UIKitiOS-OC初级IOS 技巧功能案例

iOS 图片验证码绘制

2016-03-18  本文已影响3352人  七分呗轻唱

登录注册时用的验证码效果图

Simulator Screen Shot 2016年3月18日 下午1.37.17.png

ViewDidload调用即可

 _pooCodeView = [[PooCodeView alloc] initWithFrame:CGRectMake(50, 100, 82, 32)];
 UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapClick:)];
 [_pooCodeView addGestureRecognizer:tap];
[self.view addSubview:_pooCodeView];

#import <UIKit/UIKit.h>
@interface PooCodeView : UIView
@property (nonatomic, retain) NSArray *changeArray;
@property (nonatomic, retain) NSMutableString *changeString;
@property (nonatomic, retain) UILabel *codeLabel;
-(void)changeCode;
@end

#import "PooCodeView.h"
@implementation PooCodeView
@synthesize changeArray = _changeArray;
@synthesize changeString = _changeString;
@synthesize codeLabel = _codeLabel;

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
    
//        self.layer.cornerRadius = 5.0;
//        self.layer.masksToBounds = YES;
        float red = arc4random() % 100 / 100.0;
        float green = arc4random() % 100 / 100.0;
        float blue = arc4random() % 100 / 100.0;
        UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2];
        self.backgroundColor = color;
        [self change];
    }
    return self;
}
 //-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
//{
//    [self change];
//    [self setNeedsDisplay];
//}

-(void)changeCode{
[self change];
[self setNeedsDisplay];
}

 - (void)change
 {
     self.changeArray = [[NSArray alloc] initWithObjects:@"0",@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"A",@"B",@"C",@"D",@"E",@"F",@"G",@"H",@"I",@"J",@"K",@"L",@"M",@"N",@"O",@"P",@"Q",@"R",@"S",@"T",@"U",@"V",@"W",@"X",@"Y",@"Z",@"a",@"b",@"c",@"d",@"e",@"f",@"g",@"h",@"i",@"j",@"k",@"l",@"m",@"n",@"o",@"p",@"q",@"r",@"s",@"t",@"u",@"v",@"w",@"x",@"y",@"z",nil];

    NSMutableString *getStr = [[NSMutableString alloc] initWithCapacity:5];

    self.changeString = [[NSMutableString alloc] initWithCapacity:6];
    for(NSInteger i = 0; i < 4; i++)
    {
        NSInteger index = arc4random() % ([self.changeArray count] - 1);
        getStr = [self.changeArray objectAtIndex:index];
    
        self.changeString = (NSMutableString *)[self.changeString stringByAppendingString:getStr];
    }
    }

 - (void)drawRect:(CGRect)rect {
[super drawRect:rect];

    float red = arc4random() % 100 / 100.0;
    float green = arc4random() % 100 / 100.0;
    float blue = arc4random() % 100 / 100.0;

    UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:0.5];
    [self setBackgroundColor:color];

    NSString *text = [NSString stringWithFormat:@"%@",self.changeString];
    CGSize cSize = [@"S" sizeWithFont:[UIFont systemFontOfSize:20]];
    int width = rect.size.width / text.length - cSize.width;
    int height = rect.size.height - cSize.height;
    CGPoint point;

    float pX, pY;
    for (int i = 0; i < text.length; i++)
    {
        pX = arc4random() % width + rect.size.width / text.length * i;
        pY = arc4random() % height;
        point = CGPointMake(pX, pY);
        unichar c = [text characterAtIndex:i];
        NSString *textC = [NSString stringWithFormat:@"%C", c];
        [textC drawAtPoint:point withFont:[UIFont systemFontOfSize:20]];
    }

    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetLineWidth(context, 1.0);
    for(int cout = 0; cout < 10; cout++)
    {
        red = arc4random() % 100 / 100.0;
        green = arc4random() % 100 / 100.0;
        blue = arc4random() % 100 / 100.0;
        color = [UIColor colorWithRed:red green:green blue:blue alpha:0.2];
        CGContextSetStrokeColorWithColor(context, [color CGColor]);
        pX = arc4random() % (int)rect.size.width;
        pY = arc4random() % (int)rect.size.height;
        CGContextMoveToPoint(context, pX, pY);
        pX = arc4random() % (int)rect.size.width;
        pY = arc4random() % (int)rect.size.height;
        CGContextAddLineToPoint(context, pX, pY);
        CGContextStrokePath(context);
    }

}

@end
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