Carla中所有的ActorBlueprint及其对应的Acto

2022-01-08  本文已影响0人  梁如风

常常需要用到carla中的ActorBlueprint以及对应的ActorAttribute,所以这里作个备忘

使用如下代码进行输出

import carla

client = carla.Client('localhost', 2000)
client.set_timeout(10.0)

world = client.get_world()

blueprints = [bp for bp in world.get_blueprint_library().filter('*')]
for blueprint in blueprints:
   print(blueprint.id)
   for attr in blueprint:
       print('  - {}'.format(attr))

所有输出如下:

vehicle.nissan.micra
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(243,243,243,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.audi.a2
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(168,0,27,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.plantpot04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.bench02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
vehicle.mercedes.coupe_2020
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.audi.tt
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(168,0,27,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.ford.ambulance
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(231,231,231,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.bmw.grandtourer
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(109,109,109,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.harley-davidson.low_rider
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(67,67,67,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
walker.pedestrian.0037
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
vehicle.micro.microlino
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(21,158,255,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.carlamotors.firetruck
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(234,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
walker.pedestrian.0038
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.trashcan05
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.carlamotors.carlacola
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(255,68,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.lincoln.mkz_2020
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
static.prop.glasscontainer
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
vehicle.chevrolet.impala
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(61,86,143,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.ford.mustang
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,12,58,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.citroen.c3
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
sensor.other.collision
  - ActorAttribute(id=role_name,type=str,value=front)
walker.pedestrian.0010
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
vehicle.nissan.patrol
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(183,187,162,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.dodge.charger_police
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.mini.cooper_s
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.bike helmet
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
walker.pedestrian.0046
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
vehicle.jeep.wrangler_rubicon
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.ford.crown
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(255,185,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.dodge.charger_2020
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.mercedes.coupe
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.kiosk_01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
vehicle.seat.leon
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(42,61,214,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.plantpot06
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.toyota.prius
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(255,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.yamaha.yzf
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.kawasaki.ninja
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(11,129,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.tesla.model3
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(17,37,103,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.plantpot02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.streetsign
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.bh.crossbike
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(20,78,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=2)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.gazelle.omafiets
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.mercedes.sprinter
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(167,166,175,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
walker.pedestrian.0031
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
vehicle.diamondback.century
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(214,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=4)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.tesla.cybertruck
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.volkswagen.t2
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,12,12,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.audi.etron
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(168,0,27,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.barrel
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.lincoln.mkz_2017
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(16,16,16,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.dodge.charger_police_2020
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(0,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
vehicle.vespa.zx125
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(255,203,39,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=driver_id,type=int,value=0)
  - ActorAttribute(id=number_of_wheels,type=int,value=2(const))
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=1(const))
vehicle.mini.cooper_s_2021
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,0,0,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.creasedbox02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
