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炸金花绝对大小计算、比较及排序算法(Java),包含花色参与和不

2016-12-20  本文已影响1474人  LeonXtp

昨日忽生兴趣,想起同事正在玩的一个炸金花游戏,见他们讨论略有激烈,想来蛮有趣,于是自己也写来玩玩。
因有要一次产生很多副牌的需求(可能上1000),要对所有的玩家进行一个排序,因此考虑一个能得到每幅牌的绝对大小的统一算法。

我有王炸

牌大小计算算法

花色不参与大小比较:
花色参与大小比较:
如此,就可得对所有的牌值进行了统一的大小计算

代码实现

主要分为四个模块

实体类

Card 单张牌

/**
 * 单张牌
 * 
 * @author Leon
 *
 */
public class Card {

    public static final int FLOWER_SPADE = 3;// 黑桃
    public static final int FLOWER_HEART = 2;// 红桃
    public static final int FLOWER_CLUB = 1;// 梅花
    public static final int FLOWER_DIAMOND = 0;// 方片

    public static final int NUM_A = 14;
    public static final int NUM_K = 13;
    public static final int NUM_Q = 12;
    public static final int NUM_J = 11;
    public static final int NUM_10 = 10;
    public static final int NUM_9 = 9;
    public static final int NUM_8 = 8;
    public static final int NUM_7 = 7;
    public static final int NUM_6 = 6;
    public static final int NUM_5 = 5;
    public static final int NUM_4 = 4;
    public static final int NUM_3 = 3;
    public static final int NUM_2 = 2;

    // 单张牌大小
    private int number;
    // 花色
    private int flower;

    public Card() { }

    public Card(int flower, int number) {
        this.flower = flower;
        this.number = number;
    }

    public int getNumber() {
        return number;
    }

    public void setNumber(int number) {
        this.number = number;
    }

    public int getFlower() {
        return flower;
    }

    public void setFlower(int flower) {
        this.flower = flower;
    }

}

玩家

/**
 * 玩家,对应一副牌
 * 
 * @author Leon
 *
 */
public class Player {

    public Card[] cards = new Card[3];
    // 牌类型
    private int type;
    // 是否为特殊牌
    private boolean isSpecial = false;
    // A32也是顺子,比花色时,从3开始比较
    private boolean isA32 = false;
    // 牌绝对值大小
    private int value;

    public Player() {
    }

    public Player(Card card0, Card card1, Card card2) {
        this.cards[0] = card0;
        this.cards[1] = card1;
        this.cards[2] = card2;
    }

    public Card[] getCards() {
        return cards;
    }

    public void setCards(Card[] cards) {
        this.cards = cards;
    }

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }

    public int getValue() {
        return value;
    }

    public void setValue(int value) {
        this.value = value;
    }

    public boolean isSpecial() {
        return isSpecial;
    }

    public void setSpecial(boolean isSpecial) {
        this.isSpecial = isSpecial;
    }

    public boolean isA32() {
        return isA32;
    }

    public void setA32(boolean isA32) {
        this.isA32 = isA32;
    }

}

PlayerProvider

发牌器接口,负责发牌、洗牌

/**
 * 发牌器
 * 
 * @author Leon
 *
 */
public interface PlayerProvider {

    // 产生单副牌
    Player getSinglePlayer();

    // 产生多副牌
    List<Player> getPlayers(int number);

    // 发一张牌
    Card getCard();

    // 洗牌
    void shuffle();
}

其具体实现有

TypeValueSetter

负责对一副牌进行牌型鉴定,并根据牌型使用指定的计算器计算牌值

/**
 * 牌型识别器,负责鉴定牌型,并按照指定的模式计算牌大小
 * 
 * @author Leon
 *
 */
public class TypeValueSetter {

    private ValueCalculator calculator;

    public TypeValueSetter(ValueCalculator calculator) {
        this.calculator = calculator;
    }

