Unity3d--Transform

2018-06-29  本文已影响0人  光华_5206

三种变换方式:

      Quaternion q = new Quaternion(x, y, z, w)
      Quaternion q = Quaternion.Euler(x, y, z);      //Euler angle
      Quaternion q = Quaternion.FromToRotation(from, to);
      Vector3 p;
      Vector3 p0 = q * p;
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