasso是如何使用的:
Picasso.with(context).load(url).into(imageView);
给定一个url和ImageView,就可以将图片加载到ImageView中,十分简单。
接下来,我们就一步步的看下,Picasso是如何通过一行代码实现图片加载的。
1. 初始化Picasso实例
static Picasso singleton = null;
Picasso是一个单例类,可通过Picasso.with()静态方法对Picasso进行初始化。
/**
* Lru memory cache: 默认缓存大小为程序运行内存的15%
* Disk cache: 默认缓存大小为5MB ~ 50MB
*/
public static Picasso with(Context context) {
if (singleton == null) {
synchronized (Picasso.class) {
if (singleton == null) {
singleton = new Builder(context).build();
}
}
}
return singleton;
}
从源码可以看到,Picasso.with()方法做的事情非常简单,就是使用双重校验锁的方式,调用Picasso.Builder.build()构造Picasso的单例对象。
既然如此,那么Builder就一定保存了初始化Picasso所需的参数:
public static class Builder {
//上下文
private final Context context;
//从外部资源(网络、磁盘等)下载图片的下载器
private Downloader downloader;
//异步加载图片的线程池
private ExecutorService service;
//内存缓存
private Cache cache;
//监听图片加载失败的回调
private Listener listener;
//request的修改器
private RequestTransformer transformer;
//自定义的图片获取方式
private List<RequestHandler> requestHandlers;
//图片配置
private Bitmap.Config defaultBitmapConfig;
//是否显示debug indicators
private boolean indicatorsEnabled;
//是否允许debug logging
private boolean loggingEnabled;
}
所有变量均提供了set方法供用户从外部进行设置。若不设置,则Builder.build()方法也为其提供了默认实现。
public Picasso build() {
Context context = this.context;
if (downloader == null) {
//若能反射找到com.squareup.okhttp.OkHttpClient,则downloader为OkHttpDownloader
//否则downloader为UrlConnectionDownloader
downloader = Utils.createDefaultDownloader(context);
}
if (cache == null) {
cache = new LruCache(context);
}
if (service == null) {
//核心线程数和最大线程数均为3的线程池
service = new PicassoExecutorService();
}
if (transformer == null) {
transformer = RequestTransformer.IDENTITY;
}
Stats stats = new Stats(cache);
Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats);
return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats,
defaultBitmapConfig, indicatorsEnabled, loggingEnabled);
}
可以看到,Builder.build()方法做的事情就是为各成员变量赋值,并调用new Picasso()来构建Picasso的实例。
Picasso(Context context, Dispatcher dispatcher, Cache cache, Listener listener,
RequestTransformer requestTransformer, List<RequestHandler> extraRequestHandlers, Stats stats,
Bitmap.Config defaultBitmapConfig, boolean indicatorsEnabled, boolean loggingEnabled) {
//省略其他代码
//分发器
this.dispatcher = dispatcher;
//请求处理器
List<RequestHandler> allRequestHandlers =
new ArrayList<RequestHandler>(builtInHandlers + extraCount);
// ResourceRequestHandler needs to be the first in the list to avoid
// forcing other RequestHandlers to perform null checks on request.uri
// to cover the (request.resourceId != 0) case.