    // 判断牌型、计算牌型绝对值大小
    public Player regPlayerType(Player player) {
        if (isFlush(player)) {
            if (isStraight(player)) {// 同花顺
                player.setType(PlayerType.STRAIGHT_FLUSH);
                player.setValue(calculator.getStraightFlushValue(player));
            } else {// 同花
                player.setType(PlayerType.FLUSH);
                player.setValue(calculator.getFlushValue(player));
            }
        } else if (isStraight(player)) {// 顺子
            player.setType(PlayerType.STRAIGHT);
            player.setValue(calculator.getStraightValue(player));
        } else if (isDouble(player)) {
            if (isBmob(player)) {// 炸弹
                player.setType(PlayerType.BOMB);
                player.setValue(calculator.getBombValue(player));
            } else {// 对子
                player.setType(PlayerType.DOUBLE);
                // 将对子放到玩家牌的前两张的位置,以便于之后的牌值计算
                PlayerUtil.moveDouble2Front(player);
                player.setValue(calculator.getDoubleValue(player));
            }
        } else {// 普通牌
            player.setType(PlayerType.NORMAL);
            player.setValue(calculator.getNormalValue(player));
            if (isSpecial(player)) {// 对于特殊牌,本算法不提供特殊大小计算,外部调用者自行判断是否有炸弹玩家产生
                player.setSpecial(true);
            }
        }
        return player;
    }

    // 是否同花
    private boolean isFlush(Player player) {
        return player.cards[0].getFlower() == player.cards[1].getFlower()
                && player.cards[1].getFlower() == player.cards[2].getFlower();
    }

    // 是否顺子,A32也是同花顺,是最小的同花顺(参考自百度百科)
    // 花色参与比较的时候,黑桃A红桃3黑桃2<方片A黑桃3方片2
    private boolean isStraight(Player player) {
        boolean isNomalStraight = player.cards[0].getNumber() == player.cards[1].getNumber() + 1
                && player.cards[1].getNumber() == player.cards[2].getNumber() + 1;
        boolean isA32 = player.cards[0].getNumber() == 14 && player.cards[1].getNumber() == 3
                && player.cards[2].getNumber() == 2;
        if (isA32) {
            player.setA32(true);
        }
        return isNomalStraight || isA32;
    }

    // 是否炸弹
    private boolean isBmob(Player player) {
        return player.cards[0].getNumber() == player.cards[1].getNumber()
                && player.cards[1].getNumber() == player.cards[2].getNumber();
    }

    // 是否对子
    private boolean isDouble(Player player) {
        return player.cards[0].getNumber() == player.cards[1].getNumber()
                || player.cards[1].getNumber() == player.cards[2].getNumber();
    }

    // 是否特殊牌
    private boolean isSpecial(Player player) {
        return player.cards[0].getNumber() == 5 && player.cards[1].getNumber() == 3 && player.cards[2].getNumber() == 2;
    }
}
ValueCalculator

牌值计算器接口,负责提供对一副牌的计算方法,

/**
 * 牌值计算器
 * 
 * @author Leon
 *
 */
public interface ValueCalculator {
    // 获取炸弹牌值绝对大小
    int getBombValue(Player player);

    // 获取同花顺牌值绝对大小
    int getStraightFlushValue(Player player);

    // 获取同花牌值绝对大小
    int getFlushValue(Player player);

    // 获取顺子牌值绝对大小
    int getStraightValue(Player player);

    // 获取对子牌值绝对大小
    // 在判断牌型时,如果是对子,则将对子放在数组前面两位
    int getDoubleValue(Player player);

    // 获取普通牌值绝对大小
    int getNormalValue(Player player);

}

具体实现有:
NonFlowerValueCalculator
花色不参与大小比较的计算器,牌越大,牌值越大

/**
* 花色不参与牌大小比较的计算器
* 牌值越大,牌越大
* @author Leon
*
*/
public class NonFlowerValueCalculator implements ValueCalculator {

   // 获取炸弹牌值绝对大小
   public int getBombValue(Player player) {
       return player.cards[0].getNumber() + PlayerType.STRAIGHT_FLUSH_MAX_VALUE;
   }

   // 获取同花顺牌值绝对大小,A32也是同花顺,是最小的同花顺(参考自百度百科)
   public int getStraightFlushValue(Player player) {
       if (player.isA32()) {
           //此时A就等于是1
           return 1 + PlayerType.FLUSH_MAX_VALUE;
       }
       return player.cards[2].getNumber() + PlayerType.FLUSH_MAX_VALUE;
   }

