2019日更挑战(五),Android--聊聊View的绘制
瞎扯
android中所有控件的基类,其重要性不用说了.
装逼必备
简历上加上擅长自定义view,实现各种牛逼效果.
是不是瞬间感觉有逼格了.
View做了什么.
记得刚写Android的时候.不怎么看源码
那时我就认为.屏幕展示出来的东西,就是view这个类实现出来的,觉得很神奇.
然后看源码,也是各种类,不明所以.
后来,我才明白,跟想的完全不是一回事
View绘制
实际上,之所以能在界面上看到不同的View.
真正做事的.并不是View.
是谁呢?
Canvas
我们能在屏幕上看到内容.都是Canvas
画出来的.
不管是图片也好.背景也好.控件.动画也好
那View做了什么呢?
持有绘制参数
绘制规则
.然后通过Canvas
.绘制出来的.
参数指什么:
就是view中保存各种属性参数.padding,margin,Width,Height
等等自定义的参数
规则指什么
常说的3大方法.
onLayout
onDraw
onMeasure
这些让你复写的.还有自定义的方法.
作用,无非就是改变View的参数属性而已
View的绘制时机
让view的刷新的方法,invalidate
.
如下:
public void invalidate() {
invalidate(true);
}
void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
boolean fullInvalidate) {
//省略..
final AttachInfo ai = mAttachInfo;
final ViewParent p = mParent;
//这里获取是否有父级.通知绘制
if (p != null && ai != null && l < r && t < b) {
final Rect damage = ai.mTmpInvalRect;
damage.set(l, t, r, b);
p.invalidateChild(this, damage);
}
//省略..
}
}
但是,看完发现.除了通知父级以外.根本找不到任务调用onDraw的代码
再看:
/**
* Manually render this view (and all of its children) to the given Canvas.
* The view must have already done a full layout before this function is
* called. When implementing a view, implement
* {@link #onDraw(android.graphics.Canvas)} instead of overriding this method.
* If you do need to override this method, call the superclass version.
*
* @param canvas The Canvas to which the View is rendered.
*/
@CallSuper
public void draw(Canvas canvas) {
//....省略
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
drawAutofilledHighlight(canvas);
//....省略
}
ViewGroup的:
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
return child.draw(canvas, this, drawingTime);
}
这里才调用了实际的onDraw方法.
那invalidate是如何操作回调用到draw()的呢.
代码太多了.
一张图可以搞定.不过是通过异常来看的
java.lang.ArithmeticException: divide by zero
at com.example.jlanglang.myapplication.TestView.onDraw(TestView.java:66)
at android.view.View.draw(View.java:20497)
at android.view.View.updateDisplayListIfDirty(View.java:19308)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:4375)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:4348)
at android.view.View.updateDisplayListIfDirty(View.java:19268)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:4375)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:4348)
at android.view.View.updateDisplayListIfDirty(View.java:19268)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:4375)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:4348)
at android.view.View.updateDisplayListIfDirty(View.java:19268)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:4375)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:4348)
at android.view.View.updateDisplayListIfDirty(View.java:19268)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:4375)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:4348)
at android.view.View.updateDisplayListIfDirty(View.java:19268)
at android.view.ViewGroup.recreateChildDisplayList(ViewGroup.java:4375)
at android.view.ViewGroup.dispatchGetDisplayList(ViewGroup.java:4348)
at android.view.View.updateDisplayListIfDirty(View.java:19268)
at android.view.ThreadedRenderer.updateViewTreeDisplayList(ThreadedRenderer.java:729)
at android.view.ThreadedRenderer.updateRootDisplayList(ThreadedRenderer.java:735)
at android.view.ThreadedRenderer.draw(ThreadedRenderer.java:850)
at android.view.ViewRootImpl.draw(ViewRootImpl.java:3586)
at android.view.ViewRootImpl.performDraw(ViewRootImpl.java:3370)
at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2701)
at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1624)
at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:7926)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:1079)
at android.view.Choreographer.doCallbacks(Choreographer.java:885)
at android.view.Choreographer.doFrame(Choreographer.java:809)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:1065)
大致就是,调用后,会优先通知到ViewRootImpl,然后层层递归到View.调用onDraw进行绘制
不过,不用担心页面是否一个控件改变,整个页面的View都重新绘制.有判断的.
Canvas的子类--DisplayListCanvas
既然页面上的所以东西都是Canvas一次一次画出来的.
那我们平常用的Canvas
,要在上面画东西,是需要Bitmap
的.
难道每个界面都会创建一层Bitmap?
我是不是可以拿到onDraw()
传进来的Canvas.改掉这个Bitmap
?
哈哈,天真
public final class DisplayListCanvas extends RecordingCanvas {
//...省略
@Override
public void setBitmap(Bitmap bitmap) {
throw new UnsupportedOperationException();
}
}
image.png
开发的人早就想到了这点.所以写了这个子类.
这个DisplayListCanvas
是RenderNode
初始化创建的.
public View(Context context) {
mRenderNode = RenderNode.create(getClass().getName(), this);
}
public DisplayListCanvas start(int width, int height) {
return DisplayListCanvas.obtain(this, width, height);
}
static DisplayListCanvas obtain(@NonNull RenderNode node, int width, int height) {
if (node == null) throw new IllegalArgumentException("node cannot be null");
DisplayListCanvas canvas = sPool.acquire();
if (canvas == null) {
canvas = new DisplayListCanvas(node, width, height);
} else {
nResetDisplayListCanvas(canvas.mNativeCanvasWrapper, node.mNativeRenderNode,
width, height);
}
canvas.mNode = node;
canvas.mWidth = width;
canvas.mHeight = height;
return canvas;
}
而RenderNode
是啥?
/**
* RenderNode holding View properties, potentially holding a DisplayList of View content.
* <p>
* When non-null and valid, this is expected to contain an up-to-date copy
* of the View content. Its DisplayList content is cleared on temporary detach and reset on
* cleanup.
*/
final RenderNode mRenderNode;
每个View都会有这玩意.你说干啥的,绘制的呗.
所以DisplayListCanvas
,基本就是专门绘制布局的Canvas.
canvas如何实现绘制的:
自己看,
image.png
其实Canvas也就是一个链接底层c的jni交互类而已.具体实现调用硬件还是c
总结:
今天周末,稍微多写点东西,好像也没写什么,还是一堆废话,哈哈
大致想说的就是.
所有的界面展示出来的东西,都是canvas画的
View的源码看起来吓人,实际上.
如果只看头尾,不去管那些隐藏的方法逻辑
其实就几个注意的地方:
1.onDraw
的参数canvas
是DisplayListCanvas
2.只有调用了invalidate
之类的方法,才会刷新布局
3.View真正有绘制逻辑是draw()
,onDraw
只是给我们复写的.
4.invalidate
调用,就像事件分发一样.会一直往上到ViewRootImpl
.然后再往下到需要绘制的view的Preant,再通过view的引用调用draw()
就这样吧.日更第5天.
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