Swift 学习笔记

2017-10-10  本文已影响212人  KyleBing

Swift

常规

Class vs Struct

enum

enum Operation{
    case constant( Double )                     //可以设置关联值
    case unaryOperation( (Double) -> Double )
}

Tuple

let x: (String, Int, Double)  =  (“hello”, 5, 0.85)
let (word, number, value) = x
print(word)

let x: (w: String, n: Int, v: Double) = (“hello”, 5, 0.85)
print (x)

fun getLocation -> (x: Int, y: Int){
    return (120, 34)
}
let location = getLocation
print ( location.x )

Range

let array = [1, 2, 3, 4]
let a = array [ 2…3 ] // [3, 4]
let b = array [ 2..<3 ] // [3]

for i in 1..<10 {}
stride
for i in stride (from: 1, through: 10, by: 0.2){}

Methods

func setValue(from firstPlace: Int, to secondPlace: Int) -> Bool {}

Properties

var property: Int = 42{
willSet { newVlaue 是新值}
didSet { oldValue 是旧值}
}

可计算的变量

var recWidth: CGFloat {
    get { return bounds.size.width / 2 }
    set { recWidth = newValue }
}

// 如果只需要 get 方法,就不需要写外面的 get 了,像这样
var recWidth: CGFloat {
    return bounds.size.width / 2
}

lazy

直到被用到时,才会被初始化

lazy var brain = CalculatorBrain()

Array

var a = Array<String>()
var a = [String] ()

遍例

for animal in a {}

过滤元素

filter (includeElement: (T) -> Bool) -> [T]

let bigNumbers = [2, 34, 12, 45].filter({$0 > 20})

// 转换元素
map(transform: (T) -> U) -> [U]
let stringified: [String] = [1, 2, 3].map({String($0)})   // [“1”, “2”, “3”]

Dictionary

var dict = Dictionary <String, Int> ()
var dict = [String: Int] ()

从字典中取值的时候,返回的是该值的 Option 类型的数据

遍例

for (key, value) in dict {}

String

遍例

for c: Character in s.Characters {}

// 字符数:人类识别的字符数
let count = s.characters.count

// 字符串中找哪个字符的位置
let firstSpace: String.Index = s.characters.index (of: “ ”)

// 字符可以加减
var greeting  = “hello”
greeting += “ there”
print ( greeting )   // “hello there”

var endIndex: String.Index 

func hasPrefix ( String ) -> Bool   //有前缀
func hasSuffix ( String ) -> Bool   //有后缀

其它类

NSObject
NSObject : Objective-C 的根类

Date

Data

Init

初始化方法

继承

Any & AnyObject

if let vc = ViewController as? UIViewController {}

UserDefaults

是个小型的数据库,一般用来存储用户设置,在启动应用的时候就存在,不能放太大的东西。

func set ( Any? forKey: String )
func object ( forKey: String ) -> Any?

// 用法
let defaults = UserDefaults.standard        // 获取UserDefaults

defaults.set ( “Kyle”, forKey: “name” )     // 设置值
defaults.set ( 25, forKey: “age” )
defaults.set ( “Kyle”, forKey: “name” )

func double( forKey: String ) -> Double     //获取值
func array( forKey: String ) -> [Any]?

// 存储
// 自动存储的,如果想手动存储
if !defaults.synchronize () {} 

Assertions
assert ( ()->Bool, “message” )          //如果返回false, 打印 Message

UI相关

所有图形相关的东西都是用CG____ 如Float就是 CGFloat

CGFloat

let cgf = CGFloat(Double.pi)

CGSize

var cgs = CGSize(width: 200, height: 100)
cgs.width += 1
cgs.height += 5

CGPoint

var cgp = CGPoint(x: 4.5, y: 8.5)

CGRect

var cgr     = CGRect(origin: cgp, size: cgs)
var cgr_2   = CGRect(x: CGFloat(0), y: CGFloat(0), width: CGFloat(60.0), height: CGFloat(35.0))

cgr.minX    // 最小x
cgr.minY    // 最小y
cgr.intersects(cgr_2)           // -> Bool 是否与第二个Rect相交
cgr.intersection(cgr_2)         //
//cgr.contains(point: CGPoint)  // 包含某个点
//cgr.contains(rect2: CGRect)   // 包含某个Rect

addSubview()

let ui  = UIView(frame: cgr)
ui.backgroundColor  = UIColor.brown    // CGColor

var ui2 = UIView(frame: cgr_2)
ui2.backgroundColor = UIColor.orange

ui.addSubview(ui2)


