UnityAssetDatabase
2018-12-17 本文已影响0人
林一怂儿
AssetDatabase动态加载
//加载物体
GameObject attack = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>("Assets/GameData/Attack.prefab");
//在场景中创建物体
GameObject obj = Instantiate(attack);
//加载物体
GameObject attack = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>("Assets/GameData/Attack.prefab");
//在场景中创建物体
GameObject obj = Instantiate(attack);