jQuery-植物大战僵尸

2020-01-16  本文已影响0人  薛定谔的程序
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
    <script src="../jquery-3.4.1.min.js"></script>
    <link rel="stylesheet" href="../css/植物大战僵尸.css">
</head>
<body>
<div id="container">
    <button >stop</button>
    <button>begin</button>
    <button>加速</button>
    <div id="bg1" class="bg"></div>
    <div id="bg2" class="bg"></div>
    <div id="name" onselectstart="return false">植物大战僵尸2.0</div>
    <div id="begin"><span>开始游戏</span></div>
    <div id="plane"></div>
    <div id="img"></div>
    <div id="imga"></div>
<!--    <div class="boss"></div>-->
</div>

<script src="../js/植物大战僵尸.js"></script>
</body>
</html>
//生成随机数
function randomNum(min, max) {
   let num = parseInt(Math.random() * (max - min) + min);
   return num;
}

let T = -50;
(function ($) {
   $.fn.extend({
       //背景循环
       bgCycle: function () {
           setInterval(function () {
               $('#bg1,#bg2').css({top: '+=1'});
               if (parseInt($('#bg1').css('top')) > 600) {
                   $('#bg1').css('top', '0')
               }
               if (parseInt($('#bg2').css('top')) > 0) {
                   let count = -600;
                   $('#bg2').css({top: count})
               }
           }, 20)
       },
       //小蜜蜂移动
       move: function () {
           $(this).on('mousedown', function (e) {
               let Left = Math.round($("#container").offset().left);//container距离页面left的值
               let W = Math.round($('#container').width());
               let H = Math.round($('#container').height());
               let w = Math.round($('#plane').width());
               let h = Math.round($('#plane').height());
               let l = parseInt($(this).css("left"));
               let t = parseInt($(this).css("top"));
               //鼠标和div的间距
               let disX = e.pageX - Left - l;
               let disY = e.pageY - t;
               $(document).on('mousemove', function (e) {
                   let x = e.pageX - disX - Left;
                   let y = e.pageY - disY;
                   if (x < -10) {
                       x = -10
                   }
                   if (x > W - w + 10) {
                       x = W - w + 10
                   }
                   if (y < 0) {
                       y = 0
                   }
                   if (y > H - h) {
                       y = H - h
                   }
                   $('#plane').css({left: x, top: y});
               });
               $(document).on('mouseup', function () {
                   $(document).off('mousemove');
               })
           })
       },
       //生成子弹
       shoot: function () {
           let creat_time = setInterval(function () {
               let newel = $('<div class="shoot"></div>');
               let x = parseInt($("#plane").css("left")) + 25;
               let y = parseInt($("#plane").css("top"));
               newel.css({left: x, top: y});
               newel.appendTo($('#container'));
           }, 200)
       },
       //子弹运动
       shoot_move: function () {
           let s_timer = setInterval(function () {
               $('.shoot').css({top: '-=10'});
               let allShoot = document.querySelectorAll('.shoot');
               for (let i = 0; i < allShoot.length; i++) {
                   if (allShoot[i].offsetTop < 0) {
                       allShoot[i].parentNode.removeChild(allShoot[i]);
                   }
               }
           }, 30);
       },
       //点击stop
       stop: function () {
           $(this).on('click', function () {
               for (let i = 0; i < 100; i++) {
                   clearInterval(i);
               }
               let audio = document.getElementById('audio');
               if (audio.played) {
                   audio.pause();
               }
           });
       },
       //生成敌方
       bad: function () {
           setInterval(() => {
               let bad = $('<div class="bad"></div>');
               bad.appendTo($('#container'));
               bad.css({left: randomNum(0, 350), top: T});
           }, 900)
       },
       //敌方移动
       bad_move: function () {
           setInterval(() => {
               $('.bad').css({top: '+=1'});
               if (parseInt($('.bad').css('top')) > 550) {
                   let over_window = $('<div class="over_window">Game over</div>');
                   over_window.appendTo($('#container'));
                   for (let i = 0; i < 100; i++) {
                       clearInterval(i);
                   }
                   let audio = document.getElementById('audio');
                   if (audio.play) {
                       audio.pause();
                   }
                   $('button').hide();
                   $('<button class="restart">Try again</button>').appendTo($('#container'));
                   $(".restart").animate({borderRadius: 30, left: 25, width: 350}, 1000);
                   $('.restart').on('mouseup', function () {
                       location.reload();
                   })
               }
           }, 10)
       },
       //boss生成
       boss: function () {
           setTimeout(() => {
               setInterval(() => {
                   let B = $('<div class="boss"></div>');
                   B.appendTo($("#container"));
                   //必须设置B添加到container中,下行用B来设置样式,用$('.boss')设置存在问题
                   B.css({left: randomNum(0, 250), top: T});
               }, 2000);
           }, 2000);