// 每个点有多少像素
ui.contentScaleFactor

// Frame & Bounds
ui.bounds       // 边界,可旋转
ui.frame        // 容器
ui.center

创建自己的 UIView

class MyUIView: UIView{
    override func draw(_ rect: CGRect) {
        self.drawPath()
    }
    func drawPath(){
        // 创建曲线对象
        let path = UIBezierPath()
        // 画线
        path.move(to: CGPoint(x: 80, y: 50))
        path.addLine(to: CGPoint(x: 140, y: 150))
        path.addLine(to: CGPoint(x: 10, y: 150))
        // 关闭路径
        path.close()
        
        UIColor.orange.setFill()    // UIColor 的方法
        UIColor.brown.setStroke()   // UIColor 的方法
        path.lineWidth = 5.0        // 设置曲线粗细
        
        path.fill()                 // UIBezierPath 的方法
        path.stroke()               // UIBezierPath 的方法
    }
}

let triPath = MyUIView()

让自己创建的类能在 StoryBoard 中显示并编辑

需要在类前面添加 @IBDesignable
在变量前面添加 @IBInspectable

添加 @IBInspectable 的变量必须明确指定数据类型

@IBDesignable
class Face: UIView {
    
    @IBInspectable
    var scale: CGFloat = 0.9
    
    @IBInspectable
    var eyeOpen: Bool = false
    
    @IBInspectable
    var smileRatio: Double = -1.0 // 1.0 | -1.0
}

手势

UINavigationController

操作MVC

var viewControllers: [UIViewController] ? { get set }

确定自己在哪个MVC中

var tabBarController:   UITabBarController? { get }
var splitViewController:    UISplitViewController? { get }
var navigationController:   UINavigationController? { get }

比如:要得到 split vcdetail vc 可以这样获取

if let detail: UIViewController? = splitViewController?.viewControllers[1]

Segues

一些Segues

identifier

prepare segue

func prepare(for segue: UIStoryboardSegue, sender: Any?) {
    if let identifier = segue.identifier{
        switch identifier {
            case "show graph":
                if let vc = segue.destinationViewController as? GraphController {
                    vc.property1 = ...
                }
            default: break
        }
    }
}

prepare 的时候,outlet 还是 nil

Life Cicle

override func viewDidLoad(){
    // outlet 已经准备好
    // prerare for segue 准备好
    // 但是 几何 上还没有准备好。 bounds 之类的
}

func viewWillAppear( _ animated: Bool ){
    // 更新 UI
    // 放一些真正要实现的东西 
}

func viewDidAppear ( _ animated: Bool ){
    // 已经出现在屏幕上,适合作一些动画
}

func viewWillDisappear ( _ animated: Bool ){
    // 清理一些将不再显示在屏幕上的内容
    // 不要做一些耗时的操作,不然会使应用迟顿
}

几何学变化操作

func viewWillLayoutSubviews(){
    // 比如旋转的时候 
}

func viewDidLayoutSubviews(){

}

    // 旋转时的动画
func viewWillTransition(
    to size: CGSize,
    with coordinator: UIViewControllerTransitionCoordinator
)

func awakeFromNib(){
    
}

内存管理 Memory Management

stong

default value

weak

only optional can be weak
如果没人指向我,就把我设为 nil

unowned

Thrown Errors

func save() thrown{}

do {
    try ...
} catch let error{
    thrown error
    // rethrown errors
}

Extensions 扩展

作为一个类的扩展,扩展一个类的代码,不需要重写,就是在原类的基础上添加东西。

extension UIViewController {
    var contentViewController: UIViewController {
        if let navcon = self as? UINavigationController {
            return navcon.visibleViewController
        } else {
            return self
        }
    }
}

if let myvc = segue.destinationViewController.contentViewController as? MyVC { ... }

Protocols

protocols 只是一些 func 和 properties 的集合

使用 protocols

protocol SomeProtocol : InheritedProtocol1, InheritedProtocol2 {
    var someProperty: Int { get set }
    func aMethod( arg1: Double, anotherArgument: String ) -> SomeType
    mutating func changeIt ()
    init ( arg: Type )
}

// 如果只想让 class 继承这个 protocol 
protocol SomeProtocol : class, InheritedProtocol1, InheritedProtocol2 
// Class
class SomeClass : SuperclassOfSomeClass, SomeProtocol, AnotherProtols{
}
// Enum
enum SomeEnum : SuperclassOfSomeClass, SomeProtocol, AnotherProtols{
}
// SomeStrunct
strunct SomeStruct : SuperclassOfSomeClass, SomeProtocol, AnotherProtols{
}

filePrivate

同文件内可见的 private

多线程 Multithreading

queue

queue 可以是单线程的,也可以是多线程的

Main Queue

Global Queues

Getting a queue

// Getting a main queue
let mainQueue = DispatchQueue.main

let backgroundQueue = DispatchQueue.global ( qos: DispatchQoS )
DispatchQoS.userInteractive // 高优先级,只做一些快、短 的进程
DispatchQoS.userInitiated       // 高优先级,占用一点时间
DispatchQoS.background          // 不被用户所初始化,可以做一些慢的操作
DispatchQoS.utility             // 低优先级,长期运行于后台的进行