vehicle.nissan.patrol_2021
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(217,217,217,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
walker.pedestrian.0021
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
vehicle.volkswagen.t2_2021
  - ActorAttribute(id=role_name,type=str,value=autopilot)
  - ActorAttribute(id=color,type=Color,value=Color(73,12,12,255))
  - ActorAttribute(id=sticky_control,type=bool,value=True)
  - ActorAttribute(id=object_type,type=str,value=(const))
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=number_of_wheels,type=int,value=4(const))
static.prop.pergola
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
sensor.camera.depth
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
sensor.camera.optical_flow
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
sensor.camera.dvs
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=chromatic_aberration_offset,type=float,value=0)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=fstop,type=float,value=1.4)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=exposure_compensation,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
  - ActorAttribute(id=exposure_mode,type=str,value=histogram)
  - ActorAttribute(id=positive_threshold,type=float,value=0.3)
  - ActorAttribute(id=negative_threshold,type=float,value=0.3)
  - ActorAttribute(id=refractory_period_ns,type=int,value=0)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=sigma_positive_threshold,type=float,value=0)
  - ActorAttribute(id=sigma_negative_threshold,type=float,value=0)
  - ActorAttribute(id=shutter_speed,type=float,value=200)
  - ActorAttribute(id=exposure_max_bright,type=float,value=12)
  - ActorAttribute(id=iso,type=float,value=100)
  - ActorAttribute(id=bloom_intensity,type=float,value=0.675)
  - ActorAttribute(id=enable_postprocess_effects,type=bool,value=True)
  - ActorAttribute(id=gamma,type=float,value=2.2)
  - ActorAttribute(id=motion_blur_intensity,type=float,value=0.45)
  - ActorAttribute(id=motion_blur_max_distortion,type=float,value=0.35)
  - ActorAttribute(id=lens_flare_intensity,type=float,value=0.1)
  - ActorAttribute(id=motion_blur_min_object_screen_size,type=float,value=0.1)
  - ActorAttribute(id=exposure_min_bright,type=float,value=10)
  - ActorAttribute(id=log_eps,type=float,value=0.001)
  - ActorAttribute(id=exposure_speed_up,type=float,value=3)
  - ActorAttribute(id=exposure_speed_down,type=float,value=1)
  - ActorAttribute(id=calibration_constant,type=float,value=16)
  - ActorAttribute(id=tint,type=float,value=0)
  - ActorAttribute(id=focal_distance,type=float,value=1000)
  - ActorAttribute(id=min_fstop,type=float,value=1.2)
  - ActorAttribute(id=blade_count,type=int,value=5)
  - ActorAttribute(id=blur_amount,type=float,value=1)
  - ActorAttribute(id=blur_radius,type=float,value=0)
  - ActorAttribute(id=slope,type=float,value=0.88)
  - ActorAttribute(id=toe,type=float,value=0.55)
  - ActorAttribute(id=shoulder,type=float,value=0.26)
  - ActorAttribute(id=white_clip,type=float,value=0.04)
  - ActorAttribute(id=black_clip,type=float,value=0)
  - ActorAttribute(id=temp,type=float,value=6500)
  - ActorAttribute(id=chromatic_aberration_intensity,type=float,value=0)
  - ActorAttribute(id=use_log,type=bool,value=True)
sensor.other.gnss
  - ActorAttribute(id=role_name,type=str,value=default)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=noise_lon_bias,type=float,value=0)
  - ActorAttribute(id=noise_seed,type=int,value=0)
  - ActorAttribute(id=noise_lat_stddev,type=float,value=0)
  - ActorAttribute(id=noise_lat_bias,type=float,value=0)
  - ActorAttribute(id=noise_lon_stddev,type=float,value=0)
  - ActorAttribute(id=noise_alt_stddev,type=float,value=0)
  - ActorAttribute(id=noise_alt_bias,type=float,value=0)
sensor.other.imu
  - ActorAttribute(id=role_name,type=str,value=default)
  - ActorAttribute(id=noise_gyro_stddev_x,type=float,value=0)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=noise_seed,type=int,value=0)
  - ActorAttribute(id=noise_accel_stddev_x,type=float,value=0)
  - ActorAttribute(id=noise_accel_stddev_y,type=float,value=0)
  - ActorAttribute(id=noise_gyro_stddev_z,type=float,value=0)
  - ActorAttribute(id=noise_accel_stddev_z,type=float,value=0)
  - ActorAttribute(id=noise_gyro_stddev_y,type=float,value=0)
  - ActorAttribute(id=noise_gyro_bias_x,type=float,value=0)
  - ActorAttribute(id=noise_gyro_bias_y,type=float,value=0)
  - ActorAttribute(id=noise_gyro_bias_z,type=float,value=0)
walker.pedestrian.0013
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
static.prop.platformgarbage01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
sensor.other.lane_invasion
  - ActorAttribute(id=role_name,type=str,value=front)
static.prop.doghouse
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
walker.pedestrian.0024
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
sensor.other.obstacle
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=distance,type=float,value=5)
  - ActorAttribute(id=hit_radius,type=float,value=0.5)
  - ActorAttribute(id=only_dynamics,type=bool,value=False)
  - ActorAttribute(id=debug_linetrace,type=bool,value=False)
static.prop.creasedbox01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
sensor.other.radar
  - ActorAttribute(id=role_name,type=str,value=default)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=horizontal_fov,type=float,value=30)
  - ActorAttribute(id=vertical_fov,type=float,value=30)
  - ActorAttribute(id=points_per_second,type=int,value=1500)
  - ActorAttribute(id=range,type=float,value=100)
  - ActorAttribute(id=noise_seed,type=int,value=0)
sensor.lidar.ray_cast_semantic
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=channels,type=int,value=32)
  - ActorAttribute(id=range,type=float,value=10)
  - ActorAttribute(id=points_per_second,type=int,value=56000)
  - ActorAttribute(id=rotation_frequency,type=float,value=10)
  - ActorAttribute(id=lower_fov,type=float,value=-30)
  - ActorAttribute(id=upper_fov,type=float,value=10)
  - ActorAttribute(id=horizontal_fov,type=float,value=360)
walker.pedestrian.0007