   // 获取同花牌值绝对大小
   public int getFlushValue(Player player) {
       return player.cards[0].getNumber() * 256 + player.cards[1].getNumber() * 16 + player.cards[2].getNumber()
               + PlayerType.STRAIGHT_MAX_VALUE;
   }

   // 获取顺子牌值绝对大小
   public int getStraightValue(Player player) {
       if (player.isA32()) {
           //此时A就等于是1
           return 1 + PlayerType.DOUBLE_MAX_VALUE;
       }
       return player.cards[2].getNumber() + PlayerType.DOUBLE_MAX_VALUE;
   }

   // 获取对子牌值绝对大小
   // 在判断牌型时,如果是对子,则将对子放在数组前面两位
   public int getDoubleValue(Player player) {
       return player.cards[1].getNumber() * 16 + player.cards[2].getNumber() + PlayerType.NORMAL_MAX_VALUE;
   }

   // 获取普通牌值绝对大小
   public int getNormalValue(Player player) {
       return player.cards[0].getNumber() * 256 + player.cards[1].getNumber() * 16 + player.cards[2].getNumber();
   }

}

FlowerValueCalculator 花色参与大小比较的计算器,牌越大,牌值越大

/**
 * 花色参与牌值大小比较的计算器,牌值越大,牌越大
 *
 * @author Leon
 *
 */
public class FlowerValueCalculator implements ValueCalculator {

    private int getFlowerValue(Player player) {
        return player.cards[0].getFlower() * 16 + player.cards[1].getFlower() * 4 + player.cards[2].getFlower();
    }
    
    private int getA32FlowerValue(Player player){
        return player.cards[1].getFlower() * 16 + player.cards[2].getFlower() * 4 + player.cards[0].getFlower();
    }

    // 获取炸弹牌值绝对大小
    public int getBombValue(Player player) {
        // 炸弹需要先对牌按花色大小排序,保证比如黑桃A红桃A方片A会>红桃A梅花A方片A
        PlayerUtil.sortPlayerByFlower(player);
        return (player.cards[0].getNumber() + PlayerType.STRAIGHT_FLUSH_MAX_VALUE) * 64 + getFlowerValue(player);
    }

    // 获取同花顺牌值绝对大小,A32也是同花顺,是最小的同花顺(参考自百度百科)
    public int getStraightFlushValue(Player player) {
        if (player.isA32()) {
            return (1 + PlayerType.FLUSH_MAX_VALUE) * 64 + getA32FlowerValue(player);
        }
        return (player.cards[2].getNumber() + PlayerType.FLUSH_MAX_VALUE) * 64 + getFlowerValue(player);
    }

    // 获取同花牌值绝对大小
    public int getFlushValue(Player player) {
        return (player.cards[0].getNumber() * 256 + player.cards[1].getNumber() * 16 + player.cards[2].getNumber()
                + PlayerType.STRAIGHT_MAX_VALUE) * 64 + getFlowerValue(player);
    }

    // 获取顺子牌值绝对大小
    public int getStraightValue(Player player) {
        if (player.isA32()) {
            return (1 + PlayerType.DOUBLE_MAX_VALUE) * 64 + getA32FlowerValue(player);
        }
        return (player.cards[2].getNumber() + PlayerType.DOUBLE_MAX_VALUE) * 64 + getFlowerValue(player);
    }

    // 获取对子牌值绝对大小
    // 在判断牌型时,如果是对子,则将对子放在数组前面两位
    public int getDoubleValue(Player player) {
        // 在花色参与计算大小时,将对子中的花色大的换到前面
        PlayerUtil.exchangeSortedDoubleFlower(player);
        return (player.cards[1].getNumber() * 16 + player.cards[2].getNumber() + PlayerType.NORMAL_MAX_VALUE) * 64
                + getFlowerValue(player);
    }

    // 获取普通牌值绝对大小
    public int getNormalValue(Player player) {
        return (player.cards[0].getNumber() * 256 + player.cards[1].getNumber() * 16 + player.cards[2].getNumber()) * 64
                + getFlowerValue(player);
    }
}

