Android View绘制流程

2018-12-26  本文已影响0人  小小混世魔王

上篇我们讲到了xml布局是怎样加载到DecorView中的,但是此时的布局只是加载进来了并没有显示在手机屏幕上。我们来看获取控件大小的一个例子

 @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        iv_1 = (ImageView) findViewById(R.id.iv_1);
        iv_1.post(new Runnable() {
            @Override
            public void run() {
                Log.e(TAG, "width = " + iv_1.getWidth() + "  Height =" + iv_1.getHeight());
            }
        });

        Log.e(TAG, "width = " + iv_1.getWidth() + "  Height =" + iv_1.getHeight());
    }


    @Override
    protected void onResume() {
        super.onResume();
        Log.e(TAG, "width = " + iv_1.getWidth() + "  Height =" + iv_1.getHeight());

    }

大家想想log的打印都是什么?我们到下面再去揭晓答案,接下来看看DecorView是怎样加载到Window中的以及View的绘制流程,也就是指View 的measure(测量) layout(ViewGroup摆放) draw(绘制)的过程。Activity调用startActivity()方法最中调到 ActivityThread 中的handleLaunchActivity()方法。

 private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent, String reason) {
        .......

        //WindowManagerGlobal的初始化
        WindowManagerGlobal.initialize();
        //利用反射来创建Activity 包括Activity attach() onCreate()生命周期调用
        Activity a = performLaunchActivity(r, customIntent);

        if (a != null) {
            r.createdConfig = new Configuration(mConfiguration);
            reportSizeConfigurations(r);
            Bundle oldState = r.state;
            handleResumeActivity(r.token, false, r.isForward,
                    !r.activity.mFinished && !r.startsNotResumed, r.lastProcessedSeq, reason);

             .......
            }
    }

接下来我们看看 handleResumeActivity()方法都做了什么

final void handleResumeActivity(IBinder token,
            boolean clearHide, boolean isForward, boolean reallyResume, int seq, String reason) {
       ........
      //里面会去完成Activity的onStart()  onResume()生命周期的调用
        r = performResumeActivity(token, clearHide, reason);
        ........
        if (r != null) {
            ........
            if (r.window == null && !a.mFinished && willBeVisible) {
                r.window = r.activity.getWindow();
                View decor = r.window.getDecorView();
                decor.setVisibility(View.INVISIBLE);
                ViewManager wm = a.getWindowManager();
                WindowManager.LayoutParams l = r.window.getAttributes();
                a.mDecor = decor;
                l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
                l.softInputMode |= forwardBit;
                if (r.mPreserveWindow) {
                    a.mWindowAdded = true;
                    r.mPreserveWindow = false;
                    // Normally the ViewRoot sets up callbacks with the Activity
                    // in addView->ViewRootImpl#setView. If we are instead reusing
                    // the decor view we have to notify the view root that the
                    // callbacks may have changed.
                    ViewRootImpl impl = decor.getViewRootImpl();
                    if (impl != null) {
                        impl.notifyChildRebuilt();
                    }
                }
                if (a.mVisibleFromClient) {
                    if (!a.mWindowAdded) {
                        a.mWindowAdded = true;
                        wm.addView(decor, l);
                 }
                ........
                }
        ........
    }

我们从上面的代码可以看到获取到WindowManager,WindowManager继承ViewManager 利用 WindowManager去添加DecorView。WindowManager是一个接口他的实现类WindowManagerImpl,实际是WindowManagerImpl调用了addView()方法

//WindowManagerImpl.java addView方法
 @Override
    public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
        applyDefaultToken(params);
        mGlobal.addView(view, params, mContext.getDisplay(), mParentWindow);
    }

WindowManagerImpl类addView 调用的是WindowManagerGlobal 的addView方法

 public void addView(View view, ViewGroup.LayoutParams params,
            Display display, Window parentWindow) {
        ........

