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基于Fresco的图片浏览器

2019-05-10  本文已影响5人  选一个昵称这么难

1.实现功能

使用Fresco实现类似于微信图片查看器的功能:

现在网络上有许多类似微信的图片查看器,多数是使用ImageView来做的,如果项目中使用的是Fresco来加载图片,则不能适用,因此撸了这个。

效果:


效果图

github地址

2.思路

(1)手势拖动

动态的设置图片的宽高以及scrollX和scrollY

(2)双指缩放

动态的设置图片的宽高

3.难点

(1)图片放大后,实际的边界判断,这涉及到图片滑动到边缘后的事件处理
(2)放大状态下,左右滑动到图片边界,这个时候要把触摸事件交给viewpager,如果不处理会有图片跳动的问题。
(3)惯性滑动处理

4.可定制点

(1)现在gif是在显示的时候才执行动画,且切换gif的时候停止动画,这点可根据需求来做
(2)可以先加载缩略图再加载原图,目前是只加载原图
(3)设置图片url传的模型可以根据需求来写,现在传的是List<String>
(4)入场和退场的缩放动画依赖rect,如果没有rect默认是透明度变化动画,这里可以根据实际需求来写

5.具体实现

(1)手势拖动-非放大状态

一开始当手指下滑才会触发滑动手势,根据下滑的距离来计算图片缩放倍率,这个倍率可调整,然后设置图片宽高和scroll。
已删除暂时不用看的代码,主要看move这个事件处理。

 /**
     * 初始滑动,双指缩放手势
     */
    private fun handleDragEvent(event: MotionEvent?): Boolean {
        if (event == null) {
            return false
        }
        when (event.actionMasked) {
            MotionEvent.ACTION_DOWN -> {
                getViewPager()?.requestDisallowInterceptTouchEvent(true)
                getViewPager().onInterceptTouchEventFlag = false

                // 初始化或者设置一些参数 用于手势滑动
                startX = event.rawX
                startY = event.rawY
                imgScaleDown = imgCurrentScale
                imgCurrentScaleTemp = imgCurrentScale
                gifResetParentLastMotion = true
                draging = false
                lastDisX = 0F
                lastDisY = 0F
                actionDownScrollX = this.scrollX
                actionDownScrollY = this.scrollY
                scaleStateMovedX = this.scrollX
                scaleStateMovedY = this.scrollY
                return true
            }
            
            MotionEvent.ACTION_MOVE -> {
                velocityTracker?.addMovement(event)


                if (startX <= 0.1F) {
                    startX = event.rawX
                    startY = event.rawY
                }
                disX = event.rawX - startX
                disY = event.rawY - startY
                //一根手指滑动 包括下拉关闭 和 图片放大状态的拖动
                if (event.pointerCount == 1) {
                    // 上下滑动的手势
                    if ((disY > 0 && Math.abs(disY) > Math.abs(disX)) || draging || imgCurrentScale > 1) {
                 
                        draging = true
                        // 缩放 start
                        var scale = 1F
                        scale = (1 - Math.abs(disY) / (screenHeight * 0.6F)) * imgCurrentScaleTemp / imgCurrentScale
                        if (((1 - Math.abs(disY) / (screenHeight * 0.6F)) * imgCurrentScaleTemp) < 0.3) {
                            scale = 0.3F / imgCurrentScale
                        }
                        imgCurrentScale = imgCurrentScale * scale
                        lastDisY = disY

                        val imgChangeScale = imgCurrentScale * 1F
//
                        setImageWidthHeightByScale(imgChangeScale)
                        // 缩放 end

