2020-03-08-Android的IdleHandler

2020-03-08  本文已影响0人  耿望

之前介绍过Android的Handler机制

https://www.jianshu.com/p/92b1f22dadeb
2020-02-12-Android消息机制Handler

今天简单看一下藏在MessageQueue里的另外一种消息处理机制IdleHandler。它的作用是在消息队列空闲的时候,执行一些不需要保证执行时机的任务。

MessageQueue

我们看到MessageQueue内部是定义了一个IdleHandler接口,并且维持了一个Array List数组,用来添加和管理Idle任务。

    private final ArrayList<IdleHandler> mIdleHandlers = new ArrayList<IdleHandler>();
    private IdleHandler[] mPendingIdleHandlers;
    /**
     * Callback interface for discovering when a thread is going to block
     * waiting for more messages.
     */
    public static interface IdleHandler {
        /**
         * Called when the message queue has run out of messages and will now
         * wait for more.  Return true to keep your idle handler active, false
         * to have it removed.  This may be called if there are still messages
         * pending in the queue, but they are all scheduled to be dispatched
         * after the current time.
         */
        boolean queueIdle();
    }

同时MessageQueue提供了两个方法来进行Idle任务的添加删除:

    public void addIdleHandler(@NonNull IdleHandler handler) {
        if (handler == null) {
            throw new NullPointerException("Can't add a null IdleHandler");
        }
        synchronized (this) {
            mIdleHandlers.add(handler);
        }
    }
    public void removeIdleHandler(@NonNull IdleHandler handler) {
        synchronized (this) {
            mIdleHandlers.remove(handler);
        }
    }

根据前面的内容,我们知道Handler线程通过Looper.loop方法,不断从消息队列中取出消息执行。实际上,在Message.next方法中,也会进行IdleHandler任务的插入执行。

    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }
        //1
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            //……
                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {//2
                    pendingIdleHandlerCount = mIdleHandlers.size();//3
                }
                if (pendingIdleHandlerCount <= 0) {//4
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);//5
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {//6
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {//7
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;//8

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

1.注释1处定义了一个pendingIdleHandlerCount变量用来记录idleHandler的数量,并且初始化时赋值-1;
2.接着进入for循环,省略正常message的执行过程,如果当前消息等于null或者当前是一个延时消息,需要等待一段时间,就会进入idle任务的执行;
3.首先获取mIdleHandlers的数量;
4.如果当前没有idleHandler,进入BLOCKED状态;
5.将mIdleHandlers中的内容拷贝到mPendingIdleHandlers中,并且维持mPendingIdleHandlers的最小容量是4;
6.进入for循环,从mPendingIdleHandlers中取出任务并且释放该位置的对象,随后调用该idle任务的queueIdle方法;
7.如果queueIdle方法返回false,则在mIdleHandlers中保留该任务,否则删除;
8.所有idle任务执行完毕后将pendingIdleHandlerCount置为0,下一个循环就不会再次检查idleHandler,直到下一次next调用才会执行,保证了在idle的逻辑不会陷入死循环。

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