        ViewRootImpl root;
        View panelParentView = null;
        ........
     

            root = new ViewRootImpl(view.getContext(), display);

            view.setLayoutParams(wparams);

            mViews.add(view);
            mRoots.add(root);
            mParams.add(wparams);

            // do this last because it fires off messages to start doing things
            try {
                root.setView(view, wparams, panelParentView);
            } catch (RuntimeException e) {
                // BadTokenException or InvalidDisplayException, clean up.
                if (index >= 0) {
                    removeViewLocked(index, true);
                }
                throw e;
            }
        }
    }

可以看到上面代码创建了ViewRootImpl 然后通过ViewRootImpl的setView()方法来将DecorView包裹。接下来我们来看看ViewRootImpl 的setView()方法

ViewRootImpl .java
 /**
     * We have one child
     */
    public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
        ......
        //这个方法很长 我们只关注重点
        requestLayout(); //这个方法就是View工作机制的入口了
        ......
    }

看了这么久的源码终于找到View 工作流程的入口,在这里我们就得出上述的例子log的打印了。可见View的绘制流程是在onResume()方法调用的,因此我们在Activity中onCreate方法和onResume方法中是得不到控件的大小。接下来我们继续往下面走

ViewRootImpl.java
 @Override
    public void requestLayout() {
        if (!mHandlingLayoutInLayoutRequest) {
            //判断是否是ViewRootImpl的创建线程
            checkThread();
            mLayoutRequested = true;
            scheduleTraversals();
        }
    }

.....
void scheduleTraversals() {
        if (!mTraversalScheduled) {
            mTraversalScheduled = true;
            mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
            mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
            if (!mUnbufferedInputDispatch) {
                scheduleConsumeBatchedInput();
            }
            notifyRendererOfFramePending();
            pokeDrawLockIfNeeded();
        }
    }

  .......
   final class TraversalRunnable implements Runnable {
        @Override
        public void run() {
            doTraversal();
        }
    }

.......
 void doTraversal() {
   .......
       performTraversals();
   .......
        
    }

我们的代码最终会调到ViewRootImpl的performTraversals方法,这个方法很长,View的绘制流程的调用就是从这个方法开始的

private void performTraversals() {
...............
  int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width);
  int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);
//View测量入口
  performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
...............
//View摆放入口
  performLayout(lp, mWidth, mHeight);
...............
//View绘制的入口
  performDraw();
...............
}
    private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
        if (mView == null) {
            return;
        }
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
        try {
          //View测量开始
            mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }
    }

接下来我么看看View具体测量过程View的measure方法又会调View的onMeasure方法

  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
                getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
    }

接着看setMeasuredDimension方法

 protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
        boolean optical = isLayoutModeOptical(this);
        if (optical != isLayoutModeOptical(mParent)) {
            Insets insets = getOpticalInsets();
            int opticalWidth  = insets.left + insets.right;
            int opticalHeight = insets.top  + insets.bottom;

            measuredWidth  += optical ? opticalWidth  : -opticalWidth;
            measuredHeight += optical ? opticalHeight : -opticalHeight;
        }
        setMeasuredDimensionRaw(measuredWidth, measuredHeight);
    }

可以看出这个方法是用设置View的宽和高,那我们在去看getDefaultSize方法

 public static int getDefaultSize(int size, int measureSpec) {
        int result = size;
        int specMode = MeasureSpec.getMode(measureSpec);
        int specSize = MeasureSpec.getSize(measureSpec);

        switch (specMode) {
        case MeasureSpec.UNSPECIFIED:
            result = size;
            break;
        case MeasureSpec.AT_MOST:
        case MeasureSpec.EXACTLY:
            result = specSize;
            break;
        }
        return result;
    }

上面那段代码出现MeasureSpec,我们先来了解一下这个类,MeasureSpec是View的内部类,里面封装了View测量模式宽高的属性,它的作用就是在测量的流程中,根据View自身的LayoutParams和父View所施加的规则转化成对应的MeasureSpec ,onMeasure方法就是根据这个MeasureSpec来确定View的大小。

 public static class MeasureSpec {
        private static final int MODE_SHIFT = 30;
        private static final int MODE_MASK  = 0x3 << MODE_SHIFT; //二进制表示 1100 0000 0000 0000 0000 0000 0000 0000

        /** @hide */
        @IntDef({UNSPECIFIED, EXACTLY, AT_MOST})
        @Retention(RetentionPolicy.SOURCE)
        public @interface MeasureSpecMode {}

        /**
         * Measure specification mode: The parent has not imposed any constraint
         * on the child. It can be whatever size it wants.
         */
        public static final int UNSPECIFIED = 0 << MODE_SHIFT;   // 未指定模式 父容器不做限制 想要多大就多大

        /**
         * Measure specification mode: The parent has determined an exact size
         * for the child. The child is going to be given those bounds regardless
         * of how big it wants to be.
         */
        public static final int EXACTLY     = 1 << MODE_SHIFT;    //精确模式

        /**
         * Measure specification mode: The child can be as large as it wants up
         * to the specified size.
         */
        public static final int AT_MOST     = 2 << MODE_SHIFT; //最大模式

        .......

