UE5像素流入门
2023-02-01 本文已影响0人
WebGiser
参考:https://docs.unrealengine.com/5.0/en-US/getting-started-with-pixel-streaming-in-unreal-engine/
https://www.jianshu.com/p/2ebf3f5bcceb
首先创建一个UE5工程,并打包
- Edit > Plugins,开启Pixel Streaming 插件
- Edit > Project Settings,Under the Engine > Input category, find and enable the Always Show Touch Interface setting
- Edit > Editor Preferences,Under the Level Editor > Play category, find the Additional Launch Parameters setting, and set its value to -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888
![](https://img.haomeiwen.com/i11354300/4c82b345f0600dba.png)
![](https://img.haomeiwen.com/i11354300/18b3a93a87e7f859.png)
启动打包后的应用程序时需要添加参数:-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888
启动信令服务
- 修改config.json文件:config.json里面的StreamerPort参数要与启动UE程序时设置的PixelStreamingPort保持一致。HttpPort即是信令服务与前端WebSocket页面通信的端口。
- 在打包后的Samples\PixelStreaming\WebServers\SignallingWebServer目录下,执行命令
node cirrus.js
可以修改config.json文件后,启动多个信令实例。
- 网页上访问:http://localhost:80,即可访问UE自带的默认的像素流插件页面