gradle配置(release)

2019-04-24  本文已影响0人  太平洋_cfd2

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**

* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets

* and bundleReleaseJsAndAssets).

* These basically call `react-native bundle` with the correct arguments during the Android build

* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the

* bundle directly from the development server. Below you can see all the possible configurations

* and their defaults. If you decide to add a configuration block, make sure to add it before the

* `apply from: "../../node_modules/react-native/react.gradle"` line.

*

* project.ext.react = [

*  // the name of the generated asset file containing your JS bundle

*  bundleAssetName: "index.android.bundle",

*

*  // the entry file for bundle generation

*  entryFile: "index.android.js",

*

*  // whether to bundle JS and assets in debug mode

*  bundleInDebug: false,

*

*  // whether to bundle JS and assets in release mode

*  bundleInRelease: true,

*

*  // whether to bundle JS and assets in another build variant (if configured).

*  // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants

*  // The configuration property can be in the following formats

*  //        'bundleIn${productFlavor}${buildType}'

*  //        'bundleIn${buildType}'

*  // bundleInFreeDebug: true,

*  // bundleInPaidRelease: true,

*  // bundleInBeta: true,

*

*  // whether to disable dev mode in custom build variants (by default only disabled in release)

*  // for example: to disable dev mode in the staging build type (if configured)

*  devDisabledInStaging: true,

*  // The configuration property can be in the following formats

*  //        'devDisabledIn${productFlavor}${buildType}'

*  //        'devDisabledIn${buildType}'

*

*  // the root of your project, i.e. where "package.json" lives

*  root: "../../",

*

*  // where to put the JS bundle asset in debug mode

*  jsBundleDirDebug: "$buildDir/intermediates/assets/debug",

*

*  // where to put the JS bundle asset in release mode

*  jsBundleDirRelease: "$buildDir/intermediates/assets/release",

*

*  // where to put drawable resources / React Native assets, e.g. the ones you use via

*  // require('./image.png')), in debug mode

*  resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",

*

*  // where to put drawable resources / React Native assets, e.g. the ones you use via

*  // require('./image.png')), in release mode

*  resourcesDirRelease: "$buildDir/intermediates/res/merged/release",

*

*  // by default the gradle tasks are skipped if none of the JS files or assets change; this means

*  // that we don't look at files in android/ or ios/ to determine whether the tasks are up to

*  // date; if you have any other folders that you want to ignore for performance reasons (gradle

*  // indexes the entire tree), add them here. Alternatively, if you have JS files in android/

*  // for example, you might want to remove it from here.

*  inputExcludes: ["android/**", "ios/**"],

*

*  // override which node gets called and with what additional arguments

*  nodeExecutableAndArgs: ["node"],

*

*  // supply additional arguments to the packager

*  extraPackagerArgs: []

* ]

*/

project.ext.react = [

    entryFile: "index.js"

]

apply from: "../../node_modules/react-native/react.gradle"

/**

* Set this to true to create two separate APKs instead of one:

*  - An APK that only works on ARM devices

*  - An APK that only works on x86 devices

* The advantage is the size of the APK is reduced by about 4MB.

* Upload all the APKs to the Play Store and people will download

* the correct one based on the CPU architecture of their device.

*/

def enableSeparateBuildPerCPUArchitecture = false

/**

* Run Proguard to shrink the Java bytecode in release builds.

*/

def enableProguardInReleaseBuilds = true // Proguard 是一个 Java 字节码混淆压缩工具,它可以移除掉 React Native Java(和它的依赖库中)中没有被使用到的部分,最终有效的减少 APK 的大小。

android {

    signingConfigs {

        debug{

            storeFile file("debug.keystore")

            keyAlias 'androiddebugkey'

            keyPassword 'android'

            storePassword 'android'

        }

        release {

            if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {

                storeFile file(MYAPP_RELEASE_STORE_FILE)

                storePassword MYAPP_RELEASE_STORE_PASSWORD

                keyAlias MYAPP_RELEASE_KEY_ALIAS

                keyPassword MYAPP_RELEASE_KEY_PASSWORD

            }

        }

    }

    compileSdkVersion rootProject.ext.compileSdkVersion

    compileOptions {

        sourceCompatibility JavaVersion.VERSION_1_8

        targetCompatibility JavaVersion.VERSION_1_8

    }

    defaultConfig {

        applicationId "com.unitenvironmentapp"

        minSdkVersion rootProject.ext.minSdkVersion

        targetSdkVersion rootProject.ext.targetSdkVersion

        missingDimensionStrategy "RNN.reactNativeVersion", "reactNative57" // See note below!

        versionCode 1

        versionName "1.0"

        missingDimensionStrategy 'react-native-camera', 'general'

        ndk {

            abiFilters "armeabi-v7a", "x86"

        }

        multiDexEnabled true

    }

    compileOptions {

        sourceCompatibility JavaVersion.VERSION_1_8

        targetCompatibility JavaVersion.VERSION_1_8

    }

    splits {

        abi {

            reset()

            enable enableSeparateBuildPerCPUArchitecture

            universalApk false  // If true, also generate a universal APK

            include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"

        }

    }

    buildTypes {

        release {

            minifyEnabled true // 是否混淆代码

            shrinkResources true // 瘦包

            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"

            signingConfig signingConfigs.release

        }

        debug {

            signingConfig signingConfigs.debug

        }

    }

    // applicationVariants are e.g. debug, release

    applicationVariants.all { variant ->

        variant.outputs.each { output ->

            // For each separate APK per architecture, set a unique version code as described here:

            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits

            def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]

            def abi = output.getFilter(OutputFile.ABI)

            if (abi != null) {  // null for the universal-debug, universal-release variants

                output.versionCodeOverride =

                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode

            }

        }

    }

}

configurations.all {

    resolutionStrategy.eachDependency { DependencyResolveDetails details ->

        def requested = details.requested

        if (requested.group == 'com.android.support' && requested.name != 'multidex') {

//            details.useVersion "${rootProject.ext.supportLibVersion}"

        }

    }

}

dependencies {

    implementation project(':@react-native-community_async-storage')

    implementation project(':react-native-baidu-map')

    implementation project(':react-native-svg')

    implementation fileTree(include: ['*.jar'], dir: 'libs')

    implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"

    implementation 'com.facebook.react:react-native:0.20.1'

    // From node_modules

    implementation project(':react-native-navigation')

    implementation 'com.android.support:design:28.0.0'

    implementation project(':react-native-camera')

    implementation 'com.android.support:multidex:1.0.3'

}

// Run this once to be able to run the application with BUCK

// puts all compile dependencies into folder libs for BUCK to use

task copyDownloadableDepsToLibs(type: Copy) {

    from configurations.compile

    into 'libs'

}

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