从上面MeasureSpec 常量定义来看 它是用32位的int值来表示测量模式和空间大小,高2位代表测量模式,其余代表测量大小,其中有三个测量模式
1.UNSPECIFIED / /未指定模式 父容器不做限制 想要多大就多大
2.EXACTLY //精确模式 match_parent 或者是给定固定值
3.AT_MOST //最大模式 wrap_content
View 对应的MeasureSpec 是由父容器和自身的LayoutParams影响的
了解完了MeasureSpec 反过来开getDefaultSize方法,这个方法是根据View的测量模式来返回View的大小,在MeasureSpec.AT_MOST 和MeasureSpec.EXACTLY:两种模式小View的大小是由specSize 来确定的 而在 MeasureSpec.UNSPECIFIED模式下是由我们传入的size确定的 那么我么来看看getSuggestedMinimumWidth()和getSuggestedMinimumHeight()是怎么确定View大小的

 protected int getSuggestedMinimumWidth() {
        return (mBackground == null) ? mMinWidth : max(mMinWidth, mBackground.getMinimumWidth());
    }

可以看出它是通过View背景来决定的 如果没设置背景就是最小值mMinWidth ,默认为0,如果设置了背景就拿最小值和背景的大小比较取最大值来返回。

接下来我们看看ViewGroup的测量流程
ViewGroup没有定义onMeasure方法,因为ViewGroup不同布局特性需要不好统一处理,只能交给各自的子类去实现了
我们以LinearLayout为例

LinearLayout.java
   @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
      //判断布局的方向
        if (mOrientation == VERTICAL) {
            measureVertical(widthMeasureSpec, heightMeasureSpec);
        } else {
            measureHorizontal(widthMeasureSpec, heightMeasureSpec);
        }
    }



 void measureVertical(int widthMeasureSpec, int heightMeasureSpec) {
        mTotalLength = 0;
        int maxWidth = 0;
        int childState = 0;
        int alternativeMaxWidth = 0;
        int weightedMaxWidth = 0;
        boolean allFillParent = true;
        float totalWeight = 0;

        final int count = getVirtualChildCount();

        final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);

        boolean matchWidth = false;
        boolean skippedMeasure = false;

        final int baselineChildIndex = mBaselineAlignedChildIndex;
        final boolean useLargestChild = mUseLargestChild;

        int largestChildHeight = Integer.MIN_VALUE;
        int consumedExcessSpace = 0;

        int nonSkippedChildCount = 0;

        // See how tall everyone is. Also remember max width.
        for (int i = 0; i < count; ++i) {
            final View child = getVirtualChildAt(i);
            if (child == null) {
                mTotalLength += measureNullChild(i);
                continue;
            }

            if (child.getVisibility() == View.GONE) {
               i += getChildrenSkipCount(child, i);
               continue;
            }

            nonSkippedChildCount++;
            if (hasDividerBeforeChildAt(i)) {
                mTotalLength += mDividerHeight;
            }

            final LayoutParams lp = (LayoutParams) child.getLayoutParams();

            totalWeight += lp.weight;

            final boolean useExcessSpace = lp.height == 0 && lp.weight > 0;
            if (heightMode == MeasureSpec.EXACTLY && useExcessSpace) {
                // Optimization: don't bother measuring children who are only
                // laid out using excess space. These views will get measured
                // later if we have space to distribute.
                final int totalLength = mTotalLength;
                mTotalLength = Math.max(totalLength, totalLength + lp.topMargin + lp.bottomMargin);
                skippedMeasure = true;
            } else {
                if (useExcessSpace) {
                    // The heightMode is either UNSPECIFIED or AT_MOST, and
                    // this child is only laid out using excess space. Measure
                    // using WRAP_CONTENT so that we can find out the view's
                    // optimal height. We'll restore the original height of 0
                    // after measurement.
                    lp.height = LayoutParams.WRAP_CONTENT;
                }