                        // 平移start
                        extraX = (1F - imgCurrentScale / imgCurrentScaleTemp) * (startX - screenWidth / 2)
                        extraY = (1F - imgCurrentScale / imgCurrentScaleTemp) * (startY - screenHeight / 2)
                        this.scrollTo(
                            (actionDownScrollX * (imgCurrentScale / imgCurrentScaleTemp) - disX - extraX).toInt(),
                            (actionDownScrollY * (imgCurrentScale / imgCurrentScaleTemp) - disY - extraY).toInt()
                        )
                        // 平移end
                        // 设置viewpager背景透明度
                        currentAlpha = 1F - disY * 1.5F / screenHeight
                        if (currentAlpha > 1) {
                            currentAlpha = 1F
                        }
                        setBgAlpha(currentAlpha)
                        return true
                    } else {
                        // 交给viewpager处理
                        viewpagerHandleDrag()
                        return false
                    }
                } else {
                    viewpagerHandleDrag()
                    return false
                }
            }

里面用到的方法:

/**
     * 根据缩放倍率设置图片宽高
     */
    private fun setImageWidthHeightByScale(scale: Float) {
        val lp = this.layoutParams
        lp.width = (displayWidth * scale).toInt()
        lp.height = (displayHeight * scale).toInt()
        this.layoutParams = lp
    }

拖动之后,然后松手,有两种情况(根据滑动距离判断):

关闭有两种动画,缩放和渐隐。如果知道回坑的位置,就执行缩放动画回坑,否则就是渐隐动画。下面看看松开手之后的处理:

MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
                if (draging) {
                    if (disY > CLOSE_DISTANCE) {
                        imgAnimClose()
                    } else {
                        imgAnimToBack()
                    }
                    return true
                }
                draging = false
            }

先看回到远处,用属性动画实现,该view的动画都是用属性动画实现的

     /**
     * 如果拖拽距离小于设定值,则返回原处
     * 就是一个属性动画
     */
    private fun imgAnimToBack() {
        var currentValue = 0F
        var animPercent = 0F //动画执行百分比
        val scrollYTemp = this.scrollY// 刚开始执行动画时候的偏移量
        val scrollXTemp = this.scrollX
        val animator = ValueAnimator.ofFloat(imgCurrentScale, imgScaleDown)
        animator.duration = 300
        animator.interpolator = AccelerateDecelerateInterpolator()
        animator.addUpdateListener {
            currentValue = it.animatedValue as Float
            setImageWidthHeightByScale(currentValue)
            animPercent = (currentValue - imgCurrentScale) / (imgScaleDown - imgCurrentScale)
            val scrollToX = scrollXTemp + (scaleStateMovedX - scrollXTemp) * animPercent
            val scrollToY = scrollYTemp + (scaleStateMovedY - scrollYTemp) * animPercent
            this.scrollTo(scrollToX.toInt(), scrollToY.toInt())
            setBgAlpha(currentAlpha + (1F - currentAlpha) * animPercent)
        }
        animator.addListener(object : Animator.AnimatorListener {
            override fun onAnimationRepeat(animation: Animator?) {

            }

            override fun onAnimationEnd(animation: Animator?) {
                imgCurrentScale = imgScaleDown
            }

            override fun onAnimationCancel(animation: Animator?) {
                imgCurrentScale = imgScaleDown
            }

            override fun onAnimationStart(animation: Animator?) {
            }

        })
        animator.start()
    }

然后看看关闭动画:

 /**
     * 关闭动画
     * 外部可直接调用该方法关闭view
     */
    fun imgAnimClose() {
        if (currentRect != null) {
            imgZoomCloseAnim(currentRect!!)
        } else {
            imgFadeCloseAnim()
        }
    }

    /**
     * 缩放退场
     */
    private fun imgZoomCloseAnim(tarRect: Rect) {
        var currentValue = 0F
        var animPercent = 0F
        val gifCurrentScaleTemp = imgCurrentScale
        val targetScale = tarRect.width().toFloat() / screenWidth
        val scrollXTemp = this.scrollX
        val scrollYTemp = this.scrollY

        val targetTransY = (imageCenterY - displayHeight * targetScale / 2) - tarRect.top
        val targetScrollX = screenWidth * (1F - targetScale) / 2 - tarRect.left

