react-原生事件和合成事件的区别
2021-01-10 本文已影响0人
小骆驼与秀秀
react-原生事件和合成事件的区别及源码分析
概念
class EventClickDemo extends React.Component {
constructor(props) {
super(props)
this.btnRef = React.createRef()
}
componentDidMount() {
// 这里就是js原生事件
this.btnRef.current.addEventListener('click', function(e) {
console.log('native event')
console.log(e)
})
}
handleClick(event) {
// 这里就是合成事件,指的是react封装的SyntheticEvent
console.log('react event')
console.log(event)
}
render() {
return (
<div onClick={this.handleClick} ref={this.btnRef}>Click me</div>
)
}
}
关于 react 合成事件
目的:
- 封装事件,实现跨平台,把差异封装在底层
- 将事件全部统一冒泡到 document 再进行触发
- 可以统一命名,这样子命名符合 react 编程习惯,比如点击事件 onClick,点击事件(捕获阶段)onClickCapture
api:
boolean bubbles // 是否冒泡
boolean cancelable // 是否可以取消
DOMEventTarget currentTarget
boolean defaultPrevented
number eventPhase
boolean isTrusted
DOMEvent nativeEvent // 相当于原生事件的event
void preventDefault() // 封装的阻止默认行为
boolean isDefaultPrevented()
void stopPropagation() // 阻止冒泡
boolean isPropagationStopped() // 是否设置了阻止冒泡
void persist()
DOMEventTarget target // 相当于原生事件中的event.target
number timeStamp
string type
原生事件和合成事件差异
阻止冒泡的方式
合成事件,在 reactV0.14 版本前,事件处理函数返回 false,无法阻止事件冒泡。
原生事件,事件处理函数返回 false,可以阻止事件冒泡
事件处理函数中的 event 能否异步访问
合成事件,在回调函数当前事件循环执行完后,所有 event 的属性都会无效。所以,不能在异步函数里面去访问 event
function handleClick(event) {
console.log(event.type) // => 有值
setTimeout(function() {
console.log(event.type) // => null
}, 0)
this.setState({
clickEvent: event // => null,因为在回调函数当前事件循环执行完后,所有event会变成null
})
this.setState){
clickEventType: event.type // => 有值
}
}
解决方案是可以在事件处理函数中使用 event.persist()。作用是告知 react 将事件从事件池(react 封装的)中移除合成事件
原生事件,无此限制
源码分析
合成事件,SyntheticEvent,源码位置在 packages/legacy-events/SyntheticEvent.js。
// 定义了react的事件接口
const EventInterface = {
type: null,
target: null,
// currentTarget is set when dispatching; no use in copying it here
currentTarget: function() {
return null;
},
eventPhase: null,
bubbles: null,
cancelable: null,
timeStamp: function(event) {
return event.timeStamp || Date.now();
},
defaultPrevented: null,
isTrusted: null,
};
// 构造函数
function SyntheticEvent(
dispatchConfig,
targetInst,
nativeEvent,
nativeEventTarget,
) {
if (__DEV__) {
// these have a getter/setter for warnings
delete this.nativeEvent;
delete this.preventDefault;
delete this.stopPropagation;
delete this.isDefaultPrevented;
delete this.isPropagationStopped;
}
this.dispatchConfig = dispatchConfig;
this._targetInst = targetInst;
this.nativeEvent = nativeEvent;
if (!enableModernEventSystem) {
this._dispatchListeners = null;
this._dispatchInstances = null;
}
const Interface = this.constructor.Interface;
for (const propName in Interface) { // 这里是将原生事件的值,一一赋值给合成事件的event实例对象
if (!Interface.hasOwnProperty(propName)) { // 只考虑实例属性,继承属性无需赋值
continue;
}
if (__DEV__) {
delete this[propName]; // this has a getter/setter for warnings
}
const normalize = Interface[propName];
if (normalize) { // 按照Interface的定义,就只有函数类比如timeStamp函数是有值的,所以这里是取函数
this[propName] = normalize(nativeEvent);
} else {
if (propName === 'target') { // 复制target
this.target = nativeEventTarget;
} else { // 复制到实例对象的属性,this
this[propName] = nativeEvent[propName];
}
}
}
// 设置是否取消默认行为
const defaultPrevented =
nativeEvent.defaultPrevented != null
? nativeEvent.defaultPrevented
: nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = functionThatReturnsTrue;
} else {
this.isDefaultPrevented = functionThatReturnsFalse;
}
this.isPropagationStopped = functionThatReturnsFalse; // 默认不取消冒泡
return this;
}
SyntheticEvent.Interface = EventInterface; // 将前面定义的接口对象存成合成事件的接口
更多接口实现:
Object.assign(SyntheticEvent.prototype, {
preventDefault: function() { // preventDefault的实现
this.defaultPrevented = true;
const event = this.nativeEvent;
if (!event) {
return;
}
if (event.preventDefault) {
event.preventDefault();
} else if (typeof event.returnValue !== 'unknown') {
event.returnValue = false;
}
this.isDefaultPrevented = functionThatReturnsTrue;
},
stopPropagation: function() { // stopPropagation的实现
const event = this.nativeEvent;
if (!event) {
return;
}
if (event.stopPropagation) {
event.stopPropagation();
} else if (typeof event.cancelBubble !== 'unknown') {
// The ChangeEventPlugin registers a "propertychange" event for
// IE. This event does not support bubbling or cancelling, and
// any references to cancelBubble throw "Member not found". A
// typeof check of "unknown" circumvents this issue (and is also
// IE specific).
event.cancelBubble = true;
}
this.isPropagationStopped = functionThatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function() {
// Modern event system doesn't use pooling.
if (!enableModernEventSystem) {
this.isPersistent = functionThatReturnsTrue;
}
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: enableModernEventSystem
? functionThatReturnsTrue
: functionThatReturnsFalse,
},
});
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