                // Determine how big this child would like to be. If this or
                // previous children have given a weight, then we allow it to
                // use all available space (and we will shrink things later
                // if needed).
                final int usedHeight = totalWeight == 0 ? mTotalLength : 0;
                measureChildBeforeLayout(child, i, widthMeasureSpec, 0,
                        heightMeasureSpec, usedHeight);

                final int childHeight = child.getMeasuredHeight();
                if (useExcessSpace) {
                    // Restore the original height and record how much space
                    // we've allocated to excess-only children so that we can
                    // match the behavior of EXACTLY measurement.
                    lp.height = 0;
                    consumedExcessSpace += childHeight;
                }

                final int totalLength = mTotalLength;
                mTotalLength = Math.max(totalLength, totalLength + childHeight + lp.topMargin +
                       lp.bottomMargin + getNextLocationOffset(child));

                if (useLargestChild) {
                    largestChildHeight = Math.max(childHeight, largestChildHeight);
                }
            }

            /**
             * If applicable, compute the additional offset to the child's baseline
             * we'll need later when asked {@link #getBaseline}.
             */
            if ((baselineChildIndex >= 0) && (baselineChildIndex == i + 1)) {
               mBaselineChildTop = mTotalLength;
            }

            // if we are trying to use a child index for our baseline, the above
            // book keeping only works if there are no children above it with
            // weight.  fail fast to aid the developer.
            if (i < baselineChildIndex && lp.weight > 0) {
                throw new RuntimeException("A child of LinearLayout with index "
                        + "less than mBaselineAlignedChildIndex has weight > 0, which "
                        + "won't work.  Either remove the weight, or don't set "
                        + "mBaselineAlignedChildIndex.");
            }

            boolean matchWidthLocally = false;
            if (widthMode != MeasureSpec.EXACTLY && lp.width == LayoutParams.MATCH_PARENT) {
                // The width of the linear layout will scale, and at least one
                // child said it wanted to match our width. Set a flag
                // indicating that we need to remeasure at least that view when
                // we know our width.
                matchWidth = true;
                matchWidthLocally = true;
            }

            final int margin = lp.leftMargin + lp.rightMargin;
            final int measuredWidth = child.getMeasuredWidth() + margin;
            maxWidth = Math.max(maxWidth, measuredWidth);
            childState = combineMeasuredStates(childState, child.getMeasuredState());

            allFillParent = allFillParent && lp.width == LayoutParams.MATCH_PARENT;
            if (lp.weight > 0) {
                /*
                 * Widths of weighted Views are bogus if we end up
                 * remeasuring, so keep them separate.
                 */
                weightedMaxWidth = Math.max(weightedMaxWidth,
                        matchWidthLocally ? margin : measuredWidth);
            } else {
                alternativeMaxWidth = Math.max(alternativeMaxWidth,
                        matchWidthLocally ? margin : measuredWidth);
            }

            i += getChildrenSkipCount(child, i);
        }

        if (nonSkippedChildCount > 0 && hasDividerBeforeChildAt(count)) {
            mTotalLength += mDividerHeight;
        }

        if (useLargestChild &&
                (heightMode == MeasureSpec.AT_MOST || heightMode == MeasureSpec.UNSPECIFIED)) {
            mTotalLength = 0;

            for (int i = 0; i < count; ++i) {
                final View child = getVirtualChildAt(i);
                if (child == null) {
                    mTotalLength += measureNullChild(i);
                    continue;
                }

                if (child.getVisibility() == GONE) {
                    i += getChildrenSkipCount(child, i);
                    continue;
                }

                final LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams)
                        child.getLayoutParams();
                // Account for negative margins
                final int totalLength = mTotalLength;
                mTotalLength = Math.max(totalLength, totalLength + largestChildHeight +
                        lp.topMargin + lp.bottomMargin + getNextLocationOffset(child));
            }
        }

        // Add in our padding
        mTotalLength += mPaddingTop + mPaddingBottom;

        int heightSize = mTotalLength;

        // Check against our minimum height
        heightSize = Math.max(heightSize, getSuggestedMinimumHeight());