allRequestHandlers.add(new ResourceRequestHandler(context));
if (extraRequestHandlers != null) {
allRequestHandlers.addAll(extraRequestHandlers);
}
allRequestHandlers.add(new ContactsPhotoRequestHandler(context));
allRequestHandlers.add(new MediaStoreRequestHandler(context));
allRequestHandlers.add(new ContentStreamRequestHandler(context));
allRequestHandlers.add(new AssetRequestHandler(context));
allRequestHandlers.add(new FileRequestHandler(context));
allRequestHandlers.add(new NetworkRequestHandler(dispatcher.downloader, stats));
requestHandlers = Collections.unmodifiableList(allRequestHandlers);
//省略其他代码
}
在这之中,有两个很重要角色:Dispatcher和RequestHandler。大家先对此有个印象,后面用到时会详细讲。
2. 创建Request
初始化好了Picasso的实例,接下来就要调用Picasso.load()方法了。
Picasso.load()默认提供了四种重载: load()// load(String)和load(File)最终都会调用load(Uri)。
public RequestCreator load(File file) {
if (file == null) {
return new RequestCreator(this, null, 0);
}
return load(Uri.fromFile(file));
}
public RequestCreator load(String path) {
if (path == null) {
return new RequestCreator(this, null, 0);
}
if (path.trim().length() == 0) {
throw new IllegalArgumentException("Path must not be empty.");
}
return load(Uri.parse(path));
}
public RequestCreator load(Uri uri) {
return new RequestCreator(this, uri, 0);
}
//直接创建RequestCreator
public RequestCreator load(int resourceId) {
if (resourceId == 0) {
throw new IllegalArgumentException("Resource ID must not be zero.");
}
return new RequestCreator(this, null, resourceId);
}
可以看到,这四个方法内部实现大同小异,最终都会创建一个RequestCreator对象。
RequestCreator(Picasso picasso, Uri uri, int resourceId) {
if (picasso.shutdown) {
throw new IllegalStateException(
"Picasso instance already shut down. Cannot submit new requests.");
}
this.picasso = picasso;
//data即Request.Builder对象,其封装了真实的请求内容
this.data = new Request.Builder(uri, resourceId, picasso.defaultBitmapConfig);
}
3. 分发Action
Picasso.load()方法创建好了RequestCreator,也准备好了url,接下来就要创建Action了。
//采用异步方式,将request的结果填充到ImageView中
public void into(ImageView target) {
into(target, null);
}
// Callback为监听图片添加结果(成功/失败)的回调
public void into(ImageView target, Callback callback) {
long started = System.nanoTime();
//检查是否为主线程调用
checkMain();
if (target == null) {
throw new IllegalArgumentException("Target must not be null.");
}
//检查请求中是否设置了uri或resourceId。若均没有设置,则视其为无效请求,取消这次request
if (!data.hasImage()) {
picasso.cancelRequest(target);
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
return;
}
//是否调整图片尺寸
if (deferred) {
if (data.hasSize()) {
throw new IllegalStateException("Fit cannot be used with resize.");
}
int width = target.getWidth();
int height = target.getHeight();
if (width == 0 || height == 0) {
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
picasso.defer(target, new DeferredRequestCreator(this, target, callback));
return;
}
data.resize(width, height);
}
//创建真实请求
Request request = createRequest(started);
String requestKey = createKey(request);
//是否允许从cache中读取图片
if (shouldReadFromMemoryCache(memoryPolicy)) {
Bitmap bitmap = picasso.quickMemoryCacheCheck(requestKey);
//若cache中存在要请求的图片,则取消请求,直接加载cache中的图片
if (bitmap != null) {
picasso.cancelRequest(target);
//将cache中的图片加载到ImageView上
setBitmap(target, picasso.context, bitmap, MEMORY, noFade, picasso.indicatorsEnabled);
if (picasso.loggingEnabled) {
log(OWNER_MAIN, VERB_COMPLETED, request.plainId(), "from " + MEMORY);
}
if (callback != null) {
callback.onSuccess();
}
return;
}
}
//是否需要占位图片
if (setPlaceholder) {
setPlaceholder(target, getPlaceholderDrawable());
}
//执行到此,则表示需要从外部资源下载图片
//创建ImageViewAction,ImageViewAction内部持有ImageView和Request
Action action =
new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId,
errorDrawable, requestKey, tag, callback, noFade);
//将Action放入队列并提交
picasso.enqueueAndSubmit(action);
}
RequestCreator.into()方法主要做了一些检查和准备工作,包括:
1)确保在主线程进行调用;
2)检查request的有效性,即uri或resourceId是否为空;
3)是否从cache中获取图片;