在 queue 中添加代码

多进程简单来说就是往 queue 中添加 closures

// 放在 queue 中
queue.async { ... }

// 暂停当前 queue 直到 closure 运行完
queue.sync  { ... }

Getting a non-global queue

let serailQueue = DispatchQueue ( label: "MyserialQ" )

Example

let session = URLSession(configuration: .default)
        if let url = URL(string: "http://kylebing.cn/pics/Sketch.jpg"){
            let task = session.dataTask(with: url) { (data: Data?, response, error) in
            // do something with data
                DispatchQueue.main.async {
                    // do UI stuff here
                }
            }
            task.resume()   // Run task
        }

UITextField

键盘会在 UITextFild 变成 first responder 时出现
或者给它传送 becomeFirstResponder 的信息
将其隐藏 resignFirstResponder

func textFieldShouldReturn ( sender: UITextField ) -> Bool{
// 当键盘回车按下时,需要往这个方法中发送
sender.resignFirstResponder ()
}

控制键盘

发送给继承了 UITextInputTraits 协议的类 ( UITextFiled 已继承该类 )

var autocapitalizationType: UITextAutocapitalizationType
var autocorrectionType: UITextAutocorrectionType // .yes .no
var returnKeyType: UIReturnKeyType  // go, search, google, done, etc.
var isSecureTextEntry: Bool // for passwd, for example
var keyboardType: UIKeyboardType    // ascii, url, phonepad, etc.

// 键盘上面可以有辅助工具栏,自定义
var inputAccessoryView: UIView // 

Others

var clearsOnBeginEditing: Bool
var adjustsFontSizeToFitWidth: Bool
var minimumFontSize: CGFloat
var placeholder: String?
var background/disabledBackground: UIImage?
var defaultTextAttributes: [String: Any] 

UITableViewController

设置 Seperator

tableview.seperatorStyle = .none

Core Data

// 获取 Core Data
let container = ( UIApplication.shared.delegate as? AppDelegate ).persistentContainer

// 直接在 AppDelegate 中添加一个静态变量,方便获取 `persistentContainer`
static var persistentContainer: NSPersistentContainer {
    return (UIApplication.shared.delegate as! AppDelegate ).persistentContainer
static var viewContext: NSManagedObjectContext {
    return persistentContainer.viewContext
}

let coreDataContainer = AppDelegate.persistentContainer
let context = AppDelegate.viewContext

// Insert Data
let sweet: NSManageObject = NSEntityDescription.insertNewObject ( forEntityName: "Tweet", into: context ) // 新建一个元素,元素属性都为 nil
let sweet = Sweet(viewContext)  // 如果定义了类,可以直接这个新建一个变量


func value (forKey: String) -> Any?
func setValue(Any?, forKey: String)

let username = tweet.value(forKeyPath: "tweeter.name") as? String
// CoreData 自动建立相同名称的 class 可以直接获取 变量数据

// Codegen 选择 Category / Extension
// 所有变量的相关定义都会在 Extension 中
// 此时,可以自定义自己的关于这个 CoreData Entity 的 Class


// Save Data
do {
    try context.save()
} catch {
    // deal with error
}

// Deletion
managedObjectContext.delete(? object: tweet)

func prepareForDeletion(){
    
}
let context = AppDelegate.viewContext
if let tweet = Tweet( context: context ){
    tweet.text = ...
    tweet.created = Date()
    let joe = TwitterUser(context. tweet.managedObjectContext)
    tweet.tweeter = joe
    tweet.twetter.name = "Joe Schmo"
}

Query: NSFetchRequest

  1. entity to request
  2. NSSortDescriptor
  3. NSPredicate
//.1
let request: NSFetchRequest <Tweet> = Tweet.fetchRequest()

//.2
let sortDescriptor = NSSortDescriptor(
    key: "screenName", asending: true,
    selector: #selector(NSString.localizedStandardCompare(_:))
    // 这个方法是根据本地化的语言来判断顺序
)

//.3
let searchString = "foo"
let predicate = NSPredicate(format:"text contains[c] %@", searchString)
let predicate = NSPredicate(format: "tweeter.screenName = %@", "username")
request.predicate = predicate

//.执行
let recentTweeters = try? context.fetch (request)
// 返回的是 nil Array

for user in recentTweeters{
    print("fetched user name \(user.name)")
    // 未使用其中的数据的时候,结果是空的
}