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
sensor.lidar.ray_cast
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=atmosphere_attenuation_rate,type=float,value=0.004)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=channels,type=int,value=32)
  - ActorAttribute(id=range,type=float,value=10)
  - ActorAttribute(id=points_per_second,type=int,value=56000)
  - ActorAttribute(id=rotation_frequency,type=float,value=10)
  - ActorAttribute(id=lower_fov,type=float,value=-30)
  - ActorAttribute(id=upper_fov,type=float,value=10)
  - ActorAttribute(id=noise_seed,type=int,value=0)
  - ActorAttribute(id=dropoff_general_rate,type=float,value=0.45)
  - ActorAttribute(id=horizontal_fov,type=float,value=360)
  - ActorAttribute(id=dropoff_intensity_limit,type=float,value=0.8)
  - ActorAttribute(id=dropoff_zero_intensity,type=float,value=0.4)
  - ActorAttribute(id=noise_stddev,type=float,value=0)
static.prop.trashcan03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
sensor.other.rss
  - ActorAttribute(id=role_name,type=str,value=front)
sensor.camera.rgb
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=chromatic_aberration_offset,type=float,value=0)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=fstop,type=float,value=1.4)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=exposure_compensation,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
  - ActorAttribute(id=exposure_mode,type=str,value=histogram)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=shutter_speed,type=float,value=200)
  - ActorAttribute(id=exposure_max_bright,type=float,value=12)
  - ActorAttribute(id=iso,type=float,value=100)
  - ActorAttribute(id=bloom_intensity,type=float,value=0.675)
  - ActorAttribute(id=enable_postprocess_effects,type=bool,value=True)
  - ActorAttribute(id=gamma,type=float,value=2.2)
  - ActorAttribute(id=motion_blur_intensity,type=float,value=0.45)
  - ActorAttribute(id=motion_blur_max_distortion,type=float,value=0.35)
  - ActorAttribute(id=lens_flare_intensity,type=float,value=0.1)
  - ActorAttribute(id=motion_blur_min_object_screen_size,type=float,value=0.1)
  - ActorAttribute(id=exposure_min_bright,type=float,value=10)
  - ActorAttribute(id=exposure_speed_up,type=float,value=3)
  - ActorAttribute(id=exposure_speed_down,type=float,value=1)
  - ActorAttribute(id=calibration_constant,type=float,value=16)
  - ActorAttribute(id=tint,type=float,value=0)
  - ActorAttribute(id=focal_distance,type=float,value=1000)
  - ActorAttribute(id=min_fstop,type=float,value=1.2)
  - ActorAttribute(id=blade_count,type=int,value=5)
  - ActorAttribute(id=blur_amount,type=float,value=1)
  - ActorAttribute(id=blur_radius,type=float,value=0)
  - ActorAttribute(id=slope,type=float,value=0.88)
  - ActorAttribute(id=toe,type=float,value=0.55)
  - ActorAttribute(id=shoulder,type=float,value=0.26)
  - ActorAttribute(id=white_clip,type=float,value=0.04)
  - ActorAttribute(id=black_clip,type=float,value=0)
  - ActorAttribute(id=temp,type=float,value=6500)
  - ActorAttribute(id=chromatic_aberration_intensity,type=float,value=0)
sensor.camera.semantic_segmentation
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
static.prop.dirtdebris02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
sensor.camera.instance_segmentation
  - ActorAttribute(id=role_name,type=str,value=front)
  - ActorAttribute(id=image_size_x,type=int,value=800)
  - ActorAttribute(id=sensor_tick,type=float,value=0)
  - ActorAttribute(id=image_size_y,type=int,value=600)
  - ActorAttribute(id=lens_x_size,type=float,value=0.08)
  - ActorAttribute(id=fov,type=float,value=90)
  - ActorAttribute(id=lens_circle_falloff,type=float,value=5)
  - ActorAttribute(id=lens_k,type=float,value=-1)
  - ActorAttribute(id=lens_y_size,type=float,value=0.08)
  - ActorAttribute(id=lens_circle_multiplier,type=float,value=0)
  - ActorAttribute(id=lens_kcube,type=float,value=0)
walker.pedestrian.0001
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0002
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0003
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.atm
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
walker.pedestrian.0004
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0005
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0006
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.garbage05
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
walker.pedestrian.0008
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.garbage04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
walker.pedestrian.0009
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0011
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0012
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0014
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=1(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0015
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0016
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0017
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0018
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0019
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.plasticbag
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.busstop
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
walker.pedestrian.0020
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0022
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.clothcontainer
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
walker.pedestrian.0023
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0025
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.fountain
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
walker.pedestrian.0026
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0027
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0028
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.advertisement
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
walker.pedestrian.0029
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0030
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.slide
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