4)若request有效且cache中没有目标图片,则创建ImageViewAction,提交并放入队列。
到此为止,还是没有看到处理url和添加图片的过程,只能跟着Picasso.enqueueAndSubmit(action)继续往下看。
void enqueueAndSubmit(Action action) {
//对于ImageViewAction来说,target即ImageView
Object target = action.getTarget();
//检查ImageView是否有其他正在执行的action,若有,则取消之前的action
if (target != null && targetToAction.get(target) != action) {
cancelExistingRequest(target);
targetToAction.put(target, action);
}
//提交action
submit(action);
}
Picasso.enqueueAndSubmit()方法将action存入WeakHashMap中,并确保ImageView当前只有一个正在执行的action。
void submit(Action action) {
dispatcher.dispatchSubmit(action);
}
Picasso.submit()方法也没有对action进行处理,而是直接调用Dispatcher.dispatchSubmit()继续下发。
Dispatcher(Context context, ExecutorService service, Handler mainThreadHandler,
Downloader downloader, Cache cache, Stats stats) {
//省略其他代码
// DispatcherHandler继承自HandlerThread,因此handler为子线程的handler
this.handler = new DispatcherHandler(dispatcherThread.getLooper(), this);
// mainThreadHandler为主线程handler
this.mainThreadHandler = mainThreadHandler;
//省略其他代码
}
void dispatchSubmit(Action action) {
//将action装入message,并由子线程handler进行发送,完成线程切换
handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action));
}
Dispatcher是分发器,该类持有两个Handler:一个是mainThreadHandler,另一个是子线程handler。dispatchSubmit()方法即调用子线程handler的sendMessage()方法,将action发送到子线程进行处理。
值得注意的是,之前的代码是在主线程中运行的,而在handler.sendMessage()之后,便完成了主线程到子线程的切换。这也意味着接下来要做耗时操作了。
4. 提交BitmapHunter
在子线程接收到message后,会调用Dispatcher.performSubmit()方法。
@Override
public void handleMessage(final Message msg) {
switch (msg.what) {
case REQUEST_SUBMIT: {
Action action = (Action) msg.obj;
dispatcher.performSubmit(action);
break;
}
//省略其他代码
}
}
void performSubmit(Action action) {
performSubmit(action, true);
}
void performSubmit(Action action, boolean dismissFailed) {
//如果当前action在pausedTags中,则暂停执行并将其放入pausedActions
if (pausedTags.contains(action.getTag())) {
pausedActions.put(action.getTarget(), action);
if (action.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_PAUSED, action.request.logId(),
"because tag '" + action.getTag() + "' is paused");
}
return;
}
//从active hunters中寻找有无action对应的BitmapHunter
BitmapHunter hunter = hunterMap.get(action.getKey());
if (hunter != null) {
hunter.attach(action);
return;
}
//若线程池已关闭,则退出执行
if (service.isShutdown()) {
if (action.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_IGNORED, action.request.logId(), "because shut down");
}
return;
}
//创建hunter对象
hunter = forRequest(action.getPicasso(), this, cache, stats, action);
//执行hunter任务
hunter.future = service.submit(hunter);
//将hunter放入active hunters
hunterMap.put(action.getKey(), hunter);
if (dismissFailed) {
failedActions.remove(action.getTarget());
}
if (action.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_ENQUEUED, action.request.logId());
}
}
Dispatcher.performSubmit()方法是Dispatcher中非常重要的方法,所有的请求都会经此方法进行提交。该方法主要干了几件事:
1)从action中取出对应的tag,并检查其是否在pausedTags中。如果存在,则暂停执行该action并将其放入pausedActions;
2)从active hunters中寻找有无action对应的BitmapHunter。如果有,则直接取出对应的BitmapHunter,并将action attach上去;
3)若以上条件均不满足,则为当前action创建新的BitmapHunter,并提交给线程池执行。
5. hunt目标图片
至此,我们可以大胆猜测,这个BitmapHunter应该就是一个Runnable,图片下载过程应该就在其run()方法中。
class BitmapHunter implements Runnable {
static BitmapHunter forRequest(Picasso picasso, Dispatcher dispatcher, Cache cache, Stats stats, Action action) {
Request request = action.getRequest();
List<RequestHandler> requestHandlers = picasso.getRequestHandlers();
//遍历Picasso.getRequestHandlers(),寻找合适的请求处理器
for (int i = 0, count = requestHandlers.size(); i < count; i++) {
RequestHandler requestHandler = requestHandlers.get(i);
if (requestHandler.canHandleRequest(request)) {
return new BitmapHunter(picasso, dispatcher, cache, stats, action, requestHandler);
}
}
return new BitmapHunter(picasso, dispatcher, cache, stats, action, ERRORING_HANDLER);
}
@Override
public void run() {
try {
updateThreadName(data);