        val animator = ValueAnimator.ofFloat(imgCurrentScale, targetScale)
        animator.addUpdateListener {
            currentValue = it.animatedValue as Float
            animPercent = (gifCurrentScaleTemp - currentValue) / (gifCurrentScaleTemp - targetScale)
            setImageWidthHeightByScale(currentValue)

            val x = scrollXTemp + (targetScrollX - scrollXTemp) * animPercent
            val y = scrollYTemp + (targetTransY - scrollYTemp) * animPercent
            this.scrollTo(x.toInt(), y.toInt())

            setBgAlpha(currentAlpha * (1F - animPercent))
        }
        animator.addListener(object : Animator.AnimatorListener {
            override fun onAnimationRepeat(animation: Animator?) {

            }

            override fun onAnimationEnd(animation: Animator?) {
                listener?.onDragEnd()
            }

            override fun onAnimationCancel(animation: Animator?) {
                listener?.onDragEnd()
            }

            override fun onAnimationStart(animation: Animator?) {
            }

        })
        animator.duration = 260
        animator.interpolator = AccelerateDecelerateInterpolator()
        animator.start()
    }

    /**
     * 透明度渐变退场
     */
    private fun imgFadeCloseAnim() {
        val animator = ValueAnimator.ofFloat(0F, 1F)
        animator.addUpdateListener {
            val currentValue = it.animatedValue as Float
            setBgAlpha(currentAlpha * (1F - currentValue))
            getViewPager().alpha = 1F - currentValue
        }
        animator.addListener(object : Animator.AnimatorListener {
            override fun onAnimationRepeat(animation: Animator?) {

            }

            override fun onAnimationEnd(animation: Animator?) {
                listener?.onDragEnd()
            }

            override fun onAnimationCancel(animation: Animator?) {
                listener?.onDragEnd()
            }

            override fun onAnimationStart(animation: Animator?) {
            }

        })
        animator.duration = 260
        animator.interpolator = LinearInterpolator()
        animator.start()
    }

(2)双指缩放

就是根据两指间的距离,动态设置图片宽高。
双指缩放在move事件里面实现

MotionEvent.ACTION_MOVE -> {
               if (doubleFingerTouch) {
                    // 处理双指缩放
                    var scale = 1F + (getDistance(event) - disBetweenFingersPre) / 600
                    if (disBetweenFingersPre <= 0) {
                        scale = 1F
                    }
                    if (imgCurrentScale * scale < GIF_MIN_SCALE) {
                        scale = 1F
                    } else if (imgCurrentScale * scale > GIF_MAX_SCALE) {
                        scale = 1F
                    }
                    imgCurrentScale = imgCurrentScale * scale
                    imgCurrentScaleTemp = imgCurrentScale
                    setImageWidthHeightByScale(imgCurrentScale)
                    disBetweenFingersPre = getDistance(event)
                    return true
                } 
            }

获取两指距离的方法:

/*获取两指之间的距离*/
    private fun getDistance(event: MotionEvent): Float {
        val x = event.getX(1) - event.getX(0);
        val y = event.getY(1) - event.getY(0);
        val distance = Math.sqrt((x * x + y * y).toDouble());//两点间的距离
        return distance.toFloat();
    }

(3)双击缩放

双击缩放处理放在Gesture

override fun onDoubleTap(e: MotionEvent?): Boolean {
        if (imgCurrentScale > 1F) {
            doubleClapScale(1F)
        } else if (imgCurrentScale == 1F) {
            doubleClapScale(GIF_MAX_SCALE)
        }
        return true
    }