       },
       //boss移动
       boss_move: function () {
           setInterval(() => {
               $('.boss').css({top: '+=1'});
               //到达下方
               if (parseInt($(".boss").css('top')) > 450) {
                   $('<div class="over_window">Game over</div>').appendTo($('#container'));
                   for (let i = 0; i < 100; i++) {
                       clearInterval(i);
                   }
                   let audio = document.getElementById('audio');
                   if (audio.play) {
                       audio.pause();
                   }
                   $('button').hide();
                   $('<button class="restart">Try again</button>').appendTo($('#container'));
                   $(".restart").animate({borderRadius: 30, left: 25, width: 350}, 1000);
                   $('.restart').on('mouseup', function () {
                       location.reload();
                   })
               }
           }, 10)
       },
       //boss碰撞检测
       boss_check: function () {
           function check(obj1, obj2) {
               let obj1Left = obj1.offsetLeft;
               let obj1Width = obj1.offsetWidth + obj1Left;
               let obj1Top = obj1.offsetTop;
               let obj1Height = obj1Top + obj1.offsetHeight;

               let obj2Left = obj2.offsetLeft;
               let obj2Width = obj2.offsetWidth + obj2Left;
               let obj2Top = obj2.offsetTop;
               let obj2Height = obj2Top + obj2.offsetHeight;

               if (!(obj1Left > obj2Width || obj1Width < obj2Left || obj1Top > obj2Height || obj1Height < obj2Top)) {
                   return true;
               } else {
                   return false;
               }
           }

               setInterval(() => {
                   let shoot = document.getElementsByClassName('shoot');
                   let con = document.getElementById('container');
                   let boss = document.getElementsByClassName('boss');
                   for (let i=0;i<shoot.length;i++){
                       for (let j=0;j<boss.length;j++){
                           let a = shoot[i];
                           let b = boss[j];
                           if (check(a,b)){
                               console.log(parseInt($('.boss').css('fontSize')));
                               con.removeChild(a);
                              $('.boss').css({fontSize:'-=20'});
                           }
                           if (parseInt($('.boss').css('fontSize'))<=0){
                               con.removeChild(b);
                           }
                       }
                   }
               }, 10)
       },
       //碰撞检测+计分
       check_block_collision: function () {
           function check(obj1, obj2) {
               let obj1Left = obj1.offsetLeft;
               let obj1Width = obj1.offsetWidth + obj1Left;
               let obj1Top = obj1.offsetTop;
               let obj1Height = obj1Top + obj1.offsetHeight;

               let obj2Left = obj2.offsetLeft;
               let obj2Width = obj2.offsetWidth + obj2Left;
               let obj2Top = obj2.offsetTop;
               let obj2Height = obj2Top + obj2.offsetHeight;

               if (!(obj1Left > obj2Width || obj1Width < obj2Left || obj1Top > obj2Height || obj1Height < obj2Top)) {
                   return true;
               } else {
                   return false;
               }
           }

           setInterval(() => {
               let shoot = document.getElementsByClassName('shoot');
               let bad = document.getElementsByClassName('bad');
               let con = document.getElementById('container');
               for (let i = 0; i < shoot.length; i++) {
                   for (let j = 0; j < bad.length; j++) {
                       let a = shoot[i];
                       let b = bad[j];

                       if (check(a, b)) {
                           con.removeChild(a);
                           con.removeChild(b);
                       }
                   }
               }