        // Reconcile our calculated size with the heightMeasureSpec
        int heightSizeAndState = resolveSizeAndState(heightSize, heightMeasureSpec, 0);
        heightSize = heightSizeAndState & MEASURED_SIZE_MASK;
        // Either expand children with weight to take up available space or
        // shrink them if they extend beyond our current bounds. If we skipped
        // measurement on any children, we need to measure them now.
        int remainingExcess = heightSize - mTotalLength
                + (mAllowInconsistentMeasurement ? 0 : consumedExcessSpace);
        if (skippedMeasure || remainingExcess != 0 && totalWeight > 0.0f) {
            float remainingWeightSum = mWeightSum > 0.0f ? mWeightSum : totalWeight;

            mTotalLength = 0;

            for (int i = 0; i < count; ++i) {
                final View child = getVirtualChildAt(i);
                if (child == null || child.getVisibility() == View.GONE) {
                    continue;
                }

                final LayoutParams lp = (LayoutParams) child.getLayoutParams();
                final float childWeight = lp.weight;
                if (childWeight > 0) {
                    final int share = (int) (childWeight * remainingExcess / remainingWeightSum);
                    remainingExcess -= share;
                    remainingWeightSum -= childWeight;

                    final int childHeight;
                    if (mUseLargestChild && heightMode != MeasureSpec.EXACTLY) {
                        childHeight = largestChildHeight;
                    } else if (lp.height == 0 && (!mAllowInconsistentMeasurement
                            || heightMode == MeasureSpec.EXACTLY)) {
                        // This child needs to be laid out from scratch using
                        // only its share of excess space.
                        childHeight = share;
                    } else {
                        // This child had some intrinsic height to which we
                        // need to add its share of excess space.
                        childHeight = child.getMeasuredHeight() + share;
                    }

                    final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
                            Math.max(0, childHeight), MeasureSpec.EXACTLY);
                    final int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
                            mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin,
                            lp.width);
                    child.measure(childWidthMeasureSpec, childHeightMeasureSpec);

                    // Child may now not fit in vertical dimension.
                    childState = combineMeasuredStates(childState, child.getMeasuredState()
                            & (MEASURED_STATE_MASK>>MEASURED_HEIGHT_STATE_SHIFT));
                }

                final int margin =  lp.leftMargin + lp.rightMargin;
                final int measuredWidth = child.getMeasuredWidth() + margin;
                maxWidth = Math.max(maxWidth, measuredWidth);

                boolean matchWidthLocally = widthMode != MeasureSpec.EXACTLY &&
                        lp.width == LayoutParams.MATCH_PARENT;

                alternativeMaxWidth = Math.max(alternativeMaxWidth,
                        matchWidthLocally ? margin : measuredWidth);

                allFillParent = allFillParent && lp.width == LayoutParams.MATCH_PARENT;

                final int totalLength = mTotalLength;
                mTotalLength = Math.max(totalLength, totalLength + child.getMeasuredHeight() +
                        lp.topMargin + lp.bottomMargin + getNextLocationOffset(child));
            }

            // Add in our padding
            mTotalLength += mPaddingTop + mPaddingBottom;
            // TODO: Should we recompute the heightSpec based on the new total length?
        } else {
            alternativeMaxWidth = Math.max(alternativeMaxWidth,
                                           weightedMaxWidth);


            // We have no limit, so make all weighted views as tall as the largest child.
            // Children will have already been measured once.
            if (useLargestChild && heightMode != MeasureSpec.EXACTLY) {
                for (int i = 0; i < count; i++) {
                    final View child = getVirtualChildAt(i);
                    if (child == null || child.getVisibility() == View.GONE) {
                        continue;
                    }

                    final LinearLayout.LayoutParams lp =
                            (LinearLayout.LayoutParams) child.getLayoutParams();

                    float childExtra = lp.weight;
                    if (childExtra > 0) {
                        child.measure(
                                MeasureSpec.makeMeasureSpec(child.getMeasuredWidth(),
                                        MeasureSpec.EXACTLY),
                                MeasureSpec.makeMeasureSpec(largestChildHeight,
                                        MeasureSpec.EXACTLY));
                    }
                }
            }
        }

        if (!allFillParent && widthMode != MeasureSpec.EXACTLY) {
            maxWidth = alternativeMaxWidth;
        }

        maxWidth += mPaddingLeft + mPaddingRight;

        // Check against our minimum width
        maxWidth = Math.max(maxWidth, getSuggestedMinimumWidth());

        setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),
                heightSizeAndState);

        if (matchWidth) {
            forceUniformWidth(count, heightMeasureSpec);
        }
    }

