unity获取点击的碰撞体
2018-05-19 本文已影响5人
normidar
据说好像是用了射线,
Collider2D[] col = Physics2D.OverlapPointAll(Camera.main.ScreenToWorldPoint(Input.mousePosition ));
据说好像是用了射线,
Collider2D[] col = Physics2D.OverlapPointAll(Camera.main.ScreenToWorldPoint(Input.mousePosition ));