移动 前端 Python Android Java

脚本查找项目中的引用

2017-12-18  本文已影响0人  zcwfeng

方法一:

using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Collections.Generic;
 
public class FindReferences
{
  
    [MenuItem("Assets/Find References", false, 10)]
    static private void Find()
    {
        EditorSettings.serializationMode = SerializationMode.ForceText;
        string path = AssetDatabase.GetAssetPath(Selection.activeObject);
        if (!string.IsNullOrEmpty(path))
        {
            string guid = AssetDatabase.AssetPathToGUID(path);
            List withoutExtensions = new List(){".prefab",".unity",".mat",".asset"};
            string[] files = Directory.GetFiles(Application.dataPath, "*.*", SearchOption.AllDirectories)
                .Where(s => withoutExtensions.Contains(Path.GetExtension(s).ToLower())).ToArray();
            int startIndex = 0;
 
            EditorApplication.update = delegate()
            {
                string file = files[startIndex];
            
                 bool isCancel = EditorUtility.DisplayCancelableProgressBar("匹配资源中", file, (float)startIndex / (float)files.Length);
 
                if (Regex.IsMatch(File.ReadAllText(file), guid))
                {
                    Debug.Log(file, AssetDatabase.LoadAssetAtPath<Object>(GetRelativeAssetsPath(file)));
                }
 
                startIndex++;
                if (isCancel || startIndex >= files.Length)
                {
                    EditorUtility.ClearProgressBar();
                    EditorApplication.update = null;
                    startIndex = 0;
                    Debug.Log("匹配结束");
                }
 
            };
        }
    }
 
    [MenuItem("Assets/Find References", true)]
    static private bool VFind()
    {
        string path = AssetDatabase.GetAssetPath(Selection.activeObject);
        return (!string.IsNullOrEmpty(path));
    }
 
    static private string GetRelativeAssetsPath(string path)
    {
        return "Assets" + Path.GetFullPath(path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');
    }
}

方法二,只能在mac上使用 :

using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
 
public class FindProject {
    
    #if UNITY_EDITOR_OSX
    
    [MenuItem("Assets/Find References In Project", false, 2000)]
    private static void FindProjectReferences()
    {
        string appDataPath = Application.dataPath;
        string output = "";
        string selectedAssetPath = AssetDatabase.GetAssetPath (Selection.activeObject);
        List<string> references = new List<string>();
        
        string guid = AssetDatabase.AssetPathToGUID (selectedAssetPath);
        
        var psi = new System.Diagnostics.ProcessStartInfo();
        psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Maximized;
        psi.FileName = "/usr/bin/mdfind";
        psi.Arguments = "-onlyin " + Application.dataPath + " " + guid;
        psi.UseShellExecute = false;
        psi.RedirectStandardOutput = true;
        psi.RedirectStandardError = true;
        
        System.Diagnostics.Process process = new System.Diagnostics.Process();
        process.StartInfo = psi;
        
        process.OutputDataReceived += (sender, e) => {
            if(string.IsNullOrEmpty(e.Data))
                return;
            
            string relativePath = "Assets" + e.Data.Replace(appDataPath, "");
            
            // skip the meta file of whatever we have selected
            if(relativePath == selectedAssetPath + ".meta")
                return;
            
            references.Add(relativePath);
            
        };
        process.ErrorDataReceived += (sender, e) => {
            if(string.IsNullOrEmpty(e.Data))
                return;
            
            output += "Error: " + e.Data + "\n";
        };
        process.Start();
        process.BeginOutputReadLine();
        process.BeginErrorReadLine();
        
        process.WaitForExit(2000);
        
        foreach(var file in references){
            output += file + "\n";
            Debug.Log(file, AssetDatabase.LoadMainAssetAtPath(file));
        }
        
        Debug.LogWarning(references.Count + " references found for object " + Selection.activeObject.name + "\n\n" + output);
    }
    
    #endif
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