可以看出源码就是不断的循环子View测量好大小 在来确定自己的大小

总结一下测量: View测量.png

接下我们看看View layout过程
View 的layout方法是来确定View 在父容器的位置

View.java
   public void layout(int l, int t, int r, int b) {
        if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
            onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
            mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
        }

        int oldL = mLeft;
        int oldT = mTop;
        int oldB = mBottom;
        int oldR = mRight;

        boolean changed = isLayoutModeOptical(mParent) ?
                setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

        if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
            onLayout(changed, l, t, r, b);

            if (shouldDrawRoundScrollbar()) {
                if(mRoundScrollbarRenderer == null) {
                    mRoundScrollbarRenderer = new RoundScrollbarRenderer(this);
                }
            } else {
                mRoundScrollbarRenderer = null;
            }

            mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;

            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnLayoutChangeListeners != null) {
                ArrayList<OnLayoutChangeListener> listenersCopy =
                        (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
                int numListeners = listenersCopy.size();
                for (int i = 0; i < numListeners; ++i) {
                    listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
                }
            }
        }

        mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
        mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;

        if ((mPrivateFlags3 & PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT) != 0) {
            mPrivateFlags3 &= ~PFLAG3_NOTIFY_AUTOFILL_ENTER_ON_LAYOUT;
            notifyEnterOrExitForAutoFillIfNeeded(true);
        }
    }
ViewGroup.java
    @Override
    public final void layout(int l, int t, int r, int b) {
        if (!mSuppressLayout && (mTransition == null || !mTransition.isChangingLayout())) {
            if (mTransition != null) {
                mTransition.layoutChange(this);
            }
            super.layout(l, t, r, b);
        } else {
            // record the fact that we noop'd it; request layout when transition finishes
            mLayoutCalledWhileSuppressed = true;
        }
    }

从代码上来看ViewGroup layout方法调用了View的layout方法因此我们来看View 的layout方法,View 的layout 里面调用了setFrame()方法之后再调用了onLayout()方法,onLayout方法View 和ViewGroup都没有去实现,ViewGroup 是交给了具体子类去实现的

View.java
  protected boolean setFrame(int left, int top, int right, int bottom) {
        boolean changed = false;

        if (DBG) {
            Log.d("View", this + " View.setFrame(" + left + "," + top + ","
                    + right + "," + bottom + ")");
        }

        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
            changed = true;

            // Remember our drawn bit
            int drawn = mPrivateFlags & PFLAG_DRAWN;

            int oldWidth = mRight - mLeft;
            int oldHeight = mBottom - mTop;
            int newWidth = right - left;
            int newHeight = bottom - top;
            boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);

            // Invalidate our old position
            invalidate(sizeChanged);

            mLeft = left;
            mTop = top;
            mRight = right;
            mBottom = bottom;
            mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);

            mPrivateFlags |= PFLAG_HAS_BOUNDS;


            if (sizeChanged) {
                sizeChange(newWidth, newHeight, oldWidth, oldHeight);
            }

            if ((mViewFlags & VISIBILITY_MASK) == VISIBLE || mGhostView != null) {
                // If we are visible, force the DRAWN bit to on so that
                // this invalidate will go through (at least to our parent).
                // This is because someone may have invalidated this view
                // before this call to setFrame came in, thereby clearing
                // the DRAWN bit.
                mPrivateFlags |= PFLAG_DRAWN;
                invalidate(sizeChanged);
                // parent display list may need to be recreated based on a change in the bounds
                // of any child
                invalidateParentCaches();
            }

            // Reset drawn bit to original value (invalidate turns it off)
            mPrivateFlags |= drawn;

            mBackgroundSizeChanged = true;
            mDefaultFocusHighlightSizeChanged = true;
            if (mForegroundInfo != null) {
                mForegroundInfo.mBoundsChanged = true;
            }

            notifySubtreeAccessibilityStateChangedIfNeeded();
        }
        return changed;
    }

上述代码初始化了 mLeft mTop mRigh mBottom 确定了View在父View中的位置。
我们具体看看LinearLayout的onLayout方法

LinearLayout.java
    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (mOrientation == VERTICAL) {
            layoutVertical(l, t, r, b);
        } else {
            layoutHorizontal(l, t, r, b);
        }
    }

void layoutVertical(int left, int top, int right, int bottom) {
        final int paddingLeft = mPaddingLeft;

        int childTop;
        int childLeft;

        // Where right end of child should go
        final int width = right - left;
        int childRight = width - mPaddingRight;

        // Space available for child
        int childSpace = width - paddingLeft - mPaddingRight;

        final int count = getVirtualChildCount();

        final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
        final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;

        switch (majorGravity) {
           case Gravity.BOTTOM:
               // mTotalLength contains the padding already
               childTop = mPaddingTop + bottom - top - mTotalLength;
               break;