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_EXECUTING, getLogIdsForHunter(this));
}
//调用hunt()方法获取结果
// result是一个Bitmap变量
result = hunt();
//如果bitmap为null,则图片获取失败,调用dispatchFailed()方法分发失败消息
//否则,调用dispatchComplete()方法分发成功消息
if (result == null) {
dispatcher.dispatchFailed(this);
} else {
dispatcher.dispatchComplete(this);
}
} catch (Downloader.ResponseException e) {
if (!e.localCacheOnly || e.responseCode != 504) {
exception = e;
}
dispatcher.dispatchFailed(this);
} catch (NetworkRequestHandler.ContentLengthException e) {
exception = e;
dispatcher.dispatchRetry(this);
} catch (IOException e) {
exception = e;
dispatcher.dispatchRetry(this);
} catch (OutOfMemoryError e) {
StringWriter writer = new StringWriter();
stats.createSnapshot().dump(new PrintWriter(writer));
exception = new RuntimeException(writer.toString(), e);
dispatcher.dispatchFailed(this);
} catch (Exception e) {
exception = e;
dispatcher.dispatchFailed(this);
} finally {
Thread.currentThread().setName(Utils.THREAD_IDLE_NAME);
}
}
}
BitmapHunter有一个名为forRequest()的静态方法,用于BitmapHunter的实例化。在该方法内部,会遍历Picasso.getRequestHandlers()列表,寻找合适的RequestHandler。而这个RequestHandlers列表便是在Picasso.new()方法中创建的,参考2.1节。
得到BitmapHunter后,便可将其交给线程池来执行了。run()方法主要做了两件事:
1)调用hunt()方法得到Bitmap结果;
2)若成功获取图片,则调用dispatchComplete()方法分发成功消息,否则,调用dispatchFailed()方法分发失败消息。
接着看BitmapHunter.hunt()方法:
Bitmap hunt() throws IOException {
Bitmap bitmap = null;
//从cache中获取目标图片
if (shouldReadFromMemoryCache(memoryPolicy)) {
bitmap = cache.get(key);
if (bitmap != null) {
//若找到目标图标,则更新stats状态并返回bitmap
stats.dispatchCacheHit();
loadedFrom = MEMORY;
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_DECODED, data.logId(), "from cache");
}
return bitmap;
}
}
data.networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy;
//调用requestHandler.load()方法获取目标图片
//目标图片会以Bitmap或Stream的形式存在result中
RequestHandler.Result result = requestHandler.load(data, networkPolicy);
if (result != null) {
loadedFrom = result.getLoadedFrom();
exifRotation = result.getExifOrientation();
bitmap = result.getBitmap();
//如果目标图片是Stream形式,则需decodeStream()
if (bitmap == null) {
InputStream is = result.getStream();
try {
bitmap = decodeStream(is, data);
} finally {
Utils.closeQuietly(is);
}
}
}
if (bitmap != null) {
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_DECODED, data.logId());
}
stats.dispatchBitmapDecoded(bitmap);
//是否需要对图片进行变换
if (data.needsTransformation() || exifRotation != 0) {
synchronized (DECODE_LOCK) {
if (data.needsMatrixTransform() || exifRotation != 0) {
bitmap = transformResult(data, bitmap, exifRotation);
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId());
}
}
if (data.hasCustomTransformations()) {
bitmap = applyCustomTransformations(data.transformations, bitmap);
if (picasso.loggingEnabled) {
log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId(), "from custom transformations");
}
}
}
if (bitmap != null) {
stats.dispatchBitmapTransformed(bitmap);
}
}
}
return bitmap;
}
可以看到,图片获取过程是由requestHandler.load()完成的。而这个RequestHandler就是我们在forRequest()方法中找的请求处理器。
6. 下载目标图片
假设我们要从网络上获取图片,那么forRequest()中找的的目标RequestHandler应该就是NetworkRequestHandler。load()方法自然就是发送网络请求,返回Result的过程。
@Override
public Result load(Request request, int networkPolicy) throws IOException {
//downloader才是request的真正执行者
Response response = downloader.load(request.uri, request.networkPolicy);
if (response == null) {
return null;
}
Picasso.LoadedFrom loadedFrom = response.cached ? DISK : NETWORK;
//目标图片以Bitmap的形式返回
Bitmap bitmap = response.getBitmap();
if (bitmap != null) {
return new Result(bitmap, loadedFrom);
}
//目标图片以Stream的形式返回
InputStream is = response.getInputStream();
if (is == null) {
return null;
}
// Sometimes response content length is zero when requests are being replayed. Haven't found
// root cause to this but retrying the request seems safe to do so.
