Android_Handler

2015-09-13  本文已影响288人  738bc070cd74

Android UI是线程不安全的,如果在子线程中尝试进行UI操作,程序就有可能会崩溃。Handler的使用过程很简单,通过它可以轻松地将一个任务切换到Handler所在的线程中去执行

Handler 基本使用

public Handler mHandle = new Handler(){
    public void handleMessage(Message msg) {
        switch (msg.what) {
        case 1:
            Bitmap bitmap = (Bitmap) msg.obj;
            image.setImageBitmap(bitmap);
            break;

        default:
            break;
        }
    };
};
private void getNetWorkImage() {
    new Thread(new Runnable() {
        
        @Override
        public void run() {
            try {
                URL imageUrl = new URL("https://www.baidu.com/img/bdlogo.png");
                HttpURLConnection conn = (HttpURLConnection) imageUrl.openConnection();
                conn.setConnectTimeout(10000);
                conn.setRequestMethod("GET");
                if(conn.getResponseCode() == 200) {
                    InputStream is = conn.getInputStream();
                    Bitmap bitmap = BitmapFactory.decodeStream(is);
                    Message msg = mHandle.obtainMessage();
                    msg.what = 1;
                    msg.obj = bitmap;
                    mHandle.sendMessage(msg);
                }
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }).start();
    
}
@Override
protected void onDestroy() {
    super.onDestroy();
    mHandle.removeCallbacks(null);
}
static class TestHandler extends Handler {
    WeakReference<Activity> mActivityReference;

    TestHandler(Activity activity) {
        mActivityReference = new WeakReference<Activity>(activity);
    }

    @Override
    public void handleMessage(Message msg) {
        final Activity activity = mActivityReference.get();
        if (activity != null) {
            mImageView.setImageBitmap(mBitmap);
        }
    }
}

HandlerThread 基本使用

HandlerThread就是Thread、Looper和Handler的组合实现

public class TestHanderThread extends Activity {
private HandlerThread mHandlerThread = null;
private Handler mThreadHandler = null;
private Handler mUiHandler = null;

private static final String TAG = "TestHanderThread";

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    initData();
}

private void initData() {
    Log.i(null, "Main Thread id="+Thread.currentThread().getId());

    mHandlerThread = new HandlerThread("HandlerWorkThread");
    //必须在实例化mThreadHandler之前调运start方法,原因上面源码已经分析了
    mHandlerThread.start();
    //将当前mHandlerThread子线程的Looper传入mThreadHandler,使得
    //mThreadHandler的消息队列依赖于子线程(在子线程中执行)
    mThreadHandler = new Handler(mHandlerThread.getLooper()) {
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            Log.d(TAG, "在子线程中处理!id="+Thread.currentThread().getId());
            //从子线程往主线程发送消息
            mUiHandler.sendEmptyMessage(0);
        }
    };

    mUiHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            Log.d(TAG, "在UI主线程中处理!id="+Thread.currentThread().getId());
        }
    };
    //从主线程往子线程发送消息
    mThreadHandler.sendEmptyMessage(1);
}
}
log.png

Hander、MessageQueue、Looper

Looper负责的就是创建一个MessageQueue,然后进入一个无限循环体不断从该MessageQueue中读取消息,而消息的创建者就是一个或多个Handler

获取Message.png

消息会进行复用减少内存开销

boolean enqueueMessage(Message msg, long when) 负责将消息添加到队列中
Message next() 负责取出消息
public static void loop() 进行循环
loop.png

进行无限循环

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