walker.pedestrian.0032
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0033
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0034
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0035
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.colacan
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
walker.pedestrian.0036
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.trashcan04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.plastictable
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
walker.pedestrian.0039
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.mailbox
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
walker.pedestrian.0040
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0041
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0042
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0043
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
static.prop.swingcouch
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
walker.pedestrian.0044
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0045
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0047
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=male(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=adult(const))
walker.pedestrian.0048
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=child(const))
walker.pedestrian.0049
  - ActorAttribute(id=role_name,type=str,value=pedestrian)
  - ActorAttribute(id=speed,type=float,value=0)
  - ActorAttribute(id=gender,type=str,value=female(const))
  - ActorAttribute(id=is_invincible,type=bool,value=True)
  - ActorAttribute(id=generation,type=int,value=2(const))
  - ActorAttribute(id=age,type=str,value=child(const))
static.prop.barbeque
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.plantpot07
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.bench01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.plantpot05
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.bench03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.bin
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.garbage03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.box01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.box02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.garbage01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.box03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.table
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.briefcase
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.brokentile01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.brokentile02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.trafficcone02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.brokentile03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.brokentile04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.vendingmachine
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.chainbarrier
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.chainbarrierend
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.shoppingbag
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.clothesline
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
static.prop.constructioncone
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.container
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.creasedbox03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.dirtdebris01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.dirtdebris03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.garbage02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.plasticchair
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.garbage06
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.calibrator
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.gardenlamp
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.gnome
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.guitarcase
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.ironplank
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.maptable
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.mobile
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=tiny(const))
static.prop.plantpot08
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.motorhelmet
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.plantpot01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.plantpot03
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.purse
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.shoppingcart
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.shoppingtrolley
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.streetsign01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.streetsign04
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.streetbarrier
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.streetfountain
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.swing
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=medium(const))
static.prop.trafficcone01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.trafficwarning
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
static.prop.trampoline
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=big(const))
static.prop.trashbag
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.trashcan01
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.trashcan02
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.travelcase
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.prop.wateringcan
  - ActorAttribute(id=role_name,type=str,value=prop)
  - ActorAttribute(id=size,type=str,value=small(const))
static.trigger.friction
  - ActorAttribute(id=role_name,type=str,value=default)
  - ActorAttribute(id=extent_y,type=float,value=1)
  - ActorAttribute(id=friction,type=float,value=3.5)
  - ActorAttribute(id=extent_x,type=float,value=1)
  - ActorAttribute(id=extent_z,type=float,value=1)
controller.ai.walker
  - ActorAttribute(id=role_name,type=str,value=default)
static.prop.mesh
  - ActorAttribute(id=role_name,type=str,value=default)
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