           }, 10)
       },
       //小蜜蜂变身
       changebg: function () {
           setInterval(function () {
               $('#plane').css({
                   background: 'url("../img/mifeng1.png") no-repeat 5px',
                   backgroundSize: '100% 100%'
               })
           }, 500)
       },
       //背景音乐
       mucis: function () {

       },
       //stop/begin切换
       begin: function () {
           $('button:first').on('click', function () {
               $(this).hide();
               $("button:eq(2)").hide();
               $('button:eq(1)').css({display: 'block'}).animate({
                   width: 400,
                   height: 100,
                   opacity: 0.8,
                   fontSize: 50,
                   top: 200
               })
           });
           $('button:eq(1)').on('click', function () {
               $('button:first').show();
               $("button:eq(2)").show();
               $(this).animate({width: 50, height: 30, top: 0, left: 0, fontSize: 1, opacity: 0});
               setTimeout(function () {
                   for (let i = 0; i < 100; i++) {
                       clearInterval(i);
                   }
                   $('#container').bgCycle();
                   $('#plane').move();
                   $('#plane').shoot();
                   $('#plane').shoot_move();
                   $('#img').bad();
                   $('#container').bad_move();
                   $('#container').check_block_collision();
                   // $("#plane").changebg();
                   $('button:first').stop();
                   $("#button:eq(1)").begin();
                   let audio = document.getElementById('audio');
                   if (audio.pause) {
                       audio.play();
                   }
               }, 0)
           });
       },
       //加速
       speed: function () {
           $('button:eq(2)').on('mousedown', function () {
               $('#container').bgCycle();
               $('#plane').move();
               $('#plane').shoot();
               $('#plane').shoot_move();
               $('#img').bad();
               $('#container').bad_move();
               $('#container').check_block_collision();
               // $("#plane").changebg();
               $('button:first').stop();
               $("#button:eq(1)").begin();
           })
       }
   })
})(jQuery);
//开始游戏
$('#begin').on('mouseup', function () {
   $(this).animate({opacity: 0, top: 800}, 500);
   $("#img").animate({opacity: 0}, 1000);
   $('#plane').show();
   $('#container').bgCycle();
   $('#plane').move();
   $('#plane').shoot();
   $('#plane').shoot_move();
   $('#img').bad();
   $('#container').bad_move();
   $('#container').check_block_collision();
   // $("#plane").changebg();
   $('button:first').stop();
   $("#button:eq(1)").begin();
   $('<audio id="audio" src="../img/植物大战僵尸bgm.mp3" autoplay></audio>').appendTo($('#container'))
   $('#name').animate({left: -400}, 1000);
   $('button:eq(2)').speed();
   $('#imga').animate({top: 600}, 1000);
   $('#container').boss();
   $("#container").boss_move();
   $("#container").boss_check();
});
* {
    margin: 0;
    padding: 0
}

#container {
    position: relative;
    width: 400px;
    height: 600px;
    margin: 0 auto;
    background: #a3a3a3;
    overflow: hidden;
    box-shadow: 0 0 2px 2px rgba(100,100,100,0.5);
}

.bg {
    width: 400px;
    height: 600px;
    position: absolute;
    /*background: url("../img/bgthree.jpg");*/
    background: url("../img/gamebg_03.png");
    /*transform: rotate(90deg);*/
    /*background-size: 100% 100%;*/
}