PlayerType类

/**
 * 对牌型分类,并提供牌大小值的算法,和已经计算好的牌型最大值 
 * 
 * @author Leon
 *
 */
public class PlayerType {
    // 炸弹
    public static final int BOMB = 5;
    // 最大值AAA=14,加上同花顺6867=7881
    public static final int BOMB_MAX_VALUE = 7881;

    // 同花顺,A32也是顺子,是最小的同花顺(参考自百度百科)
    public static final int STRAIGHT_FLUSH = 4;
    // 最大值AKQ=12,加上同花7855=7867
    public static final int STRAIGHT_FLUSH_MAX_VALUE = 7867;

    // 同花
    public static final int FLUSH = 3;
    // 最大值AKJ,14*16*16+13*16+11=3803,加上顺子4052=7855
    public static final int FLUSH_MAX_VALUE = 7855;

    // 顺子,A32也是顺子,是最小的同花顺(参考自百度百科)
    public static final int STRAIGHT = 2;
    // 最大值AKQ=12,加上对子的最大值基数4040=4052
    public static final int STRAIGHT_MAX_VALUE = 4052;

    // 对子
    public static final int DOUBLE = 1;
    // 最大值AAK=14*16+13=237,加上普通牌的基数3803=4040
    public static final int DOUBLE_MAX_VALUE = 4040;

    // 普通牌,里面包含一种特殊牌532不同花色
    // 对于特殊牌,本算法不提供特殊大小计算,但会将这副牌标记为特殊牌
    // 外部调用者自行判断是否有炸弹玩家产生
    public static final int NORMAL = 0;
    // 最大值AKJ=14*16*16+13*16+11=3803
    public static final int NORMAL_MAX_VALUE = 3803;

}

还有两个计算器就不贴代码了:

Low2HeighCalculator
花色不参与大小比较的计算器,牌越大,牌值越小
FlowerLow2HeighCalculator
花色参与大小比较的计算器,牌越大,牌值越小

PlayerComparator 总指挥

负责对牌初始化、牌型识别、牌值计算以及排序。你给我一副或者一组凌乱的牌,我让你整洁有序。

/**
 * 牌型判断比较器,负责对所有玩家的牌大小进行计算和排序
 * 
 * @author Leon
 *
 */
public class PlayerComparator implements Comparator<Player> {

    private TypeValueSetter recognizer;

    public PlayerComparator(ValueCalculator calculator) {
        this.recognizer = new TypeValueSetter(calculator);
    }

    /**
     * 对玩家牌型进行牌型识别和牌值计算 这副牌三张都已经按照数字从大到小排好序
     * 
     * @param player
     *            一副牌
     */
    public void setupRegularPlayer(Player player) {
        recognizer.regPlayerType(player);
    }

    /**
     * 对玩家牌型进行牌型识别和牌值计算 这副牌没有按照数字从大到小排好序
     * 
     * @param player
     *            一副牌
     */
    public void setupUnRegularPlayer(Player player) {
        PlayerUtil.sortPlayerByNumber(player);
        recognizer.regPlayerType(player);
    }

    /**
     * 对玩家列表进行牌型判断、值获取及排序 每副牌的三张牌都已经按照数字从大到小排序
     * 
     * @param playersInput
     *            一组牌
     */
    public void sortRegularPlayers(List<Player> playersInput) {
        for (Player player : playersInput) {
            recognizer.regPlayerType(player);
        }
        Collections.sort(playersInput, this);
    }

    /**
     * 对玩家列表进行牌型判断、值获取及排序 每副牌的三张牌没有按照从大到小排序
     * 
     * @param playersInput
     *            一组牌
     */
    public void sortUnRegularPlayers(List<Player> playersInput) {
        for (Player player : playersInput) {
            PlayerUtil.sortPlayerByNumber(player);
            recognizer.regPlayerType(player);
        }
        Collections.sort(playersInput, this);
    }

    @Override
    public int compare(Player player1, Player player2) {
        return Integer.valueOf(player1.getValue()).compareTo(Integer.valueOf(player2.getValue()));
    }
}

完整代码在Github上

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