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Android Paint之shader(图像渲染)

2017-10-29  本文已影响0人  侯蛋蛋_

导航

Android Paint之颜色过滤器

Paint之shader(图像渲染)

Paint之PathEffect(路径效果)

Paint API之—— MaskFilter(面具)

android之绘图工具类详解

Paint API之—— Xfermode与PorterDuff全面详解

Paint API之—— Xfermode与PorterDuff详解(三)动画效果

Paint枚举、常量值、阴影效果、字体

1.构造方法详解

1)BitmapShader(图像渲染)

BitmapShader(Bitmap bitmap, Shader.TileMode tileX, Shader.TileMode tileY)
使用一张位图作为纹理来对某一区域进行填充,参数依次:

而这个Shader.TileMode有三种:

2)ComposeShader(混合渲染)

ComposeShader(Shader shaderA, Shader shaderB, PorterDuff.Mode mode)

渲染效果的叠加,看到PorterDuff就知道什么了吧?比如将BitmapShader与LinearGradient的混合渲染 效果等。参数依次:

3)LinearGradient(线性渲染)

LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions, Shader.TileMode tile);

实现某一区域内颜色的线性渐变效果,参数依次是:

4)RadialGradient(环形渲染)

public RadialGradient (float x, float y, float radius, int[] colors, float[] positions, Shader.TileMode tile);

实现某一区域内颜色的环形渐变效果,参数依次是:

5)SweepGradient(梯度渲染)

public SweepGradient (float cx, float cy, int[] colors, float[] positions)

扫描渲染,就是以某个点位中心旋转一周所形成的效果!参数依次是:

可能从文字上我们可以简单的知道下他们对应的一个大概作用,但是我们还是写个代码来 验证下他们所起的作用,毕竟有码(图)有真相吗~

2.使用代码示例:

运行效果图

实现代码
BitmapShaderView.java

public class BitmapShaderView extends View {


    private Bitmap mBitmap = null;
    private ShapeDrawable sDrawable = null;
    private Paint mPaint = null;
    private int bitW = 0, bitH = 0;     //Bitmap宽高

    private Shader mBitmapShader = null;   //Bitmap渲染
    private Shader mLinearGradient = null; //线性渐变渲染
    private Shader mComposeShader = null; //混合渲染
    private Shader mRadialGradient = null; //环形渐变渲染
    private Shader mSweepGradient = null; //梯度渲染


    public BitmapShaderView(Context context) {
        this(context, null);
    }

    public BitmapShaderView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public BitmapShaderView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }


    private void init() {

        mBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.img_cat);
        bitW = mBitmap.getWidth();
        bitH = mBitmap.getHeight();
        mPaint = new Paint();

        //创建BitmapShader
        mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR, Shader.TileMode.MIRROR);

        //创建LinearGradient并设置渐变的颜色数组
        mLinearGradient = new LinearGradient(0, 0, 100, 100,
                new int[]{Color.RED, Color.GREEN, Color.BLUE, Color.WHITE},
                null, Shader.TileMode.REPEAT);

        //混合渲染,这里使用了BitmapShader和LinearGradient进行混合,可以试试其他~
        mComposeShader = new ComposeShader(mBitmapShader, mLinearGradient, PorterDuff.Mode.DARKEN);

        //环形渐变渲染
        mRadialGradient = new RadialGradient(50, 200, 50,
                new int[]{Color.GREEN, Color.RED, Color.BLUE, Color.WHITE},
                null, Shader.TileMode.REPEAT);

        //梯度渲染
        mSweepGradient = new SweepGradient(30, 30, new int[]{Color.GREEN, Color.RED,
                Color.BLUE, Color.WHITE}, null);

    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //将图片裁剪为椭圆形
        sDrawable = new ShapeDrawable(new OvalShape());
        sDrawable.getPaint().setShader(mBitmapShader);
        sDrawable.setBounds(0, 0, bitW, bitH);
        sDrawable.draw(canvas);

        //绘制线性渐变的矩形
        mPaint.setShader(mLinearGradient);
        canvas.drawRect(bitW, 0, bitW * 2, bitH, mPaint);

        //绘制混合渲染效果
        mPaint.setShader(mComposeShader);
        canvas.drawRect(0, bitH, bitW , bitH * 2, mPaint);

        //绘制环形渐变
        mPaint.setShader(mRadialGradient);
        canvas.drawCircle(bitW * 2.8f, bitH / 2, bitH / 2, mPaint);

        //绘制梯度渐变
        mPaint.setShader(mSweepGradient);
        canvas.drawRect(bitW, bitH, bitW * 2, bitH * 2, mPaint);


    }
}
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