               // mTotalLength contains the padding already
           case Gravity.CENTER_VERTICAL:
               childTop = mPaddingTop + (bottom - top - mTotalLength) / 2;
               break;

           case Gravity.TOP:
           default:
               childTop = mPaddingTop;
               break;
        }

        for (int i = 0; i < count; i++) {
            final View child = getVirtualChildAt(i);
            if (child == null) {
                childTop += measureNullChild(i);
            } else if (child.getVisibility() != GONE) {
                final int childWidth = child.getMeasuredWidth();
                final int childHeight = child.getMeasuredHeight();

                final LinearLayout.LayoutParams lp =
                        (LinearLayout.LayoutParams) child.getLayoutParams();

                int gravity = lp.gravity;
                if (gravity < 0) {
                    gravity = minorGravity;
                }
                final int layoutDirection = getLayoutDirection();
                final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
                switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                    case Gravity.CENTER_HORIZONTAL:
                        childLeft = paddingLeft + ((childSpace - childWidth) / 2)
                                + lp.leftMargin - lp.rightMargin;
                        break;

                    case Gravity.RIGHT:
                        childLeft = childRight - childWidth - lp.rightMargin;
                        break;

                    case Gravity.LEFT:
                    default:
                        childLeft = paddingLeft + lp.leftMargin;
                        break;
                }

                if (hasDividerBeforeChildAt(i)) {
                    childTop += mDividerHeight;
                }

                childTop += lp.topMargin;
                setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                        childWidth, childHeight);
                childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);

                i += getChildrenSkipCount(child, i);
            }
        }
    }

这个方法不断的去循环子View 调用 setChildFrame(child, childLeft,childTop + getLocationOffset(child), childWidth, childHeight);

 private void setChildFrame(View child, int left, int top, int width, int height) {
        child.layout(left, top, left + width, top + height);
    }
setChildFrame方法又去调用子View放layout方法这样来确定自己在父View中的位置。 layout.png

ViewGroup是没有draw方法的。接下来我们看看View draw过程。

 @CallSuper
    public void draw(Canvas canvas) {
        final int privateFlags = mPrivateFlags;
        final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
        mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

        // Step 1, draw the background, if needed
        int saveCount;

        if (!dirtyOpaque) {
            drawBackground(canvas);
        }

        // skip step 2 & 5 if possible (common case)
        final int viewFlags = mViewFlags;
        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
        if (!verticalEdges && !horizontalEdges) {
            // Step 3, draw the content
            if (!dirtyOpaque) onDraw(canvas);

            // Step 4, draw the children
            dispatchDraw(canvas);

            drawAutofilledHighlight(canvas);

            // Overlay is part of the content and draws beneath Foreground
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }

            // Step 6, draw decorations (foreground, scrollbars)
            onDrawForeground(canvas);

            // Step 7, draw the default focus highlight
            drawDefaultFocusHighlight(canvas);

            if (debugDraw()) {
                debugDrawFocus(canvas);
            }

            // we're done...
            return;
        }

        /*
         * Here we do the full fledged routine...
         * (this is an uncommon case where speed matters less,
         * this is why we repeat some of the tests that have been
         * done above)
         */

        boolean drawTop = false;
        boolean drawBottom = false;
        boolean drawLeft = false;
        boolean drawRight = false;

        float topFadeStrength = 0.0f;
        float bottomFadeStrength = 0.0f;
        float leftFadeStrength = 0.0f;
        float rightFadeStrength = 0.0f;

        // Step 2, save the canvas' layers
        int paddingLeft = mPaddingLeft;

        final boolean offsetRequired = isPaddingOffsetRequired();
        if (offsetRequired) {
            paddingLeft += getLeftPaddingOffset();
        }

        int left = mScrollX + paddingLeft;
        int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
        int top = mScrollY + getFadeTop(offsetRequired);
        int bottom = top + getFadeHeight(offsetRequired);

        if (offsetRequired) {
            right += getRightPaddingOffset();
            bottom += getBottomPaddingOffset();
        }

        final ScrollabilityCache scrollabilityCache = mScrollCache;
        final float fadeHeight = scrollabilityCache.fadingEdgeLength;
        int length = (int) fadeHeight;

        // clip the fade length if top and bottom fades overlap
        // overlapping fades produce odd-looking artifacts
        if (verticalEdges && (top + length > bottom - length)) {
            length = (bottom - top) / 2;
        }

