Cocos2D-JS中报JS: 2017-06-10 本文已影响0人
LANXF
昨晚在Xcode中调用JS的代码,发现一直报错。
JS: <no filename="filename">:0:too much recursion
原因是我在HTTP请求的回掉中,调用了。JS的函数
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NSURLSessionDataTask* task = [session dataTaskWithRequest:reqM completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) {
if (!error) {
NSDictionary* dic = [NSJSONSerialization JSONObjectWithData:data options:0 error:nil];
.....................................
.....................................
.....................................
//调用了下面的代码,代码的正确✅的。但是在错的地方调用的。实际观察这里是子线程。
std::string jsString = [@"hhh" cStringUsingEncoding:NSUTF8StringEncoding];
std::string jsCallStr = cocos2d::StringUtils::format("provideContent(\"%s\")",jsString.c_str());
ScriptingCore::getInstance()->evalString(jsCallStr.c_str());
NSLog(@"%@",dic);
}else {
NSLog(@"%@",error);
}
}];
[task resume];
正确是的方式应该是
.....................................
NSURLSessionDataTask* task = [session dataTaskWithRequest:reqM completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) {
if (!error) {
NSDictionary* dic = [NSJSONSerialization JSONObjectWithData:data options:0 error:nil];
.....................................
.....................................
.....................................
//在现场调用才是正确✅的。
dispatch_async(dispatch_queue_create(0, 0), ^{
// 子线程执行任务(比如获取较大数据)
dispatch_async(dispatch_get_main_queue(), ^{
// 通知主线程刷新 神马的
std::string jsString = [@"hhh" cStringUsingEncoding:NSUTF8StringEncoding];
std::string jsCallStr = cocos2d::StringUtils::format("provideContent(\"%s\")",jsString.c_str());
ScriptingCore::getInstance()->evalString(jsCallStr.c_str());
});
});
NSLog(@"%@",dic);
}else {
NSLog(@"%@",error);
}
}];
[task resume];
昨晚在Xcode中调用JS的代码,发现一直报错。
JS: <no filename="filename">:0:too much recursion
原因是我在HTTP请求的回掉中,调用了。JS的函数
.....................................
NSURLSessionDataTask* task = [session dataTaskWithRequest:reqM completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) {
if (!error) {
NSDictionary* dic = [NSJSONSerialization JSONObjectWithData:data options:0 error:nil];
.....................................
.....................................
.....................................
//调用了下面的代码,代码的正确✅的。但是在错的地方调用的。实际观察这里是子线程。
std::string jsString = [@"hhh" cStringUsingEncoding:NSUTF8StringEncoding];
std::string jsCallStr = cocos2d::StringUtils::format("provideContent(\"%s\")",jsString.c_str());
ScriptingCore::getInstance()->evalString(jsCallStr.c_str());
NSLog(@"%@",dic);
}else {
NSLog(@"%@",error);
}
}];
[task resume];
正确是的方式应该是
.....................................
NSURLSessionDataTask* task = [session dataTaskWithRequest:reqM completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) {
if (!error) {
NSDictionary* dic = [NSJSONSerialization JSONObjectWithData:data options:0 error:nil];
.....................................
.....................................
.....................................
//在现场调用才是正确✅的。
dispatch_async(dispatch_queue_create(0, 0), ^{
// 子线程执行任务(比如获取较大数据)
dispatch_async(dispatch_get_main_queue(), ^{
// 通知主线程刷新 神马的
std::string jsString = [@"hhh" cStringUsingEncoding:NSUTF8StringEncoding];
std::string jsCallStr = cocos2d::StringUtils::format("provideContent(\"%s\")",jsString.c_str());
ScriptingCore::getInstance()->evalString(jsCallStr.c_str());
});
});
NSLog(@"%@",dic);
}else {
NSLog(@"%@",error);
}
}];
[task resume];