if (loadedFrom == DISK && response.getContentLength() == 0) {
Utils.closeQuietly(is);
throw new ContentLengthException("Received response with 0 content-length header.");
}
if (loadedFrom == NETWORK && response.getContentLength() > 0) {
stats.dispatchDownloadFinished(response.getContentLength());
}
return new Result(is, loadedFrom);
}
通过源码发现,NetworkRequestHandler并非request的真正处理者,其内部的downloader才是request的负责人。
Downloader是一个接口,Picasso内置两种实现:OkHttpDownloader和UrlConnectionDownloader。如果用户不主动设置的话,Picasso.Builder.build()方法会根据规则两者选一:若能反射找到com.squareup.okhttp.OkHttpClient,则使用OkHttpDownloader,否则downloader为UrlConnectionDownloader。
这里,我们以UrlConnectionDownloader为例,看一下UrlConnectionDownloader.load()方法:
@Override
public Response load(Uri uri, int networkPolicy) throws IOException {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
installCacheIfNeeded(context);
}
//建立HttpURLConnection
HttpURLConnection connection = openConnection(uri);
//使用cache
connection.setUseCaches(true);
if (networkPolicy != 0) {
String headerValue;
if (NetworkPolicy.isOfflineOnly(networkPolicy)) {
headerValue = FORCE_CACHE;
} else {
StringBuilder builder = CACHE_HEADER_BUILDER.get();
builder.setLength(0);
if (!NetworkPolicy.shouldReadFromDiskCache(networkPolicy)) {
builder.append("no-cache");
}
if (!NetworkPolicy.shouldWriteToDiskCache(networkPolicy)) {
if (builder.length() > 0) {
builder.append(',');
}
builder.append("no-store");
}
headerValue = builder.toString();
}
connection.setRequestProperty("Cache-Control", headerValue);
}
int responseCode = connection.getResponseCode();
if (responseCode >= 300) {
connection.disconnect();
throw new ResponseException(responseCode + " " + connection.getResponseMessage(),
networkPolicy, responseCode);
}
long contentLength = connection.getHeaderFieldInt("Content-Length", -1);
boolean fromCache = parseResponseSourceHeader(connection.getHeaderField(RESPONSE_SOURCE));
//返回Response
return new Response(connection.getInputStream(), fromCache, contentLength);
}
基本就是HttpURLConnection发起网络请求的过程。
7. 分发Response
在UrlConnectionDownloader.load()得到Response后,会一层层地将结果返回:UrlConnectionDownloader.load() ---> NetworkRequestHandler.load() ---> BitmapHunter.hunt() ---> BitmapHunter.run()。
在BitmapHunter.run()中,根据目标图片是否为null来决定是发送成功消息,还是失败消息。
@Override
public void run() {
//省略其他代码
result = hunt();
if (result == null) {
dispatcher.dispatchFailed(this);
} else {
dispatcher.dispatchComplete(this);
}
//省略其他代码
}
这里,我们假设分发成功消息,即调用dispatcher.dispatchComplete(this)。
void dispatchComplete(BitmapHunter hunter) {
handler.sendMessage(handler.obtainMessage(HUNTER_COMPLETE, hunter));
}
@Override
public void handleMessage(final Message msg) {
switch (msg.what) {
case HUNTER_COMPLETE: {
BitmapHunter hunter = (BitmapHunter) msg.obj;
dispatcher.performComplete(hunter);
break;
}
//省略其他代码
}
}
void performComplete(BitmapHunter hunter) {
//是否将目标图片缓存起来
if (shouldWriteToMemoryCache(hunter.getMemoryPolicy())) {
cache.set(hunter.getKey(), hunter.getResult());
}
//将当前的BitmapHunter从active hunters中移除
hunterMap.remove(hunter.getKey());
//批处理
batch(hunter);
if (hunter.getPicasso().loggingEnabled) {
log(OWNER_DISPATCHER, VERB_BATCHED, getLogIdsForHunter(hunter), "for completion");
}
}
在Dispatcher.performComplete()中,根据内存策略决定是否缓存目标图片并调用Dispatcher.batch()继续批处理。
private void batch(BitmapHunter hunter) {
if (hunter.isCancelled()) {
return;
}
//将hunter添加到List中
batch.add(hunter);
if (!handler.hasMessages(HUNTER_DELAY_NEXT_BATCH)) {
//延迟200ms发送消息
handler.sendEmptyMessageDelayed(HUNTER_DELAY_NEXT_BATCH, BATCH_DELAY);
}
}
@Override
public void handleMessage(final Message msg) {
switch (msg.what) {
case HUNTER_DELAY_NEXT_BATCH: {
dispatcher.performBatchComplete();
break;
}
//省略其他代码
}
}