        // also clip horizontal fades if necessary
        if (horizontalEdges && (left + length > right - length)) {
            length = (right - left) / 2;
        }

        if (verticalEdges) {
            topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
            drawTop = topFadeStrength * fadeHeight > 1.0f;
            bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
            drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
        }

        if (horizontalEdges) {
            leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
            drawLeft = leftFadeStrength * fadeHeight > 1.0f;
            rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
            drawRight = rightFadeStrength * fadeHeight > 1.0f;
        }

        saveCount = canvas.getSaveCount();

        int solidColor = getSolidColor();
        if (solidColor == 0) {
            final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;

            if (drawTop) {
                canvas.saveLayer(left, top, right, top + length, null, flags);
            }

            if (drawBottom) {
                canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
            }

            if (drawLeft) {
                canvas.saveLayer(left, top, left + length, bottom, null, flags);
            }

            if (drawRight) {
                canvas.saveLayer(right - length, top, right, bottom, null, flags);
            }
        } else {
            scrollabilityCache.setFadeColor(solidColor);
        }

        // Step 3, draw the content
        if (!dirtyOpaque) onDraw(canvas);

        // Step 4, draw the children
        dispatchDraw(canvas);

        // Step 5, draw the fade effect and restore layers
        final Paint p = scrollabilityCache.paint;
        final Matrix matrix = scrollabilityCache.matrix;
        final Shader fade = scrollabilityCache.shader;

        if (drawTop) {
            matrix.setScale(1, fadeHeight * topFadeStrength);
            matrix.postTranslate(left, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(left, top, right, top + length, p);
        }

        if (drawBottom) {
            matrix.setScale(1, fadeHeight * bottomFadeStrength);
            matrix.postRotate(180);
            matrix.postTranslate(left, bottom);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(left, bottom - length, right, bottom, p);
        }

        if (drawLeft) {
            matrix.setScale(1, fadeHeight * leftFadeStrength);
            matrix.postRotate(-90);
            matrix.postTranslate(left, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(left, top, left + length, bottom, p);
        }

        if (drawRight) {
            matrix.setScale(1, fadeHeight * rightFadeStrength);
            matrix.postRotate(90);
            matrix.postTranslate(right, top);
            fade.setLocalMatrix(matrix);
            p.setShader(fade);
            canvas.drawRect(right - length, top, right, bottom, p);
        }

        canvas.restoreToCount(saveCount);

        drawAutofilledHighlight(canvas);

        // Overlay is part of the content and draws beneath Foreground
        if (mOverlay != null && !mOverlay.isEmpty()) {
            mOverlay.getOverlayView().dispatchDraw(canvas);
        }

        // Step 6, draw decorations (foreground, scrollbars)
        onDrawForeground(canvas);

        if (debugDraw()) {
            debugDrawFocus(canvas);
        }
    }

draw的方法很长当时流程很简单 我们可以看到draw方法中 drawBackground(canvas);绘制背景, onDraw(canvas) (在View中是空实现,具体实现交给子类去实现)绘制内容 dispatchDraw(canvas);(View 中是空实现 针对ViewGroup来绘制子View用的) onDrawForeground(canvas); drawDefaultFocusHighlight(canvas); 关键就这些方法这里不带大家去看了有兴趣可以自己去看看。
看看ViewGroup的dispatchDraw方法

 @Override
 protected void dispatchDraw(Canvas canvas) {
.........

         for (int i = 0; i < childrenCount; i++) {
            while (transientIndex >= 0 && mTransientIndices.get(transientIndex) == i) {
                final View transientChild = mTransientViews.get(transientIndex);
                if ((transientChild.mViewFlags & VISIBILITY_MASK) == VISIBLE ||
                        transientChild.getAnimation() != null) {
                    more |= drawChild(canvas, transientChild, drawingTime);
                }
                transientIndex++;
                if (transientIndex >= transientCount) {
                    transientIndex = -1;
                }
            }
.........
  }

这个方法循环调用drawChild方法

protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
        return child.draw(canvas, this, drawingTime);
    }

最后又回到了Veiw draw方法。所以我们的内容是从里层向外层绘制的。看了这么久终于把View绘制流程看完了。相信大家如果读懂了View绘制流程对自定View这块不在害怕了。包括自己之前的项目中自定View也可以做相应的优化。

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