CoreData Thred Safaty

context.performBlock{
    //ensure code in this do in the right Q
}

AppDelegate.presistentContainer.performBackgroundTask {context in

    try? context.save()
}

NSFetchResultController

连接 NSFetchRequest 和 UITableView
如果 CoreData 变化,会自动更新 UITableView

var fetchedResultsController = NSFetchedRusultsController...
func numberOfSectionInTableView( sender: UITableView) -> Int {
    return fetchedResultsController?.sections?.count ?? 1
}

func tableView(sender: UITableView, numberOfRowsInSection section: int) -> Int{
    if let sections = fetchResultsController?.sections, sections.count > 0 {
        return sections[section].numberOfObjects
    } else {
        return 0
    }
}

创建 FetchRaultController

let frc = NSFetchedResultsController<Tweet>(
                fetchRequest    :   request,
    managedObjectContext    :   context,
        sectionNameKeyPath  :   keyThatSaysWhichArrtributeIsTheSctionName,
                    acheName    :   "MyTwitterQueryCache")

AlertAction

AutoLayout

Compact Regular

iPhone
P: W:C H:R
L: W:C H:C
iPhone 6 7
P: W:C H:R
L: W:R H:C

Animation

UIView Animation

myView.alpha = 1.0
UIView.animate(withDuration: 3.0,
                delay: 2.0,
                options: [.curveLinear],
                animations:{ myView.alpha = 0.0 },
                completion: {if $0{ myView.removeFromSuperview() } })
print( myView.alpha )
// 会输出 “0”
//  动画出现在结果完成后
//  结果已经是0了,动画是在结果出现后慢慢呈现的

UIViewAnimationOptions

Entire View animation view transition

// Flip
UIviewAnimationOptions  .transitionFlipFrom{ Left, Right, Top, Bottom }
                            .transitionCrossDissolve
                            .transitionCurl { Up, Down}

// e.g.
UIView.transition ( with: myPlayingCardView,
                        duration: 0.5,
                        option: [.transitionFlipFromLeft],
                        animations:{ code in here},
                        completion: nil )

Hierarchy animation from A to B

// e.g.
UIView.transition ( from: UIView,
                        to: UIview,
                        duration: 0.5,
                        option: UIViewAnimationOptions,
                        completion: ((finished: Bool) -> Void)? )

Alerts and Ction Sheets

UIApplication


let  myApp = UIApplication.shared

func open(URL)
func canOpenURL(URL) -> Bool

func (un)registerForRmoteNotifacation()

Get more time when enter Background Mode

func beginBackgroundTask(withExpirationHanlder:(() -> Void)?) -> UIBackgroundTaskIdentifier
func endBackgroundTask(UIBackgroundTaskIdentifier)

Turning on "Network in use" spinner on the status bar

var isNetworkActivityIndicatorWisible: Bool

Finding out about things

var backgroundTimeRemaining: TimeInterval { get }
var preferredContentSizeCategory: UIContentSizeCatergory { get }
// big fonts or small fonts
var applicationState: UIApplicationState { get }
// foreground, background, active

Info.plist

Persistence

UserDefaults

Core Data

Archiving

SQLite

File System

Notification


Timer

private weak var timer: Timer?
timer = Timer.scheduledTimer(withTimerInterval: 2.0, repeats: true){
    // code
}

timer.invalate

NSKeyedArchiver and UserDefaults

UserDefaults 在存储自定义数据时,需要:

  1. 在自定义类中实现 NSCoding 的两个方法, 解密init(coder aCoder: NSCoder) 加密encode(with aCoder: NSCoder)
  2. 用里面的方法来处理自己类的变量 解密aCoder.decodeObject/.decodeInteger/...(forKey: "KEY") , 加密 aCoder.encode(VAR, forKey: "KEY")
required init?(coder aDecoder: NSCoder) {
        super.init()
        if let reds = aDecoder.decodeObject(forKey: "redBalls") as?  [Int] {
            redBalls = reds
        } else {
            redBalls = []
        }
        blueBall = aDecoder.decodeInteger(forKey: "blueBall")
    }
    
    func encode(with aCoder: NSCoder) {
        aCoder.encode(redBalls, forKey:"redBalls")
        aCoder.encode(blueBall, forKey: "blueBall")
    }

  1. 先将数据用 NSKeyedArchiver 转换一下,再存储
let archivedData = NSKeyedArchiver.archivedData(withRootObject: DataVAR) // 先把在存储的变量归档
UserDefaults.standard.set(archivedData, forKey: "KEY") // 再存入 UserDefaults
  1. 取出的时候 NSKeyedUnarchiver
if let rawData = (UserDefaults.standard.object(forKey: "KEY") as? Data) {
     原始数据 =  NSKeyedUnarchiver.unarchiveObject(with: rawData) as! 存入的数据类型
}
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