Dispatcher.batch()方法会将分发过来的hunter放到batch列表中,并延迟发送。
void performBatchComplete() {
List<BitmapHunter> copy = new ArrayList<BitmapHunter>(batch);
batch.clear();
//调用mainThreadHandler发送消息
mainThreadHandler.sendMessage(mainThreadHandler.obtainMessage(HUNTER_BATCH_COMPLETE, copy));
logBatch(copy);
}
@Override
public void handleMessage(final Message msg) {
switch (msg.what) {
case HUNTER_BATCH_COMPLETE: {
List<BitmapHunter> batch = (List<BitmapHunter>) msg.obj;
//遍历batch列表,依次处理各个hunter
for (int i = 0, n = batch.size(); i < n; i++) {
BitmapHunter hunter = batch.get(i);
hunter.picasso.complete(hunter);
}
break;
}
//省略其他代码
}
}
在接收到HUNTER_DELAY_NEXT_BATCH消息后,Dispatcher.performBatchComplete()调用主线程handler继续分发消息,实现线程切换。
8. 加载图片
在Picasso.handleMessage()收到批处理消息后,会依次取出各个hunter,并调用Picasso.complete()。
void complete(BitmapHunter hunter) {
Action single = hunter.getAction();
List<Action> joined = hunter.getActions();
boolean hasMultiple = joined != null && !joined.isEmpty();
boolean shouldDeliver = single != null || hasMultiple;
if (!shouldDeliver) {
return;
}
Uri uri = hunter.getData().uri;
Exception exception = hunter.getException();
Bitmap result = hunter.getResult();
LoadedFrom from = hunter.getLoadedFrom();
//处理action
if (single != null) {
deliverAction(result, from, single);
}
//处理action
if (hasMultiple) {
for (int i = 0, n = joined.size(); i < n; i++) {
Action join = joined.get(i);
deliverAction(result, from, join);
}
}
if (listener != null && exception != null) {
listener.onImageLoadFailed(this, uri, exception);
}
}
private void deliverAction(Bitmap result, LoadedFrom from, Action action) {
if (action.isCancelled()) {
return;
}
if (!action.willReplay()) {
targetToAction.remove(action.getTarget());
}
if (result != null) {
if (from == null) {
throw new AssertionError("LoadedFrom cannot be null.");
}
//回调action.complete()
action.complete(result, from);
if (loggingEnabled) {
log(OWNER_MAIN, VERB_COMPLETED, action.request.logId(), "from " + from);
}
} else {
action.error();
if (loggingEnabled) {
log(OWNER_MAIN, VERB_ERRORED, action.request.logId());
}
}
}
经过Picasso.complete() ---> Picasso.deliverAction(),最终回调到ImageViewAction.complete()方法。在该方法中,完成了ImageView加载图片的过程。
class ImageViewAction extends Action<ImageView> {
@Override
public void complete(Bitmap result, Picasso.LoadedFrom from) {
if (result == null) {
throw new AssertionError(
String.format("Attempted to complete action with no result!\n%s", this));
}
ImageView target = this.target.get();
if (target == null) {
return;
}
Context context = picasso.context;
boolean indicatorsEnabled = picasso.indicatorsEnabled;
//将图片加载到ImageView上
PicassoDrawable.setBitmap(target, context, result, from, noFade, indicatorsEnabled);
if (callback != null) {
callback.onSuccess();
}
}
}
final class PicassoDrawable extends BitmapDrawable {
static void setBitmap(ImageView target, Context context, Bitmap bitmap,
Picasso.LoadedFrom loadedFrom, boolean noFade, boolean debugging) {
Drawable placeholder = target.getDrawable();
if (placeholder instanceof AnimationDrawable) {
((AnimationDrawable) placeholder).stop();
}
PicassoDrawable drawable =
new PicassoDrawable(context, bitmap, placeholder, loadedFrom, noFade, debugging);
//为ImageView添加图片
target.setImageDrawable(drawable);
}
}
三、总结
经过上述源码分析,想必大家都已了解Picasso是如何从网络下载图片并加载到ImageView的。这里,直接用流程图作简要总结: Picasso工作流程其中,橙线为发送过程调用链,绿线为返回过程调用链。主要步骤如下:
1)在Picasso中创建RequestCreator;
2)创建并提交Action至Dispatcher;
3)Dispatcher创建BitmapHunter并交给线程池执行;
4)BitmapHunter调用ResourceHandler及Downloader下载图片;
5)图片下载成功后,返回BitmapHunter并由Dispatcher负责分发;
6)Picasso收到下载成功的消息后,回调Action的complete()方法,将图片加载到ImageView上。
最后
本文作为Picasso源码解析系列的第一篇,目标是从源码入手,梳理Picasso加载图片的工作流程,掌握其主要思路。如大家对Picasso框架的实现细节感兴趣,欢迎关注该系列的后续文章。如对本文有疑问,欢迎留言交流。如需要转载,则请注明出处。