#bg2 {
    top: -600px;
}

button:first-child {
    width: 50px;
    height: 30px;
    position: absolute;
    z-index: 2;
    filter: opacity(50%);
    border-radius: 10px;
    color: white;
    background-color: #11213b;
    font-size: 1rem;
}

button:nth-child(2) {
    width: 400px;
    height: 100px;
    position: absolute;
    z-index: 1;
    filter: opacity(80%);
    border-radius: 10px;
    color: white;
    background-color: #11213b;
    font-size: 4rem;
    font-weight: bold;
    display: none;
    top: 200px;
    /*background: url("../img/zhiwuda.jpg");*/
    /*background-size: 100% 100%;*/
}
button:nth-child(2):hover{
    color: #46ffff;
}
button:nth-child(3){
    position:absolute;
    top: 0;
    left: 55px;
    width: 50px;
    height: 30px;
    z-index: 1;
    filter: opacity(50%);
    border-radius: 10px;
    color: white;
    background-color: #11213b;
}

#plane {
    width: 100px;
    height: 80px;
    position: absolute;
    background: url("../img/豌豆.png") no-repeat;
    transform: rotate(-90deg);
    background-size: 100% 100%;
    top: 400px;
    left: 150px;
    display: none;
}

.shoot {
    width: 20px;
    height: 20px;
    border-radius: 50%;
    background: radial-gradient(farthest-side at 60% 10%, greenyellow, black);
    position: absolute;
    /*border-top-left-radius: 5px;*/
    /*border-top-right-radius: 5px;*/
}

.bad {
    width: 50px;
    height: 80px;
    background: url("../img/bad.png") no-repeat;
    background-size: 100%;
    position: absolute;
}

.over_window {
    position: absolute;
    top: 30%;
    left: -50px;
    width: 500px;
    height: 100px;
    background: linear-gradient(white 10%, greenyellow 10%, #46ffff);
    font-weight: bold;
    font-size: 50px;
    color: #a3a3a3;
    text-align: center;
    transform: rotate(-20deg);
}

body {

    background: url("../img/gamebg_03.png");
}

#begin {
    position: absolute;
    top: 300px;
    left: -5px;
    width: 410px;
    height: 100px;
    text-align: center;
    font-size: 60px;
    cursor: pointer;
    font-family: 方正粗黑宋简体, serif;
    background: linear-gradient(200deg, orange, orchid, wheat, #f4511e, blue);
    text-shadow: 0 0 0 #cccccc, 1px 1px 0 #3e8e41, 2px 2px 0 #92bde7, 3px 3px 0 #cccccc, 4px 4px 0
#cccccc, 5px 5px 0 #cccccc;
    text-decoration: none;
    outline: none;
    color: #fff;
    border: none;
    border-radius: 15px;
    box-shadow: 0 9px #999;
}

#begin:hover {
    background: linear-gradient(90deg, #727d8f, wheat, black);
}

#begin:active {
    background-color: #3e8e41;
    box-shadow: 0 5px #666;
    transform: translateY(4px);
}
#begin span{

}
#name{
    color: yellow;
    font-size: 30px;
    font-family: "Adobe Arabic";
    position: absolute;
    top: 20px;
    width: 400px;
    text-align: center;
    font-weight: bold;
}
#img{
    position: absolute;
    top: 80px;
    width: 400px;
    height: 220px;
    background: url("../img/zhiwuda.jpg");
    background-size: 100% 100%;
}

#imga{
    position: absolute;
    top: 400px;
    width: 400px;
    height: 200px;
    background: url("../img/zhiwuda2.jpg");
    background-size: 100% 100%;
}

.restart{
    position: absolute;
    top: 400px;
    width: 250px;
    height: 100px;
    /*box-shadow: 0 0 1px 1px rgba(000,100,255,0.6);*/
    left: 50px;
    background: linear-gradient(60deg,darkslateblue 10%,green 50%,darkmagenta);
    text-align: center;
    font-size: 30px;
    font-weight: bold;
    color: #d7ddde;
    filter: hue-rotate(200deg);
    outline: none;
}
.restart:hover{
    filter: none;
}
.boss{
    position: absolute;
    width: 150px;
    height: 150px;
    background: url("../img/僵尸.png") -10px -50px;
    background-size: 135% 130%;
    font-size: 100px;
}

image.png image.png image.png
image.png bandicam-2020-01-16-20-55-33-22.gif
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