canvas 画圆角矩形头像合成图片

2019-04-30  本文已影响0人  aimee66

生成canvas

获取屏幕比率

有的手机屏幕实际分辨率的像素比页面过去的尺寸像素要大,一遍是一倍或者两倍

var getPixelRatio = function(context) {
  var backingStore = context.backingStorePixelRatio ||
      context.webkitBackingStorePixelRatio ||
      context.mozBackingStorePixelRatio ||
      context.msBackingStorePixelRatio ||
      context.oBackingStorePixelRatio ||
      context.backingStorePixelRatio || 1;
  return (window.devicePixelRatio || 1) / backingStore;
};
初始化canvas
var canvas = document.createElement('canvas')//画布
var ctx = canvas.getContext("2d"); 
var ratio = getPixelRatio(ctx); // 获取屏幕比率
canvas.width = 750*ratio; // 设置生成图片容器的宽高
canvas.height = 1335*ratio; 
ctx.clearRect(0,0,canvas.width,canvas.height); // 设置背景颜色
ctx.fillStyle = '#000000';
ctx.fillRect(0,0,canvas.width, canvas.height);
画圆形头像方法
function drawRound (ctx,r,x,y,img) {
    ctx.save() // 保存之前的
    var r = r // 半径*屏幕分辨率比例
    var d = 2*r // 直径
    var cx = x + r // 圆弧坐标x
    var cy = y + r // 圆弧坐标 y
    ctx.arc(cx, cy, r ,0, 2*Math.PI)
    ctx.clip() // 裁剪
    ctx.drawImage(img, x, y, d, d) // 画头像
    ctx.restore() // 返回上一状态
}
画圆角矩形头像方法
function drawRoundRect (ctx,r,x,y,w,h,img) {
    ctx.save()
    if (w < 2 * r) r = w / 2
    if (h < 2 * r) r = h / 2
    ctx.beginPath()
    ctx.moveTo(x+r, y)
    ctx.arcTo(x+w, y, x+w, y+h, r)
    ctx.arcTo(x+w, y+h, x, y+h, r)
    ctx.arcTo(x, y+h, x, y, r)
    ctx.arcTo(x, y, x+w, y, r)
    ctx.closePath();
    ctx.clip()
    ctx.drawImage(img, x, y, w, h)
    ctx.restore() // 返回上一状态
}
画背景图
var bg = new Image()
bg.crossOrigin = "*"; // 设置图片跨域问题
bg.src = 'img/bg.jpg'
bg.onload = function() { 
    ctx.drawImage(bg, 0, 0, bg.width, bg.height, 0, 0, canvas.width, canvas.height);
    // 画完背景图后,画头像
    var head = new Image()
    head.crossOrigin = "*"
    head.src = 'img/head.jpg'
    head.onload = function() {
        //画头像,这里画矩形图
        var r = 10*ratio
        var x = 325*ratio
        var y = 500*ratio
        var w = 100*ratio
        var h = 100*ratio
        drawRoundRect(ctx,r,x,y,w,h,head)
    }
}

正方形圆角,如下图

image.png

圆形头像,如下图


image.png
导出生成头像链接

导出的数据为base64的图片链接,可以赋值到需要展示的图片上,这样就能实现图片合成的效果了

 var imgData = canvas.toDataURL()

完整代码如下:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
  <style>
    body{
        margin: 0;
        padding: 0;
    }
    .container{
        width: 375px;
        height: 667px;
    }
    .container img{
        width: 100%;
        height: 100%;
    }
  </style>
</head>
<body>
  <div class="container">
    <img id="result" src="" alt="">
  </div>
  <script src="https://cdn.bootcss.com/jquery/3.3.0/jquery.min.js"></script>
  <script>
    $(function(){
        var getPixelRatio = function(context) {
          var backingStore = context.backingStorePixelRatio ||
              context.webkitBackingStorePixelRatio ||
              context.mozBackingStorePixelRatio ||
              context.msBackingStorePixelRatio ||
              context.oBackingStorePixelRatio ||
              context.backingStorePixelRatio || 1;
          return (window.devicePixelRatio || 1) / backingStore;
        }
        var canvas = document.createElement('canvas')//画布
        var ctx = canvas.getContext("2d"); 
        var ratio = getPixelRatio(ctx); // 获取屏幕比率
        canvas.width = 750*ratio; // 设置生成图片容器的宽高
        canvas.height = 1335*ratio; 
        ctx.clearRect(0,0,canvas.width,canvas.height); // 设置背景颜色
        ctx.fillStyle = '#000000';
        ctx.fillRect(0,0,canvas.width, canvas.height);

        function drawRound (ctx,r,x,y,img) {
            ctx.save() // 保存之前的
            var r = r // 半径*屏幕分辨率比例
            var d = 2*r // 直径
            var cx = x + r // 圆弧坐标x
            var cy = y + r // 圆弧坐标 y
            ctx.arc(cx, cy, r ,0, 2*Math.PI)
            ctx.clip() // 裁剪
            ctx.drawImage(img, x, y, d, d) // 画头像
            ctx.restore() // 返回上一状态
        }
        function drawRoundRect (ctx,r,x,y,w,h,img) {
            ctx.save()
            if (w < 2 * r) r = w / 2
            if (h < 2 * r) r = h / 2
            ctx.beginPath()
            ctx.moveTo(x+r, y)
            ctx.arcTo(x+w, y, x+w, y+h, r)
            ctx.arcTo(x+w, y+h, x, y+h, r)
            ctx.arcTo(x, y+h, x, y, r)
            ctx.arcTo(x, y, x+w, y, r)
            ctx.closePath();
            ctx.clip()
            ctx.drawImage(img, x, y, w, h)
            ctx.restore() // 返回上一状态
        }

        var bg = new Image()
        bg.crossOrigin = "*"; // 设置图片跨域问题
        bg.src = 'img/J-bg.jpg'
        bg.onload = function() { 
            ctx.drawImage(bg, 0, 0, bg.width, bg.height, 0, 0, canvas.width, canvas.height);
            // 画完背景图后,画头像
            var head = new Image()
            head.crossOrigin = "*"
            head.src = 'img/head.jpg'
            head.onload = function() {
                //画头像,这里画矩形图
                var r = 100*ratio
                var x = 325*ratio
                var y = 500*ratio
                var w = 100*ratio
                var h = 100*ratio
                drawRoundRect(ctx,r,x,y,w,h,head)
                var imgData = canvas.toDataURL()
                $('#result').attr('src', imgData)
            }
        }
    })
  </script>
</body>
</html>

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