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Addressables 初始化流程与热更

2020-10-14  本文已影响0人  阿飞咯

Addressables踩坑记录

首先应该了解ResourceManager的基本流程,核心主要是以下几块。

下面走进Addressables.InitializeAsync(),探究Addressables 初始化流程。

internal static AsyncOperationHandle<IResourceLocator> CreateInitializationOperation(AddressablesImpl aa, string playerSettingsLocation, string providerSuffix)
{
    var jp = new JsonAssetProvider();
    jp.IgnoreFailures = true; //!!!注意,这里坑得很
    aa.ResourceManager.ResourceProviders.Add(jp);
    var tdp = new TextDataProvider();
    tdp.IgnoreFailures = true;//!!!注意,这里坑得很
    aa.ResourceManager.ResourceProviders.Add(tdp);
    aa.ResourceManager.ResourceProviders.Add(new ContentCatalogProvider(aa.ResourceManager));
//以上是一些后面会用到解析catalog.json和catalog.hash对应Provider的初始化
    var runtimeDataLocation = new ResourceLocationBase("RuntimeData", playerSettingsLocation, typeof(JsonAssetProvider).FullName, typeof(ResourceManagerRuntimeData));

    var initOp = new InitializationOperation(aa);
    initOp.m_rtdOp = aa.ResourceManager.ProvideResource<ResourceManagerRuntimeData>(runtimeDataLocation);
    initOp.m_ProviderSuffix = providerSuffix;
    initOp.m_InitGroupOps = new InitalizationObjectsOperation();
    initOp.m_InitGroupOps.Init(initOp.m_rtdOp, aa);

    var groupOpHandle = aa.ResourceManager.StartOperation(initOp.m_InitGroupOps, initOp.m_rtdOp);

    return aa.ResourceManager.StartOperation<IResourceLocator>(initOp, groupOpHandle);
}

忽略前面provider初始化,经过理性分析,这里注册了三个异步操作,并且有依赖关系,分别为:initOp.m_rtdOp,initOp.m_InitGroupOps,以及initOp。

{
    "m_buildTarget": "StandaloneWindows64",
    "m_SettingsHash": "",
    "m_CatalogLocations": [{
        "m_Keys": ["AddressablesMainContentCatalogRemoteHash"],
        "m_InternalId": "http://localhost/StandaloneWindows64/catalog_2020.10.14.15.32.29.hash",
        "m_Provider": "UnityEngine.ResourceManagement.ResourceProviders.TextDataProvider",
        "m_Dependencies": [],
        "m_ResourceType": {
            "m_AssemblyName": "mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
            "m_ClassName": "System.String"
        }
    }, {
        "m_Keys": ["AddressablesMainContentCatalogCacheHash"],
        "m_InternalId": "{UnityEngine.Application.persistentDataPath}/com.unity.addressables/catalog_2020.10.14.15.32.29.hash",
        "m_Provider": "UnityEngine.ResourceManagement.ResourceProviders.TextDataProvider",
        "m_Dependencies": [],
        "m_ResourceType": {
            "m_AssemblyName": "mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
            "m_ClassName": "System.String"
        }
    }, {
        "m_Keys": ["AddressablesMainContentCatalog"],
        "m_InternalId": "{UnityEngine.AddressableAssets.Addressables.RuntimePath}/catalog.json",
        "m_Provider": "UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider",
        "m_Dependencies": ["AddressablesMainContentCatalogRemoteHash", "AddressablesMainContentCatalogCacheHash"],
        "m_ResourceType": {
            "m_AssemblyName": "Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
            "m_ClassName": "UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData"
        }
    }],
    "m_ProfileEvents": false,
    "m_LogResourceManagerExceptions": true,
    "m_ExtraInitializationData": [],
    "m_DisableCatalogUpdateOnStart": false,
    "m_IsLocalCatalogInBundle": false,
    "m_CertificateHandlerType": {
        "m_AssemblyName": "",
        "m_ClassName": ""
    },
    "m_AddressablesVersion": "1.16.1",
    "m_maxConcurrentWebRequests": 500
}
解读Addressables中的资源加载

Addressables中主要是通过本地和远端catalog.hash对比,并加载出最新的catalog.json文件,而catalog.json读取的location信息会指明你需要加载的资源在本地还是服务器,从而AssetBundleProvider中通过不同的加载方式进行加载,本地目录加载就不多说,远程加载使用了UnityWebRequestAssetBundle做加载,并搭配CachedAssetBundle做本地缓存,缓存使用BundleName以及资源的hash值,如果资源有变化,hash同样也会发生变化,本地命中失败,具体逻辑可参考AssetBundleProvider

关于Addressables中的热更

Addressables想依靠本地的catalog.hash与Remote的catalog.hash做对比,从而加载到我们打出的最新catalog.json文件,从而解析出资源的location,这里Addressables有一个bug,上文代码中标注了IgnoreFailures设置为了true,它的本意是做第一次加载本地缓存时,因为本地可持续目录是没有catalog文件的,所以忽略了加载失败的情况,但是这也会导致我们从Remote加载hash文件的时候,如果加载失败也并不会有异常抛出,而会直接使用可持续目录下的catalog.json。

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