手势放大或缩小也是动态设置图片宽高。

/**
     * 双击缩小或放大
     */
    private fun doubleClapScale(targetScale: Float) {
        var currentValue = 0F
        var animPercent = 0F
        val scrollYTemp = this.scrollY
        val scrollXTemp = this.scrollX
        val animator = ValueAnimator.ofFloat(imgCurrentScale, targetScale)
        animator.duration = 200
        animator.interpolator = AccelerateDecelerateInterpolator()
        animator.addUpdateListener {
            currentValue = it.animatedValue as Float
            setImageWidthHeightByScale(currentValue)
            animPercent = (currentValue - imgCurrentScale) / (targetScale - imgCurrentScale)
            val x = scrollXTemp * (1 - animPercent)
            val y = scrollYTemp * (1 - animPercent)
            this.scrollTo(x.toInt(), y.toInt())
        }
        animator.addListener(object : Animator.AnimatorListener {
            override fun onAnimationRepeat(animation: Animator?) {

            }

            override fun onAnimationEnd(animation: Animator?) {
                if (targetScale == 1F) {
                    resetState()
                }
                imgCurrentScale = targetScale
            }

            override fun onAnimationCancel(animation: Animator?) {
                if (targetScale == 1F) {
                    resetState()
                }
                imgCurrentScale = targetScale
            }

            override fun onAnimationStart(animation: Animator?) {
            }

        })
        animator.start()
    }

(4)图片放大状态下的拖动

在move事件里

/**
     * 处理放大状态下的move
     */
    private fun handleScaleStateMove(event: MotionEvent) {
        scaleStateDraging = true
        if (lastDisX == 0F) {
            lastDisX = disX
            lastDisY = disY
            getViewPager()?.onInterceptTouchEventFlag = false
            getViewPager()?.requestDisallowInterceptTouchEvent(true)
            return
        }
        val movedX = lastDisX - disX
        val movedY = lastDisY - disY
        val rect = getImgRect()
        //水平方向移动
        if (movedX < 0) {
            // 向右移动
            if (rect.left < 0) {
                // 可以向右移动
                this.scrollBy(movedX.toInt(), 0)
            } else {
                handleViewpagerTouch(event, disX)
                return
            }
        } else {
            // 向左移动
            if (rect.right > screenWidth) {
                // 可以向左滑动
                this.scrollBy(movedX.toInt(), 0)
            } else {
                handleViewpagerTouch(event, disX)
                return
            }
        }
        // 竖直方向移动
        if (movedY < 0) {
            // 向下移动
            if (rect.top < 0) {
                this.scrollBy(0, movedY.toInt())
            }

        } else {
            // 向上移动
            if (rect.bottom > ImageBrowserUtil.getScreenHeight()) {
                this.scrollBy(0, movedY.toInt())
            }
        }
        scaleStateMovedX = this.scrollX
        scaleStateMovedY = this.scrollY
        lastDisX = disX
        lastDisY = disY
    }

关键点:当图片在放大状态下滑动到图片边缘继续滑动,此时需要viewpager来处理滑动,如果不做任何处理,此处会有一个闪动,因此需要通过反射设置viewpager的mLastMotionX属性

/**
     * 把滑动事件交给viewpager处理 解决viewpager跳动问题
     */
    private fun handleViewpagerTouch(event: MotionEvent, disX: Float) {
        flingEnable = false
        val parentViewPager = getViewPager()
        parentViewPager.onInterceptTouchEventFlag = true
        parentViewPager?.requestDisallowInterceptTouchEvent(false)

        /**一次完整的触摸事件只需要设置一次*/
        if (gifResetParentLastMotion) {
            gifResetParentLastMotion = false
            parentViewPager.setLastMotionX(event.rawX)
        }
    }

自定义viewpager里的方法:

/**
     * 重要: 正常切换viewpager的item时,mLastMotionX这个值和手指按下的rawx值相等
     */
    fun setLastMotionX(x: Float) {
        try {
            val lastMotionXField = this.javaClass.superclass.getDeclaredField("mLastMotionX")
            val initialMotionXField = this.javaClass.superclass.getDeclaredField("mInitialMotionX")

            lastMotionXField.isAccessible = true
            lastMotionXField.set(this, x)

            initialMotionXField.isAccessible = true
            initialMotionXField.set(this, x)
        } catch (error: Exception) {
            error.printStackTrace()
        }
    }
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